kabill Posted August 18, 2018 Author Share Posted August 18, 2018 This mod has now been re-uploaded to the forum and can be found through the Downloads tab. Quote Link to comment Share on other sites More sharing options...
Lobuno Posted October 10, 2022 Share Posted October 10, 2022 (edited) Downloads seems not to be working, here's a mirror: BTW the lua script in this mod BREAKs the one in base game (and in X:CE and also in Xenonauts Fix Pack mod) so several Xenopedia entries won't show (those for base installations). Had to make a fix my self. The file attached is the original untouched Fire in the Hole mod by Kabill downloaded from Steam Workshop: 578645083_FireintheHole(SteamWorkshop)v3_12014_12.06.zip Edited October 14, 2022 by Lobuno 1 Quote Link to comment Share on other sites More sharing options...
Dolvich Posted June 6, 2023 Share Posted June 6, 2023 Ouch. @Lobuno Possible to upload and share your fix? Thanks. Quote Link to comment Share on other sites More sharing options...
Lobuno Posted June 11, 2023 Share Posted June 11, 2023 (edited) On 6/6/2023 at 12:13 PM, Dolvich said: Ouch. @Lobuno Possible to upload and share your fix? Thanks. Edit mod's script/_basebuilt.lua with any text editor, delete everything inside and paste: Quote UnlockKnowledge( "airplane.human.f17" ); UnlockKnowledge( "airplane.human.chinook" ); UnlockKnowledge( "AV.XFPAUTOCANNON" ); UnlockKnowledge( "AV.XFPSIDEWINDER" ); UnlockKnowledge( "AV.XFPAVALANCHE" ); UnlockKnowledge( "IcelandIncident" ); UnlockKnowledge( "weapon.ballistics" ); UnlockKnowledge( "weapon.heavyballistics" ); UnlockKnowledge( "armour.basic" ); UnlockKnowledge( "MedicalCenter" ); UnlockKnowledge( "RadarArray" ); UnlockKnowledge( "Hangar" ); UnlockKnowledge( "LivingQuarters" ); UnlockKnowledge( "Storeroom" ); UnlockKnowledge( "Laboratory" ); UnlockKnowledge( "Workshop" ); UnlockKnowledge( "Garage" ); UnlockKnowledge( "DefenceBattery" ); UnlockKnowledge( "weapon.explosive.BreachingCharge" ); UnlockResearch( "Researches.AlienInvasion" ); --StockItemForFirstBase( "Items.Alenium", 300 ); --StockItemForFirstBase( "Items.Alienalloys", 400 ); --StockItemForFirstBase( "Items.AlienPowerSource", 1 ); --StockItemForFirstBase( "weapon.AlienPlasmaRifle", 1 ); --StockItemForFirstBase( "weapon.AlienPlasmaPistol", 1 ); --BuildAlienBase( 3853, 1600 ); --UnlockFinalMission(); Save and play the game (remember Fire in the Hole must have priority in the load order over the required Xenonauts Fix Pack mod. (Or just use the attached full mod already fixed, remove the original first) Fire in the Hole v3.1 FIXED.7z Edited June 11, 2023 by Lobuno 2 Quote Link to comment Share on other sites More sharing options...
Dolvich Posted June 13, 2023 Share Posted June 13, 2023 Big thanks @Lobuno! Quote Link to comment Share on other sites More sharing options...
Goroan Posted July 25, 2023 Share Posted July 25, 2023 How do you breach from the top of cruiser? is that possible? Quote Link to comment Share on other sites More sharing options...
clop1000 Posted August 5, 2023 Share Posted August 5, 2023 Does it work with x division? Quote Link to comment Share on other sites More sharing options...
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