kabill Posted May 14, 2014 Share Posted May 14, 2014 (edited) Below is a list of mods compatible with the final release of Xenonauts. A full archive, including outdated mods, can be found here. If you are a modder and wish to have your mod added to the list, please post on this thread or send me a PM. Air Combat [table=width: 700, class: grid, align: left] [tr] [td]Title[/td] [td]Modified Files[/td] [td]Description[/td] [td]Compatibility[/td] [/tr] [tr] [td]Flying Circus[/td] [td]airplane and aircraftweapons[/td] [td]Increases air combat difficulty and makes it more varied between different UFO types[/td] [td]v1.06[/td] [/tr] [tr] [td]You Can't Take the Sky From Me[/td] [td]airplane and aircraftweapons[/td] [td]Hard-mode air combat mod (WIP)[/td] [td]v1.06[/td] [/tr] [/table] Geoscape [table=width: 700, class: grid, align: left] [tr] [td]Title[/td] [td]Modified Files[/td] [td]Description[/td] [td]Compatibility[/td] [/tr] [tr] [td]Dynamic UFO Spawns[/td] [td]UFO mission types and UFO crew loadouts[/td] [td]Makes UFO spawn types more random and mixes up crew composition[/td] [td]v1.06[/td] [/tr] [/table] Ground Combat [table=width: 700, class: grid, align: left] [tr] [td]Title[/td] [td]Modified Files[/td] [td]Description[/td] [td]Compatibility[/td] [/tr] [tr] [td]Fire in the Hole![/td] [td]gameconfig; gas_gc; items; researches; weapons; weapons_gc; xenopedia; UFO submaps; UFO ground tiles[/td] [td]Redesign of UFOs to allow breaching of UFO hulls and enhances crash sites with fire and smoke[/td] [td]v1.06[/td] [/tr] [tr] [td]Enhanced UFO Crash Sites[/td] [td]gameconfig; gas_gc; all crashed UFO submaps[/td] [td]Adds damaged tiles, smoke and fire to UFO crash sites[/td] [td]v1.06[/td] [/tr] [tr] [td]Armoured Assault[/td] [td]items, manufatures, researches, vehicles, vehicles_gc, armours, vehicleweapons, vehicleweapons_gc[/td] [td]Balance mod for vehicles which also adds machinegun vehicle weapons for each tier.[/td] [td]Compatible with final release[/td] [/tr] [/table] Lore/Background [table=width: 700, class: grid, align: left] [tr] [td]Title[/td] [td]Modified Files[/td] [td]Description[/td] [td]Compatibility[/td] [/tr] [tr] [td]Lore+[/td] [td]researches; strings; xenopedia[/td] [td]Extensive additions to Xenopedia all consistent with existing game lore[/td] [td]v1.06[/td] [/tr] [tr] [td]Extended Soldiers Backgrounds[/td] [td]strings.xml, soldiernames.xml, soldiernamesfemale.xml[/td] [td]Adds a large number of additional background types for Xenonaut soldiers[/td] [td]v1.06[/td] [/tr] [/table] UI/Cosmetic [table=width: 700, class: grid, align: left] [tr] [td]Title[/td] [td]Modified Files[/td] [td]Description[/td] [td]Compatibility[/td] [/tr] [tr] [td]Skitso's Oppressive UI[/td] [td]Modifies almost all gfx and GUI files and most files in the /scripts folder[/td] [td]Dark and moody GUI style[/td] [td]v1.05 (and v1.06 I think)[/td] [/tr] [tr] [td]Skitso's Sleek AI Turn[/td] [td]GUI/GroundCombat/alienturn_icon; scripts/hiddenmove; scripts/hiddenmove_large; uitextures/black2[/td] [td]Changes how alien turns are displayed for minimum contrast between alien and player turns[/td] [td]v1.06[/td] [/tr] [tr] [td]Time Units First[/td] [td]strings.xml, scripts/combatguiexport*.lua[/td] [td]Small mod which changes the order of the TU and HP bars in the GC UI such that TUs are displa[/td] [td]v1.06[/td] [/tr] [tr] [td]Skitso's Femonauts[/td] [td]Female basic armour soldier body image[/td] [td]Added curves on female xenonauts[/td] [td]v1.06[/td] [/tr] [tr] [td]Skitso's Alternative Rank Insignia[/td] [td]Rank insignia images[/td] [td]Shiny new rank insignia[/td] [td]v1.06[/td] [/tr] [tr] [td]Anderty's Triangular Cursor[/td] [td]Default cursor image[/td] [td]Triangular cursor image[/td] [td]v1.06[/td] [/tr] [tr] [td]Exploding Zombies[/td] [td]Zombie death animations[/td] [td]Purple gore zombie animation instead of red gore animation[/td] [td]v1.06[/td] [/tr] [tr] [td]True Laser Beam[/td] [td]weapons_gc[/td] [td]Changes laser weapons to fire a 'true' laser beam rather than vanilla bolts[/td] [td]Updated for v1.06[/td] [/tr] [tr] [td]Jsleezy's Real Armors Mod[/td] [td]Equipment screen armour images[/td] [td]In progress - This mod aims to give the armors in Xenonauts a more military look.