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maxm222

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maxm222 last won the day on February 17

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About maxm222

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  1. Does anyone know how smoke works, e.g., does a single hex/square block LOS that goes through any part of the square? Dagar, I like your sign-off line. Does it work?
  2. Same as above, happened again after I reloaded the last turn. Game crashed a few moves after I started. See attached files: output.log_1.3907486849b428e80c377480cf7f38e8 content_manager.state output.log auto_groundcombat_turn_6_end-86.json
  3. See attached Save/Log files. In the middle of combat at the container depot (or whatever it is), during the phase (I think) when all the civilians are being massacred (hence the name: "Friendly" phase), the music stopped for a few seconds followed by the game disappearing (closing) and I was back at my desktop. If anyone knows, let me know if I should bother to try to continue from where I was, or redo the whole battle. Thanks. auto_groundcombat_turn_5_end-83.json output.log
  4. Hi, thanks for the post. Regarding: "After Alt F4 and a 'continue'," at what point did you press Alt F4, and what does it do? I'm getting back to this game [13.2] after a while away, and I had the game twice hang ("stopped responding"--Task Manager, Win10): once at 98% while loading after clicking on "continue;" once at the end of a combat segment at 4%. In both cases, I could only close the game and game window after clicking on "end process" in Task Manager. Hasn't happened since, though.
  5. Couldn't this be the result of MARS becoming self-aware and deliberately altering its appearance so that the CO stops sending it out as a suicide scout?
  6. See screenshot and files. First crash to desktop in a long time. output.log user-7.json
  7. This is somewhat off-topic, but what about aliens surrendering if their position becomes hopeless? Yeah, I know, the aliens are essentially lower animals with implanted pain stinulators, so they couldn't usually surrender. But suppose some human discovers how to neutralize the pain stimulators. I'd make the alien reactions unpredictable to some extent (e.g.: run away; join the humans; kill self; hunt for alien commanding officer if there's one on the field. Aw, the balancing problems would probably be endless. Flashbangs can make an enemy bleed to death? Really?
  8. Oh wait: babies suffocate with masks. I guess I'll have to stick to rants about game mechanics.
  9. Okay, here we go--as specific as I can make it. What is demonstrated here, happens in every game. See also a couple more examples in the "bug" section. We're fighting in the good 'ol container yard. I include it here because it's almost unrecognizable after I get done with it (below). Follow the numbers. Basically, the alien turn starts, an HMG plops down on the screen, and when I push it partly out of the way it turns out to be covering two aliens advancing towards friendly troops IN THE OPEN, IN LOS. Maybe the HMG code is reacting to some other alien that should be hidden--maybe the LOS mechanic that works fine every other turn has suddenly stopped working and the HMG springs mindlessly into action to prevent vital secrets like what's happening in front of the squads' eyes from them. It doesn't matter. It's broken, and as soon as a player is aware that the HMG essentially acts like a dog walking in front of the TV and looking expectently at you, frequently, in no predictable way, it becomes, for me, a deal-breaker for the game. If I saw this happening in a demo, or someone playing the game, etc., that would be it for me--I'd move on. That's why I'm spending so much time and energy on this--I'm hoping that very soon anyone new who might play the game or see it played doesn't see a random blocking of battle action. (Also, it really kills any fun left--for me--during the 200th play-through of a battle). I know others will have other reactions and I respect everyone's preferences. It's just that I'm guessing that both developers and players believe that the HMG is only blocking hidden action--and that's demonstrably not correct. And that's the end of my advocacy on this issue--if my evidence isn't convincing, I'll go back to making pink and blue Covid-19 baby masks...
