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Emily_F last won the day on March 13
Emily_F had the most liked content!
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So, I'm not sure if you needed my saves but here are all the saves for that combat mission, plus all the logs if they help? auto_groundcombat_turn_6_start-410.json auto_groundcombat_turn_5_end-409.json auto_groundcombat_turn_5_start-408.json auto_groundcombat_turn_4_end-407.json auto_groundcombat_turn_5_start-406.json auto_groundcombat_turn_4_end-405.json auto_groundcombat_turn_4_start-404.json auto_groundcombat_turn_3_end-403.json auto_groundcombat_turn_3_start-402.json auto_groundcombat_turn_2_end-401.json auto_strategy_before_combat-215.json output.log output.log.1 output.log.2 output.log.3 output.log.4 output.log.5
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Emily_F started following V3.1.0 - Combat screen; broken ladder , V3.3.0 - Alien base door issue , V3.3.0 -Combat Missions - Stun grenades not stunning mentarchs and 5 others
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Another door issue. I can't even open the door in this pic unless I walk through it, nor shoot the alien I can see. user_day_266_alien_base_door_issue-15.json
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V3.2.0 - CTD moving the VIP in the VIP mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
So this is a game-breaking issue as it is happening all the time. This was the latest one: output.log auto_groundcombat_turn_4_start-47.json -
V3.2.0 - CTD moving the VIP in the VIP mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
I got the same crash a couple of turns later, again saying out of memory but here is the performance log of my PC (you can see the moment it crashes): output.log -
I moved the VIP on this go and I got a CTD as he was walking. I don't know if the save will be helpful as it seemed pretty random so I have attached the logs too. The logs suggest that I ran out of memory, but my PC has 32GB on board (I do a lot of video work) and I am only using half of it when running the game. auto_groundcombat_turn_3_start-36.json output.log
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So, previously the shroud issue was confined to something related to doors (or it least it seemed that way) but now it is also the scenery like trees/walls. The tropical rainforest biome seems particularly badly affected making these missions quite difficult as enemies remain hidden. Anyway, I don't know if saves are still useful (let me know if not so I don't waste time sending them) but here you go. auto_groundcombat_turn_2_start-34.json
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V3.2.0 - Shroud issue on combat mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
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V3.2.0 - Shroud issue on combat mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Note that in this one, even him going into the room doesn't clear the shroud! However, the door by the enemy guy is actually open, and when I knock him out the shroud is cleared. -
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V3.1.0 - Actuator module is pretty useless
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Hi @Chris the original strength was 85. It was 100 after. Sorry, I didn't realise I had clipped it out!! The post didn't make sense without it lol. But, yeah, now I realise it isn't designed for high-strength trooper. -
V2.08d - Cleaner mission; can't pick up unconscious leader
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Yeah, it would be good if the advanced medikit had a chance to revive a soldier on the battlefield but they remain unconscious for the rest of the mission, but you know they've been saved. While we're at it @Chris , the weight increase in the medikits has become prohibitive. Perhaps the introduction of a mini medikit that just fixes bleeding wounds should be introduced that is significantly lighter so can be equipped by most troops, with the full heavy medikit able to repair damage? -
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Before adding an actuator module: Then after adding one, increasing strength by 15, and only getting +4 carry weight: auto_strategy_after_intercept-194.json
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The soldier circled wants to go on top of the container via the ladder on the side, but it won't work. user_ladder_issue-15.json
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