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Wyldefyre_CP

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Wyldefyre_CP last won the day on November 11 2021

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  1. @Kouki You're welcome! I'm glad I could help, and super stoked that I don't have to start my game completely over, too. Lol :)
  2. BUG SOLVED !!! This is truly bizarre ... I had wracked my brain over what was new and had caused my elite squad to start CTD'ing ... new techs I had discovered, new equipment, what could be setting it off, while other squads seemed to have no problems, even with the advanced gear and the advanced dropship .... It came down to this one soldier I have, named VICK. Poor guy didn't know he was wrecking my missions - how could he - things had been going just fine up to a point, and he was my best surviving unit, having wracked up over 50 kills, to the point where I had decided the medals themselves weren't enough, I was going to make an adjustment to his nametag... Mind you, I've done this in the past with no issues ... when my soldiers get 10 kills, they get one asterisk (*NAME*) on either side of their name. 20 kills gets them a second set of asterisks on either side (**NAME**) You run out of room if you keep doing that after every 10 kills, so I decided after 50 kills I would change it up a bit, and here's where I ran into my issue. I decided at 50 kills, I was going to revert from asterisks (*) to carets (^) and I gave him plenty. ^^^VICK^^^ was the culprit. Further testing reveals that ANY caret attached to my soldier's name causes this same problem. ^^VICK^^ ^VICK^ ^VICK* *VICK^ and even just VI^CK all caused me to CTD on the terror site. Removing any carets from his name totally prevented the CTD from happening and let me start the mission. Very weird! I guess we need to take carets off the menu for the time being, Boys & Girls!
  3. Narrowing it down, maybe .... my secondary unit managed to get to the Terror Mission with the Skyhawk and had no CTD. So that left me wondering if it was the Dragonfly itself, or something to deal with one of my crew. Took all my elites out of the Dragonfly, put in some new recruits with basic weapons, sent them back, wholly expecting a CTD, and the mission started without a hitch. So it's not the Dragonfly ... seems to be either something my elites are carrying or .... I have another theory or two ... back in a bit ...
  4. That's a good thought. I just went back to my OP CTD to refresh that game log, but I don't see any new log info since 9/11/2023, and that looks indeed like dated material from months ago. Wonder if the current log got moved to a different home ... the only other thing that seems to be updating is something called steam_autocloud.vdf
  5. Well, damn ... it's starting to look like it might be squad related ... just sent the same squad (my best soldiers and gear) to an Alien Terror Mission and same CTD problem. I'm wondering if it is related to this flight suit technology that I paid out the whazoo for and then never saw in action. Once my engineers said it was done, I don't think I've been on a new mission without the CTD, and the UFOpedia doesn't even seem to list it as a documented accomplishment. Though I would've guessed that would've been applied world-wide to all my soldiers and not just base specific to my top troops. I didn't see any option for flying available to my poor scrubs stationed at the secondary base when they went after the Abductors. This keeps getting more curious.
  6. Equally curious... after detouring around that crash site and selling it off, I later encountered another Abductor ship. This one was closer to my secondary base and it's crew of less well-equipped soldiers flying the original 9 man troop transport. I sent them off to the site, half expecting the same CTD to occur, but it loaded a battle map up without a hitch and I'm currently duking it out. Has me wondering if the issue was with Abductor vs. Better Gear, Abductor vs. Dragonfly, Abductor vs. Crash Site or maybe it was Crash Site vs. Dragonfly ....
  7. Xenonauts 2 (Legacy 2) Milestone 1.33B 8SEP2023 Just got and started having fun with Gauss Weaponry. Shot down my first abductor craft, sent team in on a Dragonfly to engage. Game Crashes To Desktop each time I try to start initiate the tactical battle to load up. Tried a computer reboot, but no joy. This is a save right before engaging. user_from_scratch_4-92.json
  8. Thanks for pointing that out. Yeah, I'm discovering (rediscovering?) that as I take this new team a bit further along, so I'm gonna have to eat a few of my words, there! I guess my new gripe is going to have to be about having Machine Gunners with odd number of TUs, as I can't do two quick bursts with a soldier that has, say, 55 TU pts, b/c the 50% thing rounds up and charges him 28 TU for the first shot, leaving him with 27 and unable to fire a 2nd time. That I distinctly remember being able to do back in the day w/o issue, as long as I wasn't having to pivot my character severely to start shooting ....
