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Emily_F

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Emily_F last won the day on October 17 2019

Emily_F had the most liked content!

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About Emily_F

  • Rank
    Sergeant

Converted

  • Location
    Devon, UK
  • Interests
    Gaming (Strategies and RPG's, mostly)
  • Occupation
    Veterinarian

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  1. Emily_F

    Xenonauts-2 April Update

    Congrats Chris!
  2. Emily_F

    Chris

    A little while ago @Chris said his wife/partner has about to have a baby a couple of weeks back, and we've not heard from him since. I really hope everything is ok and that mum & baby (and Chris!) are doing well. x
  3. Consistent, repeatable CTD at 99% when trying to load this save. auto_groundcombat_turn_1_start-90.json
  4. Emily_F

    [V12.2] Game will not start

    I had this when I first started a new game, but I just closed the game and reopened it, then started a new game and it worked fine.
  5. Your wish is my command. user-2.json
  6. This has happened a couple of times now about the same point in the game (mid-Feb); I select a UFO to intercept and I get a CTD. Attached is the log file directly after the crash. output.log
  7. Please, please, please can you listen to us loyal beta testers though? I just feel you ignore our suggestions as to what would make the game better, and help avoid it morphing back into XN-1.1 and/or being too "samey" in the combat missions (when you've played one, you've played them all and there is no room for diverse tactics)
  8. I forgot to report this one, but the Androns remain standing after they blow up, so you're not sure if they're actually dead...
  9. So, after my last combat mission all my Advanced Lasers got un-equipped in the load-out screen. I re-equipped everyone with the laser weaponry that was still in stores (no longer "Advanced") and went to the next mission, but no ammo is showing and I can't use them. I have the save from the strategy layer just before going (go to the one to the south, because if you go east to the destroyer you'll run into some fighters and die) strategy-74.json output.log
  10. @ChrisOne of these should be the last go on a mission. groundcombat-145.json groundcombat-146.json
  11. These are the ones I'm talking about; they have been all Androns and Wraiths since 11.2 dropped. They used to be Sebillians and Caesans.
  12. I agree with ALL of this. Perhaps there could be two options for grenade throwing - overarm (distance shot) or toss (ie short distance where you intend to run away to cover, ie into a room or UFO). Also, I concur with the HEVY being a missle launcher.
  13. It dissappears when you finish the mission. That being said, there's no way of telling if you're actually wearing it on the mission anyway.
  14. So, I just had my first proper terror mission. Too many Predators (can't remember what they're called but they make the zombies). I feel there should be a percentage chance they don't get thru your armour, and a percentage chance that when you kill the zombie they die outright. On another note, the grenade launcher is ridiculously inaccurate.
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