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OndieJ

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  1. A lot of that kind of stuff is more 'cosmetic' so it doesn't REAAALY matter if it is a little broken at this stage of development. Even with the bugs that you get popping up I'm pretty happy playing at this stage, even more so now that I've gotten to get into the game a bit more with later ships and aliens and tech
  2. Androns have a habit of actually moving forward on your positions but they still camp a bit. Imagine the surprise when some Aliens DO actually start getting aggressive
  3. Could always introduce a soldier training facility to be built on base(s) that very slowly increases stats so you don't have to send them out on missions but they'll always progress quicker out in the field than training at base.
  4. I just got a TUs skill at the start of 1980 to go to 101 so maybe not
  5. I never feel obligated to clear all the crash sites and only running one dropship limits my options But you could add a certain degree of randomness to the whole affair. As soon as a UFO is shot down in a particular country a counter could start as to when that country responds and subsequently clears the site on it's own accord removing it from play rather than it just 'disappearing' as it currently does. You don't NEED to have a negative effect, other than not getting any cash or experience, but that country will, sooner or later bomb or clear the site itself if left by the player without them having to 'donate' the site. It isn't much different but it offers an explanation to the player. As it stands you have random bombing of ships and ferry's and all that. Use the same mechanism to replace a UFO site with a 'Local forces clear and eliminate UFO crash site' after a period of time based upon the countries funding to the Xenonaught program. Low funding nations act on their own accord much quicker to do so as they simply do not trust the Xenos to act but countries that have a higher funding subsequently trust that the situation will get dealt with so the player gets more time to respond accordingly. Perhaps even penalize the player for not dealing with those nations (Maybe both sides of the coin?) that give the player more funding to deal with the alien incursions. I know you're not looking to penalize the player for not dealing with crash sites but it really does fit the theme of the game for nations to cut funding for the Xeno's when they leave aliens running around the countryside in favour of fixing other countries alien woes. You could have an option to carpet bomb/ICBM the site yourself so that you don't get any negative effects for not acting, or positive ones, but you'll need available aircraft/silo to do the deed. To reward the player for 'auto' dealing with the situation, you could get a minor cashflow bonus for clearing the site as well... either a flat bonus or relative to the fallen craft's size.
  6. Never thought to try and get on higher floors at all. All of my CTD's have been without any messages but that might just be me and my fiddling with windows
  7. True that... so when you load them up at side doors they're not wasting TU's to turn around. Nice suggestion.
  8. Troops freaking out from morale would be awesome... but give it time. May not even make it in I do still have nightmares after XCOM about random gunfire in small confines To back up the progression thing... I've JUST got to use laser weapons for the very first time and that alone has made (I am using ONE laser precision rifle in a group of 8), with a 75-80 acc trooper, a HUGE difference. My first base (android) mission as well and without that little punch... I could have lost more that one trooper. If everyone was kitted out with them it would be A LOT easier as I'm fielding a group of very experienced soldiers when running 1st tier missions The few casualties here and there do hurt but I have loaded on many occasions I VERY much look forward to playing ironman in the final more refined release I honestly think that it is very close to being spot on but I'd still like to see a little slower progression in skills so the very thought of taking on an enemy base when it comes up will make me go 'am I ready??'.
  9. Cheers ketham! If you were running a game in the 'stable v19' and then reverted back to 'sc3'... you're fine. You're saves will work as far as I have experienced. In fact... if you started with 'sc3' then continued on with the 'stable v19' and even after reverting back you're still good. Any other version and I think your saves are not compatible... you'll have to go a version before that.
  10. Oh no... I just downloaded another patch... hopefully my saves are ok! I was doing so well!
  11. I do just straight up avoid night missions. If a ufo lands there or if a crash site will disappear... those aliens can go free. Terror mission at night? Sorry civilians but you're on your own. Xeno HQ is a 9-5 operation!
  12. Can't comment on the vehicles. Still only playing with the initial ones The bases though are easy enough to build. Just build a base and put a radar station and a missile silo next to it and leave it at that... might get bombed by the enemy but you know
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