-
Posts
623 -
Joined
-
Last visited
-
Days Won
25
Emily_F last won the day on March 13
Emily_F had the most liked content!
Reputation
101 ExcellentConverted
-
Location
Devon, UK
-
Interests
Gaming (Strategies and RPG's, mostly)
-
Occupation
Veterinarian
Recent Profile Visitors
2,652 profile views
-
Emily_F started following V3.1.0 - Actuator module is pretty useless , Lets be realistic - most of the game is about soldiers , V3.3.0 - Alien base door issue and 5 others
-
Lets be realistic - most of the game is about soldiers
Emily_F replied to xnaout's topic in Xenonauts-2 General Discussion
Some of the OP's points are good, especially the one about pilots. But many of this have been alpha/beta testing for years now and still play it. Is it perfect? No, but it's not finished yet. But it's still fun to play even after clocking up thousands of hours. -
So, I'm not sure if you needed my saves but here are all the saves for that combat mission, plus all the logs if they help? auto_groundcombat_turn_6_start-410.json auto_groundcombat_turn_5_end-409.json auto_groundcombat_turn_5_start-408.json auto_groundcombat_turn_4_end-407.json auto_groundcombat_turn_5_start-406.json auto_groundcombat_turn_4_end-405.json auto_groundcombat_turn_4_start-404.json auto_groundcombat_turn_3_end-403.json auto_groundcombat_turn_3_start-402.json auto_groundcombat_turn_2_end-401.json auto_strategy_before_combat-215.json output.log output.log.1 output.log.2 output.log.3 output.log.4 output.log.5
-
Another door issue. I can't even open the door in this pic unless I walk through it, nor shoot the alien I can see. user_day_266_alien_base_door_issue-15.json
-
V3.2.0 - CTD moving the VIP in the VIP mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
So this is a game-breaking issue as it is happening all the time. This was the latest one: output.log auto_groundcombat_turn_4_start-47.json -
V3.2.0 - CTD moving the VIP in the VIP mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
I got the same crash a couple of turns later, again saying out of memory but here is the performance log of my PC (you can see the moment it crashes): output.log -
I moved the VIP on this go and I got a CTD as he was walking. I don't know if the save will be helpful as it seemed pretty random so I have attached the logs too. The logs suggest that I ran out of memory, but my PC has 32GB on board (I do a lot of video work) and I am only using half of it when running the game. auto_groundcombat_turn_3_start-36.json output.log
-
So, previously the shroud issue was confined to something related to doors (or it least it seemed that way) but now it is also the scenery like trees/walls. The tropical rainforest biome seems particularly badly affected making these missions quite difficult as enemies remain hidden. Anyway, I don't know if saves are still useful (let me know if not so I don't waste time sending them) but here you go. auto_groundcombat_turn_2_start-34.json
-
V3.2.0 - Shroud issue on combat mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
-
V3.2.0 - Shroud issue on combat mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Note that in this one, even him going into the room doesn't clear the shroud! However, the door by the enemy guy is actually open, and when I knock him out the shroud is cleared. -
-
V3.1.0 - Actuator module is pretty useless
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Hi @Chris the original strength was 85. It was 100 after. Sorry, I didn't realise I had clipped it out!! The post didn't make sense without it lol. But, yeah, now I realise it isn't designed for high-strength trooper. -
V2.08d - Cleaner mission; can't pick up unconscious leader
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Yeah, it would be good if the advanced medikit had a chance to revive a soldier on the battlefield but they remain unconscious for the rest of the mission, but you know they've been saved. While we're at it @Chris , the weight increase in the medikits has become prohibitive. Perhaps the introduction of a mini medikit that just fixes bleeding wounds should be introduced that is significantly lighter so can be equipped by most troops, with the full heavy medikit able to repair damage? -
- 1 reply
-
- 1
-
Before adding an actuator module: Then after adding one, increasing strength by 15, and only getting +4 carry weight: auto_strategy_after_intercept-194.json