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Jean-Luc

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Everything posted by Jean-Luc

  1. Technically, there's no reason why one cannot review (analyze) any of the builds but many people seem to forget that the game's still in the alpha stage or they don't know what that means. It has to be taken into account if one is going to "review" the current build.
  2. Reminds me of that 40k tbs "Chaos Gate". Space Marines wearing terminator armour couldn't use med kits (they had no inventories in fact) so they needed apothecaries to poke them with stimpacks.
  3. .................. .................. To create animations?
  4. I just realized that I suggested a guy that was already listed in the OP, I'm such a tool sometimes. To make up for it here's a couple more LPers with over 10k subs: Necroscope: http://www.youtube.com/user/Necroscope86 DeceasedCrab: http://www.youtube.com/user/DeceasedCrab
  5. Maybe there was a bug then or an incomplete feature or something we're missing but it's like I said. Generally, you won't be keeping the "alien stuff" except for research. I don't think Alien Containment is needed for corpses, is it?
  6. It's a feature. You only need alien equipment and corpses for research, 1 of each I suppose, but after that they get automatically sold/destroyed which you would've done anyway (as you can't use them for anything else). Nothing is lost. The pistol you "found" was probably your first while your research division already had the rifle so the subsequent ones got sold.
  7. I'm quite sure this aspect of the game could be modded but like AD said, it's a feature (for human weapons only).
  8. Angry Joe - 90,757 subs, really well known (up there with TB), basically a game news channel. Press Heart To Continue - 170,145 subs, the famous "Dodger", gaming news usually in the format of quick successive mentions, pretty hyperactive style. From what I see she almost never (if at all) actually shows the games, it's more of a major headlines routine. Nevertheless, she's really cute and a lot of people watch the channel. Paulsoaresjr - 234,580 subs, does let's plays of games like Minecraft, Civ V, Towns etc, might be up his alley.
  9. We did mention it, it's just that there isn't a whole lot to mention. The game's been in a coma for quite a while now.
  10. That's because you haven't thrown off the shackles of your Aussie overlords, eh?
  11. Hey, this is the 70's, eye technology hasn't progressed that much yet. Research alien contact lenses first.
  12. Is the salary actually higher than the hiring cost? If not maybe they should be paid by the hour.
  13. Yes please, enough with the "rabid fanboy" comments. It's getting old. Nobody has rabies here.
  14. 1. lol 3. Yes there is but it's still pretty bare bones: http://xenowiki.goldhawkinteractive.com/index.php?title=Main_Page 4. Civilians will be unarmed but there will be npc soldiers present on some maps, they will only be hostile to the aliens. 6. There was talk about adding USSR versions of existing earth-tech weapons like AKs and such but only as an alternative option to the current NATO inspired weaponry (purely a cosmetic difference). However this will probably tie into a Kickstarter-type of funding, see here: http://www.goldhawkinteractive.com/forums/showthread.php?469-What-features-would-you-like-in-the-Funding-Thermometer Additional weapon categories like you said are not planned. Chris is against indirect-fire weapons (except hand thrown grenades) and the existing weapons cover any possible situation so there's little incentive to add variety for variety's sake. Something like an smg could easily be modded in though. It's also possible that the pistol is going to have a burst mode (is shown as such in screenshots) which would essentially make it into an smg. 7. Not exactly sure. The same as X-Com or more is what I expect but not much has been revealed yet. Lab background art shows a mech-like contraption but it hasn't been confirmed nor denied. There will be no flying units (at least I'm pretty sure there won't, maybe something that hovers and can go a few camera levels up but not truly fly?). Balancing will probably be considered more when the game hits beta so if you think the Hunter needs to be stronger make a suggestion of (prolly better to wait a bit though). 8. TB did a WTF on Xenonauts and it was featured on RPS, Kotaku, Eurogamer and quite a few other outlets (can't possibly know them all of the top of my head). Of course, the more exposure the better. There's no limit on how much one would want to receive when it comes to advertising. If you just google "Xenonauts" you'll get loads of sites will articles on the game.
  15. I just hope we get plenty of chlorine tablets to refresh our pool with.
  16. Here's an interactive map of the base, just click on various sections for more info: http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx Not much new info but there are a few tidbits here and there, you also get a closer look at different areas and art assets.
  17. If one suspends disbelief for a bit and doesn't stare at the soldier sprites too intensely they might be able to get passed as of as being "unisex". In that case a female mod that only changes portraits and paper dolls might be viable but I dunno.
  18. Ok then, I don't know anymore. My head is spinning from all this. I'm sure Chris's pretty much decided by now anyway. edit: Was replying to AD.
  19. Looks really nice, like it belongs in the game.
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