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SalsaDoom

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Everything posted by SalsaDoom

  1. Well, let me tell you this. If you decide to make Xenonauts 2 -- and continue to have Linux support you'll get another happy customer from me. Hell, this time I'll fork out for a custom named character I've always kicked myself for passing on that lol.
  2. I'm with you, I played this waay back in the day and it was hella fun. I like having a tonne of options and a wide selection of stuff, even if its mostly situtational or side-grades.
  3. Well, I'm not sure how everyone elses experiences have been going (I only skimmed the first pages).. but on Arch Linux running wine 1.7.21 it seems to work flawlessly. I had to install wine before running the game (the script only works with apt based and yum based by the looks of things.. but thats not a big deal). I've been playing all day without anything unusual at all.
  4. Like, woah. This is just incredible looking. Max, dude, seriously sweet. Also very useful for figuring out who is how, especially with the Sebbies as the differences are not immediately obviously between a few of them, its nice to know exactly what to look for.
  5. I'd love a flamethrower myself, if it worked reasonably realistically. Digging aliens out of cover is a real nuisance sometimes, and it'll get worse when they start tossing grenades our way. Mainly, I just want to burn the heresy right out of these disgusting xenos
  6. SalsaDoom

    Base Names?

    I'm shocked that this is on the second page with no one having "SHADO" yet.
  7. Oh hell, that's even worse. Reapers on the bus! :-(! During my battle I toyed with the idea of blasting an escape route but it turned out not to be necessary. It's hard, but it makes sense they would do exactly that.
  8. Hi! The technology pace seems to vary a bit, but I agree. The very first battle I used lasers for the first time, I ended up getting the prereqs for plasma weapons. That doesn't seem right, but the technology pace does vary somewhat. My gripe is the shrike takes way to long before you get it, and way to short before you replace it. Neat idea, but I'm not sure what would differentiate them from their comrades. You can generally skip a few alien wrecks if you've already sweeped them. So they are largely optional actually. Absolutely check out the community map pack, and Stinky's maps.
  9. So, the other day I got a terror mission. Fairly early on, still on ballistic weapons, but with jackal armor at least. Man, that was a tough battle. I didn't recall the Sebellians being so damn aggressive. They got all up in my personal space. When the chinook landed, I saw two aliens and not a lot of cover so I had everyone run into a nearby building (they could all pile inside in one turn), thinking I could peer out of the windows with relative safety to access things. This actually turned out to be the right move, I think, since cover was a bit bare in the streets. Then like, hordes of these guys just all charged in! I'm not used to seeing 5-7 aliens in view range at the same time! They surrounded the building and just hammered it to pieces until my boys were hiding behind dubious bits of wreckage and furniture. It was intense. I ended up with 3 dead and 2 crimson hearts, plus various scrapes and cuts. I went through so much ammo that I actually had to pick up alien guns off the streets to keep shooting -- normally I avoid alien heresy. More than a few times I was wondering if I could actually win the battle. I am playing on Veteran, btw. It was awesome, and I approve entirely.
  10. This makes sense. The aliens are fans of the studio, and don't want production of their favorite shows interrupted. Slowly but surely, we are learning more and more about the invaders.
  11. The solution is to FedEx your troops. Moving cargo between bases has unlimited range and always arrives within 24hrs :-)
  12. ... I always assumed they were underground. Course, the radar shouldn't be there... and hmm. Maybe they are as curious about our reverse engineers guns and technology as we are about their models? Our warplanes seem to do pretty well against their advanced ships, maybe they thought we'd be using the same tech as we did at Iceland and didn't expect the cold war speed of development.
  13. Tell me about it. First time I ran into reapers in one of my games, the thing burst out of a carrier door and zombied a*gunner in predator armour in one swift action. Since then I go nuclear every time I see one.
  14. Bought the game for the Linux version, so I hope it turns out. :-\ Wine isn't great, but for this sort of game it's probably fine as long as I don't have to mess around with it, ie, it launches and runs like my other games.
  15. I think this might make more sense on Terror missions, where their objective is to just cause as much chaos as possible, and they are suicide troops anyway. But in the field you'd think they'd be trying to repair their ship or whatever and might resist its capture as more of a priority.
  16. Yeah, you play this game long enough and all sorts of unlikely situtations happen Thats what makes it fun. One game, I moved my troops up to this building to cover the UFO door, end turn. This Sebellian BURSTS out of the door of this nearby building a few squares away and puts his gun right to the back of one of my totally unarmored troopers head. Zap! Miss. I was like, "Woah! Lucky girl." The Sebellian collects himself, and tries again. Puts the gun to the back of her head, aims real slow and carefully. Zap! Miss, lol. At point blank thats what, a 95% chance to hit? Beat the odds twice in one turn Shortly later, I made a mistake and moved a troop too aggressively forward, poor trooper had just enough TU's to turn at this Sebellian and make a stupid face. He was the last guy I moved so no one could help him. I swear I could tell the Sebellian was thinking, "Yeah.. yeah I'm gonna kill the heck of out of this stupid human." I sigh and hit end turn, this other Sebellian from farther back I haden't seen yet fires off some burst shots, totally misses my guy, nails and kills the other Sebellian who had my trooper dead to rights. Edit: Or the time a rookie private fired off a burst shot and killed two Ceasians, hidden behind full cover at long range. He had like a 4% hit chance. His first day out he gets two kills in one action. The pendulum swings both ways
  17. Easy. Open the save file in a hex editor, HxD is free and simple. Search for a soldiers name, look down a bit you'll see text that talks about country of origin, experience etc. You'll see one of "nor", "med" or "cust" the character immediately after those letters is the portrait number matching the filename. That number is in hexadecimal. Make a note that you can only overwrite, I haven't got adding even a single character to work anywhere. So you can change from nor to med but not to cust. It's super easy. Editing soldier stats and real names is similar, there is six values spaced apart, followed by a number that manipulates rank. I learned from getting impatient with restarting my game everyone a new experimental build came out :-)
  18. Seriously. I heard people here mentioning it once and a while so I looked it up. It's.. like the best thing I've ever seen. Where has this been my whole life? Only problem is I can't launch an interceptor without getting that song in my head.
  19. Aaaaah yes, my precious, precious Linux version This earned you at least one sale here Awesome to hear its coming along!
  20. I like the air minigame now it has some balance to it... but again, there is auto-resolve so I'm not seeing a problem here.
  21. I'd like this too. For some reason I'm one of those sorts that gets attached to his poor little fellows, I'd like to go visit their graves now and again.
  22. ... why yes, actually it is. Good catch
  23. Ah ok. As long as its a known thing I've actually used my hunter to just chase poor aliens around the map. Just... really torment and torture the poor little thing before I tire of it and put him out of his misery. Its fun for a bit, but really makes things easy when you have an essentially invincible unit sometimes.
  24. That's actually too bad... I think this would have been pretty cool to occasionally have to escort some cargo. Would be a good mod if possible, for the players who like it anyway.
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