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Emily_F last won the day on October 17 2019

Emily_F had the most liked content!

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About Emily_F

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    Devon, UK
  • Interests
    Gaming (Strategies and RPG's, mostly)
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  1. Personally, I've pretty much given up with this game now. It really is X1 in 3D. Lots of good suggestions along the way have been ignored or batted away by the devs. Such a shame, because it could have been a fab game. I wouldn't contribute to another kickstarter project based on this experience.
  2. Same bug I reported previously about CTD after air combat but I have an output log. output.log
  3. When I try to pick up something I have dropped, it flashes very quickly the message "Null reference exception: Object reference not set to an instance of an object.". I couldn't pick up either a medipack or a laser pistol, if that is relevant.
  4. Emily_F

    V9.1 Camera Bug

    I had this too.
  5. Firstly, I really like the new air combat mechanics. Secondly, the second time I tried it, it CTD at the end of the minigame. strategy-4.json UPDATE: when I reloaded the save game it worked fine, no crash. It happened a second time (save also attached) and when I reloaded it, no issues. strategy-9.json
  6. Do you mean the Xenonauts 2 directory in the "Common" folder?
  7. I can't even start a game It crashes to desktop as soon as I try to start a new game from the opening menu.
  8. I agree with you on both points. I've had an idea for air combat that could probably be a bit like current ground missions inasmuch as there are combatant units operating in a 3D environment, from very low to very high (so you interact with terrain as cover etc at low level, and perhaps early planes can get up to a certain level), turned based weapon systems work as they do in combat missions (perhaps an idea is that the pilots are like soldiers and gain XP through successful missions and training), aircraft can be fitted with researched gear like improved targeting systems and countermeasures and shields of some sort, etc. At the moment, the air combat system lets the game down because it is really basic compared to the rest of the game. It's my idea workable @Chris?
  9. Also, maybe having some more specialist troops that are specially trained to use the fancy gear; these troopers would, potentially, be highly valuable so their demise would hit you pretty hard, so there would be even more need to concentrate on tactics, as well as on soldier management in the strategy level.
  10. I have to admit, I've been a little disappointed that X2 seems to be on a path to being X1 with a new lick of paint. I think that there needs to be some more emphasis on making the gameplay a bit different, especially with tactics in the combat missions (e.g. I really wish you would bring in crouching and prone position that affords greater bonuses for use of terrain and positioning, i.e. lower chance of getting hit and higher accuracy, at the expense of TU), some more tech like claymore mines, proximity mines, and individual additions to weapons like night scopes, grenade launchers, thermal imaging that you have to develop earlier in the game. In the strategy view, it would be great to turn the strategic op missions into a playable mission in their own right (including dealing with human collaborators). I'd also like to see bigger base maps with more tech like base defences, interrogation units etc.
  11. I think it could be this one groundcombat-17.json
  12. @Chris nope, still broken in the proper V8. I've attached pics of the output.log Before Mission.json After Mission.json
  13. When you click "Yes" the screen freezes per the pic. But click escape and the box disappears.