  10. I"m working on it..see the bug reports (I think) for the first couple of examples.
  11. Thanks for the response, and I would actually go much further: it is more than just an unneeded leftover at this point, it actually, intermittently but fairly often, covers up alien actions (such as their movement and attacks) that are clearly within line of sight (LOS) of friendly troops. My problem of proof was how to photograph moments when the "Hidden Screen" Graphic (HSG) was covering who was doing what out of sight under the HSG. I found a way to do it. 1. To get a Screen Capture of the wiley aliens running around out of sight under the HSG--when they were actually in the LOS of friendly troops, I had to find a way to expose the aliens under the HSG. 2. Moving the cursor to one side or another of the screen seems to be the only way to move around the map when combat is happening. Yes, the program yanks you back to some other point of action on the map, but you can then immediately move the map again by pushing the cursor against an appropriate screen edge. 3. To get the shots I needed, I would keep track of my general areas of friendly LOS. Then, during the alien turn, I would wait with one hand on the mouse and the other on the Print Screen button. 4. As soon as the dreaded HSG would appear over an area that I was sure was within friendly LOS, I would start moving the map around with the mouse as quickly as possible, trying to expose one of the aliens that was being obscured by the HSG--and if I exposed one, I would snap a screen shot. Here are two examples--but the second is a "re-enactment," only the first shows most clearly an actual alien in LOS which was only visible when I pushed the HSG out of the way to show what it was hiding. The dotted lines at right show where the HSG started out--and then by pushing the map to the right I exposed what was happening under the HSG. In this case (below), we see a cute little alien running in clear LOS of numerous troops (lower middle left in shadows)--he had been covered up by the HSG. So is the code first deciding that it "sees" an alien running that is not in LOS so it slaps an HSG on the screen? If so, has the regular LOS routine (that simply hides stuff out of friendly LOS) malfunctioned and identified a visible figure as invisible? Who knows--but it happens repeatedly. In this next one, the HMG did the same thing--appeared and covered over an alien running in full view of my troops. I missed the screen shot when the HMG appeared and I shoved it over, so this is a reconstruction. I have more screenshots with more detail; I'll get them up tomorrow. It's a tad late (my time) to be squinting at the screen. : /
  12. Thanks Max (great name, isn't it?)! And thanks for moderating too, while I'm at it. Well, if no one else believes me, maybe I'll re-run a "best-of" screen shots that accompanied my past rants..
  13. I'm putting slightly differen versions of this in both general and bugs since I think it applies in both. I hope all of you and your loved ones are healthy and hanging in there--and not totally broke yet. It's great to have games to relieve cabin fever and forget about where the rent might come from. I've brought the issue of the "Hidden Movement" graphic (HMG) up before and Chris said: "keep reminding us [about the issue] every few months and you'll probably eventually catch us at a good time. : )." But he also said: "It's not a bug.." So I'm trying again, both because he suggested it, and because, after reviewing comments on this issue from the last 12 months I want to argue that this is definitely a bug, but that I don't seem to be doing a good job explaining why, and it may sound to others like I'm just annoyed by a game play feature or mechanic. First, my definition of a bug: a game action or graphic or audio that does not develop/appear/sound as the developer intends because of the way the code is written. This would include an on-target gunshot not registering as a hit or a character twirling in place when the "forward" button is pressed. It would not include developer choices such as how the odds of hitting a target are figured or the precise speed of walking forward. A bug is something that's broken, not working as intended (at least intermittently), and not simply some aspect of play that one finds frustrating. Chris has said: "The HM screen is only meant to be displayed if action is occuring that isn't in the LOS of your soldiers; it's literally meant to hide movement that is hidden." Now, I've noted the "meant to" in the wording, but other commenters have said similar sorts of things along the lines of: "the HMG may annoy you, but it is just hiding stuff that your troops couldn't see anyway." However, after a lot of tedious checking and screenshots I've shared here, I've confirmed to my satisfaction that--on my computer--many if not most times what the HMG does is to hide alien action which is clearly within the LOS of my troops--including even alien melee attacks on adjacent soldiers (how can that not be in LOS?). I've also confirmed that the HMG will pop up even over totally black (undiscovered and no LOS) areas where the player can't see anything anyway! A couple of other members have confirmed these problems, but more seem to misunderstand what I'm saying, as mentioned above--that I'm irritated with the correctly functioning HMG because I don't like the way it's implemented, the way it hides actual hidden movement. But that can't be the case if most of the time the HMG varies between being: - A graphic that hides alien actions which are clearly within soldiers' LOS: - An graphic that, in appearing in the wrong places and circumstances, deprives the player of information that is important to decision-making (how did my trooper get killed at close range if no alien appeared next to them? How do I protect against that?). All that stuff means that the HMG is significantly BROKEN, not just annoying, right? And yet, almost no else seems to be concerned about aliens getting to make sneak attacks in broad daylight with no cover--so to speak. Maybe I missed some rule that aliens can make such attacks? The only reason I can think of for the lack of upset about this by others is that most members just assume that the HMG is working correctly, or maybe think that there is no way I am able to check on this? I dunno, but I would like to! Thanks in advance for any other viewpoints.