[/td] [td]v1.06[/td] [/tr] [tr] [td]Jsleezy's Real Fighter SOUNDS[/td] [td]Adds new sound files[/td] [td]In progress - Jsleezy's Real Fighter SOUNDS adds around 105 new sounds to the game most of which are soldier chatter[/td] [td]v1.06[/td] [/tr] [tr] [td]Jsleezy's Real Fighter Portrait Pack[/td] [td]Replaces soldier images[/td] [td]In progress - This mod was created to add a little realism and personality to the game. This is a re-placer for all original portraits[/td] [td]v1.06[/td] [/tr] [tr] [td]KWill's Custom Role Symbols[/td] [td]Role icons[/td] [td]Replaces role icons with cool new ones[/td] [td]v1.06[/td] [/tr] [/table] Mod Packs/Overhauls [table=width: 700, class: grid, align: left] [tr] [td]Title[/td] [td]Modified Files[/td] [td]Description[/td] [td]Compatibility[/td] [/tr] [tr] [td]XNT - Into Darkness[/td] [td]Various balance/gameplay changes, so most![/td] [td]Large mod which rebalances many aspects of the game[/td] [td]v1.06[/td] [/tr] [tr] [td]By Our powers Combined! Combined Mod Packs[/td] [td]n/a[/td] [td]Various mod packs combining otherwise incompatible mods, including Lore+, Skitso's Oppressive UI, Fire in the Hole and Enhanced Crash Sites[/td] [td]v1.06 (Sort of. FitH/Lore+ needs updating)[/td] [/tr] [tr] [td]Magnum-nauts[/td] [td]weapons; weapons_gc; manufactures; researches;strings;items[/td] [td]Weapon replacement mod that substitutes sci-fi weapons for a large collection of real-world firearms. Additional changes have been made to fit these into the game[/td] [td]v1.05[/td] [/tr] [tr] [td]Just-Another-Total-Overhaul-Mod[/td] [td]Many. Expect incompatibility issues[/td] [td]Many changes to alien stats and numbers, economy, weapons etc.[/td] [td]v1.05[/td] [/tr] [tr] [td]Asymmetric Weapons Tech with Plausible Advanced Ballistics[/td] [td]weapons, weapons_gc, items, maybe others[/td] [td]New and rebalanced weapons across all tiers[/td] [td]v1.05[/td] [/tr] [/table] Mod Tools [table=width: 700, class: grid, align: left] [tr] [td]Link[/td] [td]Function[/td] [/tr] [tr] [td]Xenonauts Geographic Tool [/td] [td]Useful tool for adding/relocating cities on the geoscape map[/td] [/tr] [tr] [td]Resource Unpacker[/td] [td]Tool for unpacking the unit and map images/spectres from their archive. If you want to do any map editing, you'll need this[/td] [/tr] [/table] Edited June 23, 2014 by kabill Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 14, 2014 Share Posted May 14, 2014 (edited) Skitso's Oppressive UI I plan on updating this when the game is released. This mod alters almost all gui gfx files. Edited May 14, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 14, 2014 Share Posted May 14, 2014 Lore+ mod. (Currently v21, will be updated to v22.8 this weekend). Quote Link to comment Share on other sites More sharing options...
kabill Posted May 14, 2014 Author Share Posted May 14, 2014 Fire in the Hole! Destructable UFO Hulls Work in progress. Will be rendered compatible with final release. Changes the following files: - gameconfig.xml - gas_gc.xml - items.xml - researches.xml - strings.xml - weapons.xml - weapons_gc.xml - xenopedia.xml Also alters all vanilla UFO submaps and vanilla UFO ground tiles. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 14, 2014 Share Posted May 14, 2014 (edited) Work in beta and ready for release! XNT - Into Darkness V3.4 "RedDragon" For V22 Exp H8 Edited May 15, 2014 by TacticalDragon Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 15, 2014 Share Posted May 15, 2014 @kabill A small correction: my mod modifies almost all gfx AND gui files and most files in /scripts. Quote Link to comment Share on other sites More sharing options...
