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Topics posted by Max_Caine
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[17.6 (Standalone) Ground Combat] Exploding Hunter causes crash
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 573 views
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- 17 replies
- 2,516 views
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An interesting snapshot into using anayltical tools re. games
By Max_Caine, in Xenonauts General Discussion
- 2 replies
- 761 views
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- 4 replies
- 2,449 views
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- 2 replies
- 1,252 views
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- 14 replies
- 4,449 views
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- 1 reply
- 696 views
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- 0 replies
- 548 views
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- 1 reply
- 1,282 views
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- 4 replies
- 1,036 views
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[General] Don't forget to say if you're running any mods when reporting a bug!
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 583 views
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- 0 replies
- 748 views
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Suggestions to encourage base usage by extending existing concepts.
By Max_Caine, in Xenonauts General Discussion
- 11 replies
- 2,185 views
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[Nice to have] Could we have the option to export/import our most valuable squaddies?
By Max_Caine, in Xenonauts General Discussion
- 6 replies
- 1,478 views
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- 8 replies
- 1,231 views
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- 4 replies
- 1,146 views
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- 1 reply
- 1,239 views
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[v15 - Ground Combat] Troops won't deploy out the back of the Chinook
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 19 replies
- 2,574 views
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- 45 replies
- 4,987 views
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[Nice to have] Introducing armour degredation a-la X-Com 1 2
By Max_Caine, in Xenonauts General Discussion
- 28 replies
- 4,855 views
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[v15 - Geoscape] On loading a save game, time progression doesn't work
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 11 replies
- 3,626 views
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- 8 replies
- 2,247 views
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I've been trying to work out how "escort chance" is determined...
By Max_Caine, in Modding Discussion
- 4 replies
- 1,224 views
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[v15.1+Giofix] Base - I can hire more than I can accomodate
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 648 views
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[Geoscape - UI] Could more details be added to crash-site icons?
By Max_Caine, in Xenonauts General Discussion
- 9 replies
- 1,482 views