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maxm222

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About maxm222

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  1. I had the same problem, on the farm, my third downed saucer combat (see first screen shot). The ufo was either the smallest or next to smallest. Only one of my guys was stuck, over a wheel (see second screenshot).
  2. This is not an exhaustive list. In the 10.1 build, I really like: - Graphic of new aircraft being constructed on runway at base - New drop ship graphics - New layout of drop ship - Improved AI of aliens—esp. waiting when humans have good defensive positions, instead of charging at human troops Would like in the future if possible - Aliens that use smoke - Civilians who don’t run around aimlessly—instead head for shelter or friendly troops or the drop ship
  3. See attached log file and screen shot. At the beginning of a turn (I think), all the squad portraits (meaning pictures of the soldiers) at the top of the screen had disappeared. Cycling though soldiers, moving camera, etc. didn't restore portraits. This is not the same as another bug I reported where the pictures AND all other graphic info at the top of the combat screen were not present for two (still living) members of the team. output.log
  4. It works! Game loads now without problem. Thanks to whomever!
  5. Yes, the soldiers were definitely in the mission. I'll file another bug report if this happens again, and get files.
  6. Same thing happened to me, see bug report below. As of 11:30 PM Eastern, 12/6, it is still failing to load a new game. I tried Chris' suggestion about a windowed start-up, but there was no change, the game still hung at 24%. [V10.1 - General] Game fails to load after main menu. See log file. The initial settings window comes up, I clicked on the “full screen” etc. choices and hit return. The main menu appeared after 10 seconds or so. After the main menu (new game/saved game/etc. screen) came up, I chose “new game.” The (new) window that lists different difficulty levels came up. It would only allow the “familiar with game” choice. After I clicked on the difficulty level choice, the loading screen (with the troop carrier background) appeared, and the progress bar started. After about 15 seconds the progress bar reached 24% and stopped. I waited for 2 minutes to see if the progress bar would move, and it did not. I attempted to Alt-Tab out of the game’s window, and was unable to do so. After about 30 seconds of trying various ways to get out of the game program, the window came up with the “this program has stopped responding—wait or close it down?” message. I closed the program. I went into my X2 files and copied the log file (attached). I also deleted all my previous save files, just in case there was a problem there. It made no difference. I tried to start the game twice more with the same result as described above, with the game hanging at 24%. output.log
  7. As in the screen shot, some portraits of the squad disappear and may or may not return during a particular conflict. Didn't get the file, sorry.
  8. Thanks for the info--well do I remember the original X-com! And now we get Xenonauts 2 and Phoenix Point!
  9. I know the answer sounds obvious, but the game is already able to hide aliens and civilians who are not in line of sight (LOS). If the "hidden" units are are not in LOS, why show a large "hidden movement" graphic? Is the game unable to conceal anything once it's moving? Also, the "hidden movement" graphic sometimes hides attacks on friendly soldiers, so when the graphic goes away, I have wounded or dead soldiers with no idea where the attack came from. Is this supposed to model enemy fire that cannot be located? If so, I don't understand why I can't watch my soldiers get hit but with no bullet trajectory animations to show enemy location. Couldn't we just hear some noise from the general direction of the enemy? I looked in the X-1 manual and couldn't find any explanation. Thanks in advance for any insights!
  10. This was the weirdest thing I've seen so far. On a terror suppression mission (see screen shot) an alien disk (or whatever it's called) suddenly becomes impervious to attacks. The mouse-over to judge attack odds and LOS doesn't appear above the disk. And if a soldier then fires on the disk, the soldier shoots into the ceiling instead of at the disk. after a few turns of this, the disk disappeared and I believe that there were no more aliens left, but the game never showed the mission accomplished screen, and I had to exit the battle. I include an earlier save and log. groundcombat-106.json output.log
  11. [V9.3 Ground Combat] Freeze during Raid in container area with Andron/Gundrones. Maybe similar to above; the freeze happened during the alien turn. I didn't crash to desktop but the game froze and the only way to exit was by closing the window. See files. output.log output.log_1.5ea8c942819492744c6b0deb912c5b3f strategy-17.json
  12. Thanks for the responses. It would be nice if it was a bit clearer in either the supply screen or manual (eventually).
  13. Can anyone tell me how stores are supposed to work? I have figured out that "STORES QTY" is the amount of whatever actually stored, and STORAGE is...? It can't be the storage capacity, because (see screenshot) the STORAGE number is less than the number actually stored. The STORAGE numbers increase in some kind of progression, from Alloys to Corpses, but I don't see any logic to it. Thanks in advance for any clarification.
  14. I agree with Ruggerman: "Early Aircraft are just shot out of the sky, before you have a chance, to go into ground combat.." I had been using AutoResolve (AR) before 9.2-3 because most of them ended in a ufo shoot-down, and the more combats I can get into the better it is for judging balance and hunting bugs in the main missions of the game. Now (9.3), however, I am shot down almost every time with AR & I quickly lose all my aircraft. Also: THERE ARE NO ODDS LISTED to be able to decide on whether or not to use AR--is this supposed to be different than X-1? Maybe I missed a discussion on this. In desperation I tried using air combat, and find it fussy (trying to turn in repeated tight little circles when I'm close enough to fire, taking forever to get close enough because I'm slower) and have had no better luck. Also, it seems impossible to break off combat: the ufo tracks me down and shoots my fleeing, slower aircraft. I still have some balance concerns about the plentiful amount of smoke available. I carry lots of smoke and throw up a screen when I come into LOS of an alien. The aliens, sooner or later, always wade into the smoke and can't do any long-distance kills on me unless I have been careless. I do understand Chris' point about not much AI for the aliens, so I'll look for smarter aliens.
  15. It was a terror mission with the map that looks a bit like a town center with some stores, a walkway, outdoor tables/chairs, etc. First time I had that particular map for a battle.
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