Jump to content

Emily_F

Members
  • Posts

    622
  • Joined

  • Last visited

  • Days Won

    25

Emily_F last won the day on March 13

Emily_F had the most liked content!

Reputation

100 Excellent

2 Followers

Converted

  • Location
    Devon, UK
  • Interests
    Gaming (Strategies and RPG's, mostly)
  • Occupation
    Veterinarian

Recent Profile Visitors

2,588 profile views
  1. So, I'm not sure if you needed my saves but here are all the saves for that combat mission, plus all the logs if they help? auto_groundcombat_turn_6_start-410.json auto_groundcombat_turn_5_end-409.json auto_groundcombat_turn_5_start-408.json auto_groundcombat_turn_4_end-407.json auto_groundcombat_turn_5_start-406.json auto_groundcombat_turn_4_end-405.json auto_groundcombat_turn_4_start-404.json auto_groundcombat_turn_3_end-403.json auto_groundcombat_turn_3_start-402.json auto_groundcombat_turn_2_end-401.json auto_strategy_before_combat-215.json output.log output.log.1 output.log.2 output.log.3 output.log.4 output.log.5
  2. Another door issue. I can't even open the door in this pic unless I walk through it, nor shoot the alien I can see. user_day_266_alien_base_door_issue-15.json
  3. I'm not sure if this is a bug or deliberate, but stun grenades don't work on mentarchs any more, which makes assaulting a room they're in a bit of a bloodbath.
  4. So this is a game-breaking issue as it is happening all the time. This was the latest one: output.log auto_groundcombat_turn_4_start-47.json
  5. I got the same crash a couple of turns later, again saying out of memory but here is the performance log of my PC (you can see the moment it crashes): output.log
  6. I moved the VIP on this go and I got a CTD as he was walking. I don't know if the save will be helpful as it seemed pretty random so I have attached the logs too. The logs suggest that I ran out of memory, but my PC has 32GB on board (I do a lot of video work) and I am only using half of it when running the game. auto_groundcombat_turn_3_start-36.json output.log
  7. So, previously the shroud issue was confined to something related to doors (or it least it seemed that way) but now it is also the scenery like trees/walls. The tropical rainforest biome seems particularly badly affected making these missions quite difficult as enemies remain hidden. Anyway, I don't know if saves are still useful (let me know if not so I don't waste time sending them) but here you go. auto_groundcombat_turn_2_start-34.json
  8. Same thing happens on the next turn (same save) over here when I open the door.
  9. Note that in this one, even him going into the room doesn't clear the shroud! However, the door by the enemy guy is actually open, and when I knock him out the shroud is cleared.
  10. Here's another shroud not clearing issue. user_shroud-1.json
  11. Hi @Chris the original strength was 85. It was 100 after. Sorry, I didn't realise I had clipped it out!! The post didn't make sense without it lol. But, yeah, now I realise it isn't designed for high-strength trooper.
  12. Yeah, it would be good if the advanced medikit had a chance to revive a soldier on the battlefield but they remain unconscious for the rest of the mission, but you know they've been saved. While we're at it @Chris , the weight increase in the medikits has become prohibitive. Perhaps the introduction of a mini medikit that just fixes bleeding wounds should be introduced that is significantly lighter so can be equipped by most troops, with the full heavy medikit able to repair damage?
  13. Here you go. The highlighted soldier shows it: user_shroud_issue-16.json
  14. Before adding an actuator module: Then after adding one, increasing strength by 15, and only getting +4 carry weight: auto_strategy_after_intercept-194.json
  15. The soldier circled wants to go on top of the container via the ladder on the side, but it won't work. user_ladder_issue-15.json
×
×
  • Create New...