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Buttsexicus

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  1. 1. Ironically this is a critical point because I know of quite a few people who will buy it if it gets TF2 hats, but otherwise won't care. 3. Well neato I suppose. Hope it gets more content as wikis are much easier to use when looking for new content in a game. 6. Awesome, hopefully that comes through. Would be nice to see that as one of the premium bonuses. I love Soviet stuff. I understand the other decisions as well, was just curious if it was something to be added. 7. My problem with the Hunter was that it was equally as durable as soldiers wearing combat armor...which doesn't make too much sense considering even a light vehicle has at least .5 inches of armor plating. It also was much easier for the Xenos to hit.
  2. I'm relatively curious about a few things. First off I will state that I am very impressed with what you have so far, especially for an ALPHA version. Seriously, the foundations are laid and the scaffold is down, and what's coming up just looks great. But here's some questions: 1. Will there be hats for TF2 in the Steam version? (Top priority question) 2. How afraid are you of piracy? Is DRM even something you are considering? Or do you view it as more free advertising? 3. Is there a wiki up and if not,do you plan on making one in the near future? 4. Will missions feature armed civilians/militia/police at any point in time? And if so, would these be hostile to both sides (depending on relation with the nation)? 5. About how many varieties of aliens are you shooting for? 6. Will you be adding additional varieties of human/earth weapons to the final version? (like say, AK-47s and FALs for other assault rifle choices, or new categories of weapon like grenade launchers and sub-machine guns) 7. How many types of vehicles can we expect? I found the Hunter to be of limited use, will things like helicopters/MBTs be deployable at some point? Finally: 8. What kind of press exposure has this game received so far and how much would you like to receive? Also one more suggestion I randomly thought of: Why don't you put Balaclavas and combat gloves on your soldier sprites so the whole "Everyone is a white guy" thing isn't very noticeable? Bonus is that they now look like faceless spec ops guys which is what you would expect to see.
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