kabill Posted May 15, 2014 Author Share Posted May 15, 2014 Thanks. Sorry about that - it was late last night when I was updating it and I was too lazy to download to check exactly. Updated now. Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted May 16, 2014 Share Posted May 16, 2014 True Laser Beam Currently for v21 - 22.7hf. Plan to update to 22.8 somewhere on weekend and to final when it comes. Modifies/replaces only weapons_gc.xml. Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 17, 2014 Share Posted May 17, 2014 Skitso's Sleek AI turn Will probably be compatible with the final version. Quote Link to comment Share on other sites More sharing options...
llunak Posted May 17, 2014 Share Posted May 17, 2014 Are you interested even in small things like Time Units First? V22.8; strings.xml, scripts/combatguiexport*.lua Quote Link to comment Share on other sites More sharing options...
kabill Posted May 17, 2014 Author Share Posted May 17, 2014 No reason why not. May as well have as full a list as possible. All other things aside, this thread might be a useful resource for new players post-final release. Quote Link to comment Share on other sites More sharing options...
Pinetree Posted May 18, 2014 Share Posted May 18, 2014 Xtended Soldiers Backgrounds Currently at V.22 e5. An earlier version of the mod was partly incorporated into the game. I usually update every couple of experimental builds or so but has the files for users to update it themselves. I will update for it for 1.0. Modifies strings.xml, soldiernames.xml and soldiernamesfemale.xml Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 18, 2014 Share Posted May 18, 2014 (edited) You probably should add a short description of the mods in the OP too so people browsing these don't need to click all the links to know what the mods do. Also, you miss spelled my sleek AI turn mod (Skito's). Edited May 18, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
kabill Posted May 18, 2014 Author Share Posted May 18, 2014 Thanks Skitso. I've corrected the typo and added in a description column with some descriptions. If mod owners would like me to change the description I've put in for their mod, PM me or post here with the replacement. Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 21, 2014 Share Posted May 21, 2014 And my old little favorite, now with a new, clean thread: http://www.goldhawkinteractive.com/forums/showthread.php/10080-Skitso-s-Femonauts?p=111165#post111165 Quote Link to comment Share on other sites More sharing options...
kabill Posted May 26, 2014 Author Share Posted May 26, 2014 I'm wondering whether it would be good to sticky this thread? (Or transfer the information onto the thread which already is stickied, if that can be done?). Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 30, 2014 Share Posted May 30, 2014 The Second Flying Circus, a revision of most UFO types in the game. v10 and beyond. Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 31, 2014 Share Posted May 31, 2014 Skitso's Sleek Door Cursor A more stylish door opening cursor to match with the regular black arrow cursor. Will work with pretty much any version. Quote Link to comment Share on other sites More sharing options...
Caaygun Posted May 31, 2014 Share Posted May 31, 2014 Is it possible to install all or most of these mods simultaneously using the launcher button now? Does the game intelligently merge files that are modified by multiple mods, or do we have to do this completely manually? Quote Link to comment Share on other sites More sharing options...
kabill Posted May 31, 2014 Author Share Posted May 31, 2014 Don't know. The final change-log didn't mention anything about it. But then, I was under the impression it was broken while something Chris wrote not so long ago implied to me that it wasn't. Might be better to ask elsewhere, though. Not sure if devs are likely to be keeping an eye on this thread. Quote Link to comment Share on other sites More sharing options...
Akrakorn Posted June 1, 2014 Share Posted June 1, 2014 Is there any way to install two mods at once if they modifiy the same file? I was planning on installing the Lore+ project and the Fire in the Hole mod, but I have no idea how to merge the files "strings", "researches" and "xenopedia". Any ideas? Quote Link to comment Share on other sites More sharing options...
Skitso Posted June 1, 2014 Share Posted June 1, 2014 We are planning on making a mod compilation consisting of Fire in the Hole, Lore+ and Oppressive UI Mod. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 1, 2014 Author Share Posted June 1, 2014 Ah, I can actually get on this right away, as I've just spotted that Lore+ has been updated for final release. Should have something done by the end of the day. Quote Link to comment Share on other sites More sharing options...
llunak Posted June 1, 2014 Share Posted June 1, 2014 Is there any way to install two mods at once if they modifiy the same file? I was planning on installing the Lore+ project and the Fire in the Hole mod, but I have no idea how to merge the files "strings", "researches" and "xenopedia". Any ideas? It is possible to merge multiple changes to a text file using the diff and patch utilities , if you learn how to use them. My Time Units First mod works that way, and I converted one version of Fire in the Hole to use it too (http://www.goldhawkinteractive.com/forums/showthread.php/10109-Fire-in-the-Hole!-Destructible-UFO-Hulls-and-Dynamic-UFO-Assaults?p=111859#post111859). Quote Link to comment Share on other sites More sharing options...
Anderty Posted June 2, 2014 Share Posted June 2, 2014 Triangular cursor. http://www.goldhawkinteractive.com/forums/showthread.php/10262-Anderty-s-triangular-cursor?p=113568#post113568 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.