  14. I'm putting slightly differen versions of this in both general and bugs since I think it applies in both. It's been a while since I've commented/reported anything, but I've managed to avoid the current plague, and although my 100-year-old mom tested positive at her old folks residence several weeks ago, she's actually doing fine now. Anti-bodies may or may not protect her after this infection (no one knows yet), but in the case of my mom, we're hoping. Still can't visit her yet, of course. And others at her residence have not done so fine--protect your elders! In any case, I hope all of you and your loved ones are healthy and hanging in there--and not totally broke yet. It's great to have games to relieve cabin fever and forget about where the rent might come from. Anyway: I reviewed comments that Chris and others have made over the past 12 months or so concerning the "Hidden Movement" graphic (HMG) that pops up to (supposedly) hide alien and friendly acitivity that are "out of LOS [Line Of Sight]." And I'm bringing it up again, since Chris said in Feb.: "keep reminding us [about the issue] every few months and you'll probably eventually catch us at a good time. : )." So I'm trying again, since I just played the last build and the issue is still around. However, I want to check something I noticed in looking back: Chris (maybe--not sure) and some others appear to think that my concern is that the HMG is annoying as opposed to actually broken--and I want to make sure I'm not misinterpreting what is being said, because I'm beginning to feel a little crazy about what you guys think or don't think..not that this would be that unusual for me. For example, Chris has said: "It's not a bug" and "The HM screen is only meant to be displayed if action is occuring that isn't in the LOS of your soldiers; it's literally meant to hide movement that is hidden." Now, I've noted the "meant to" wording, but other commenters have said sort of similar things along the lines of: "the HMG may annoy you, but it is just hiding stuff that your troops couldn't see anyway." After a lot of tedious checking and screenshots I've shared here, I've confirmed to my satisfaction that--on my computer--many if not most times what the HMG does is to hide alien action which is clearly within the LOS of my troops--including even alien melee attacks on adjacent soldiers (how can that not be in LOS?). I've also confirmed that the HMG will pop up even over totally black (undiscovered and no LOS) areas where the player can't see anything anyway! A couple of other members have confirmed these problems, but more seem to misunderstand what I'm saying, as mentioned above. So if most of the time the HMG varies between being redundant (since the non-HMG LOS mechanic seems to work just fine), and hiding alien actions which are clearly within soldiers' LOS, that means the HMG is significantly BROKEN, not just annoying, right? And yet, almost no else seems to be concerned about aliens getting to make sneak attacks in broad daylight with no cover--so to speak--and the player being deprived of information that is often important in making next-move decisions. The only reason I can think of for the lack of upset is that most members just assume that the HMG is working correctly, or maybe think that there is no way I am able to check on his? Any new thoughts?
  15. See screenshot. I pick up another weapon and attempt to put down the current weapon on the ground. Even with all action points available, the game acts like I don't have enough to put the weapon down. I went through half a dozen different setups: different kinds of weapons, different soldier, etc. No luck. I could only put down the smoke grenade, not the ammo, med pack, etc. Note that this guy has a -13 TU penalty, from carrying both guns, so maybe that's what's doing it? Seems to me I read about this before, but I can't face reading through 400 pages that mention "drop" or "weapon." "Can't drop weapon" got 0 results.
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