  9. Thanks for the suggestion. I guess that's the way I'll have to look at it, then, if it's going to continue to cost that much, though I'd prefer it got another name in that case. Perhaps 'Base Maintenance' with a short description tag that includes the cost of maintaining the lift, because at the moment it looks like it costs a great deal more to keep the elevator running than it does to keep the medical bay or all your labs and workshops running.
  10. I'm not looking for 'no pause in the shooting,' though. I'm just looking for a tiny reward if I have done absolutely nothing other than reload the weapon that turn, in the form of the most basic and unlikeliest to hit shot chance. Particularly on things like the super small clip sniper rifles, but even on the five shot rifles and the MG that you suddenly have 2 shots left in and can't use, because you mixed one 10 shot burst in with the 3 shotters. Heck, you could actually say I'm asking for more punishment this way, as I'm just speeding my way through a new clip as soon as I've slapped it in there, but I'd like that to be my decision to make. Right now it feels like the game was put through tests to see exactly how many AP you'd need to pull that off and then trimmed back just enough with the % tweaks so that you'd never get there, regardless of how many extra TU's you garnered. I currently have the option to reload and move some, or reload and shoot a pistol (if I have one equipped) but what I don't have is an option to reload and snap off a shot, or reload and save that snap shot for overwatch. I'd love to be able to do that. Unlimited ammo is not desired here.
  11. 1) Please make it where you can reload a weapon and have just enough AP to fire a snapshot, if you do nothing else that turn. It is mind-numbingly frustrating how often this drives me up the wall. Please don't tell me to go to Pistol Mode instead. 2) Also, please, for the sake of my sanity, reduce the cost for maintaining the access elevator(s). It is freakishly expensive compared to maintenance for everything else in the base. I don't think most people look at the base expenditures sheet after they get their monthly pay, or I'd expect there to be some gasping & grumbling about this particular expense. Decades later, and still playing the Xenonauts games. I love them! So much that even though I just bought Jagged Alliance 3 on discount, it's sitting unplayed on the backburner while I grind out another Xeno run.
  12. Shielded Plating option for Aircraft Equipment shows up similar to Reinforced Plating, with a (Vehicles) affixed to it. Unfortunately, unlike the Reinforced Plating, Shielded Plating, when engineered, does not convert any of your aircraft from Reinforced to Shielded. The only thing it does do is allow you to then construct super expensive individual Shielded Plating for one aircraft at a time at $250,000 each. Also, unlike when you upgraded Reinforced Plating, there is no 'Shielded Plates' bonus upgrade to your soldiers modules, either, which makes me a little sad.
  13. I feel a bit silly for asking this, but will making a copy of the game directory elsewhere to keep an old build running work? It seems like I can't unplug from getting updated experimental builds without Steam trying to convert me to a stable build ... either I run the stable build in a relatively peaceful vacuum or I stay at the cutting edge of change with frequent updates in the experimental zone. Maybe I could try running the copy in offline mode ... EDIT: Never Mind any of that ... I'm now getting multiple crashes on the first crashed battleship mission, any time I try to approach it, either from the front or from the side, so it doesn't look like I'm going to be able to advance to the end game from here ... too bad, I was looking forward to checking out the new battleship interior. Maybe I should take a break for a bit.
  14. When 25-4 and 25-4b came out, I could use the 'play previous experimental build' and still keep my current game (up around 220+ days) going. I was finally determined to see the game through to its conclusion with this run instead of starting over the the 20-somethingith time. But now that 25-5 is out, backtracing only brings me to 25-4 now .... is this a matter of hand typing the version I want in the Advanced Users section of the Steam Library Property Files on the game? If so, what do I need to do to revive the 25-3 version, please?
  15. @Chris I think it's thins one - which I think also has the "can't move my 2 Heavys out of the dropshi user_close_encounters_2-87.json
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