-
Posts
11,659 -
Joined
-
Last visited
-
Days Won
629
Chris last won the day on January 27
Chris had the most liked content!
Reputation
1,448 ExcellentConverted
-
Location
London, UK
-
Occupation
Project Lead, Xenonauts
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Cant get Gauss technology or Exosuit Armor
Chris replied to Funpad's topic in Xenonauts-2 Bug Reports
Thanks for the report. This is intentional though - they were moved further back in the tech tree in Milestone 6 and they now unlock from Advanced Alloys, which is one UFO later than before.- 1 reply
-
- 1
-
-
One potential reason why this can occur is if you accidentally started the engineering project at a secondary base, as the project won't complete and then won't be available to start in your primary base. So if you've got extra bases I'd just quickly check it's not sitting in their engineering queues.
-
Milestone 6.30.1 Released! (Experimental)
Chris replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
As I've said, best to discuss this in the balance thread. Feel free to @ me so I see the continuation of the conversation. I'll ask the coders to look into it, but to me what the AI is doing there is breaking line of sight from all the Xenonauts that are looking at it before attacking, because that means it won't take loads of reaction fire after it attacks. -
Personal Thoughts, Impressions X1, X2
Chris replied to --oliver--'s topic in Xenonauts-2 General Discussion
Thanks for the feedback, I appreciate you taking the time to write it out! -
This update contains the next round of stability fixes for Milestone 6. We're now largely focused on our upcoming Milestone 7 update, but we'll continue to investigate and patch any serious issues reported by the community! As always, these hotfixes can sometimes break tactical mission saves. If you experience unexpected crashes playing an existing tactical save immediately after the update please try restarting the mission by loading the pre-mission strategy save. Bugfixes: Fixed an issue where the game would sometimes not show the Game Over screen if too many regions were above 100 Panic at the point where the player lost the campaign. Fixed a crash that could randomly occur during the AI turn during tactical combat due to an error in the AI's tile search algorithm. Fixed a crash that could occur if you shot down a UFO over international waters (i.e. in the distant parts of the oceans). Fixed a crash that could occur on the dropship soldier arrangement screen if the player hovered over a soldier icon in the dropship while dragging a soldier line in the soldier list on the left. Fixed a crash that would be (eventually) caused by players going to the dropship soldier arrangement screen from the unassigned soldier tab of the pre-mission soldier equip screen. Fixed a variety of crashes on the Soldier Equip screen related to assigning / unassigning the placeholder dropship soldiers on the Rescue Soldiers mission, and ensured they don't get stuck in the "Airborne" state if you cancel the dropship flight while it is en-route to the mission site. Fixed an issue with the target soldier generation on the Rescue Soldiers mission.
-
Yeah, so if you press F11 it creates a zip that contains all the recent saves and logs etc which you can attach to the bug post, which would make it a lot easier for us to understand what might be going wrong here, It seems to be a strange bug because if I kill the alien and move a soldier to their location, the shot is 100% blocked in both directions. So it'd be really interesting to have the logs on the shot because that might explain how this could have happened - looking at the save file it shouldn't be possible.
-
Milestone 6.30.1 Released! (Experimental)
Chris replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
The best place for these posts is the balance threads, as others have said. But I think the critical issue here is that you're assuming the AI factors shield angles into its attack calculation, whereas I'm almost positive that it does not. Just like it doesn't avoid shooting at soldiers with heavy armour because it can cause more damage to soldiers with light armour. It can and does calculate where it needs to move to in order to shoot around the terrain cover objects you're hiding behind, but that's a different matter and one I don't think is actually an issue. The bigger problem in your quoted review is the fact the AI doesn't currently differentiate between Xenonauts it has seen and those it should have no knowledge of. If you want to discuss this further, please post about it in the balance thread. -
Milestone 6.30.1 Released! (Experimental)
Chris posted a topic in Xenonauts-2 Releases & Patch Notes
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Bugfixes: One additional bugfix for 6.30.0 before the weekend - fixed a crash that could occur if you shot down a UFO over international waters (i.e. in the distant parts of the oceans). -
Milestone 6.29.0 STABLE Released!
Chris replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Sadly the lack of Epic release is down to Epic more than us, so you may have made a mistake buying it there rather than elsewhere. Unlike Steam or GOG, they don't provide developers with beta branches and for some reason they delete developer uploads after a week if they're not set live. We left 6.29.0 on the testing branch for two weeks over Christmas and so when we returned to the office after the holiday Epic had deleted it, which is why it hasn't come out on Epic. You should get the recent 6.30.0 update on Epic that also includes all these fixes when that is released onto the public branches (hopefully next week). -
Milestone 6.30.0 Released! (Experimental)
Chris posted a topic in Xenonauts-2 Releases & Patch Notes
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Bugfixes: Fixed an issue where the game would sometimes not show the Game Over screen if too many regions were above 100 Panic at the point where the player lost the campaign. Fixed a crash that could randomly occur during the AI turn during tactical combat due to an error in the AI's tile search algorithm. Fixed a crash that could occur on the dropship soldier arrangement screen if the player hovered over a soldier icon in the dropship while dragging a soldier line in the soldier list on the left. Fixed a crash that would be (eventually) caused by players going to the dropship soldier arrangement screen from the unassigned soldier tab of the pre-mission soldier equip screen. Fixed a variety of crashes on the Soldier Equip screen related to assigning / unassigning the placeholder dropship soldiers on the Rescue Soldiers mission, and ensured they don't get stuck in the "Airborne" state if you cancel the dropship flight while it is en-route to the mission site. Fixed an issue with the target soldier generation on the Rescue Soldiers mission. -
How do I demolish a base I no long need?
Chris replied to guillemots's topic in Xenonauts-2 General Discussion
There isn't a way at present. Permitting demolishing the access lift is on our to-do list but unfortunately we've been busy with higher priority issues.