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Pinetree

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Everything posted by Pinetree

  1. I'm currently at work but I'll try and reupload it tonight.
  2. If I recall correctly, at the time I didn't include Danube as there was minimal combat but feel free to add it in your personal copy, it's pretty easy to do. Reforger, as you say, were exercises only so didn't count in my book.
  3. Just giving this a cheeky bump as I've updated it for 1.65 + XCE 0.35. Enjoy :)
  4. As this mod seems to have died and appears to be unavailable, I've decided to re-release it. I've converted the mod so it can be used in the Mod manager. This does not incorporate any of Ogaburan's changes so this version is as it was for V.22 (pre-1.0). I haven't added any flags for XCE. I probably won't do any more work on this mod, I'm just making it available again. Download link is at the bottom of the post. Enjoy Original text below: The purpose of this mod is to expand on the backgrounds of Xenonaut grunts, add more names, and to add some more nations. Parts of this mod have been incorporated into the official game: *denotes nation that comes with the vanilla game. The nations included in the mod are: NATO: United States* United Kingdom* Canada* West Germany* Greece* Spain* Italy* Portugal Norway* Netherlands* Denmark* France* Belgium Turkey Iceland Western Allies: Australia* Malaysia New Zealand* Japan* South Korea Warsaw Pact: Soviet Union* East Germany* Hungary* Bulgaria Czechoslovakia* Romania Poland Communist Bloc: Vietnam China Cuba North Korea Non-Aligned or Neutral Nations: Rhodesia South Africa Israel Egypt Sweden* Finland* Ireland Brazil Nigeria Kenya Morocco Philippines Indonesia Mexico Thailand Chile Argentina Austria Switzerland Yugoslavia I've also expanded most nation's available regiments and/or made them more "elite". This represents the nations giving the Xenonauts their best of the best. The combat experiences are all historical wars from the 60's and 70's that a soldier's nation was involved in but you will get the occasional non-historical result due to there being no relationship between a soldier's age and previous combat experience when they are generated. e.g you might get a 21 year old veteran of Vietnam. Here's the full list of nations with units and possible experiences: Special Thanks: ResFu for helping out with the Polish names and units. jamoecw for U.S. unit experience. llunak for correcting Czech names and adding Slovak names. steelgonads for correcting Portugese names Xtended Soldiers.zip
  5. I usually chuck my first base in Greece, as it covers the most land mass, and name it Sparta.
  6. Are you using the download link from this thread? If you are, that is an old version and you need to go here: http://www.goldhawkinteractive.com/forums/showthread.php/10970-v1-07-Xtended-Backgrounds-Mod-(v0-7) I no longer develop the mod and Ogaburan has taken over the reins so that thread is where you should look.
  7. Would it be possible to have soldiers that have been hired but have not yet arrived appear on the soldiers list? I ask this as the current game I'm playing, my troops are dying like flies and I find it very hard to keep track if I've hired troops or not when I need to replace dead troops as there is currently no way to check. The most straightforward implementation I can think of is to have the hired soldier appear on the soldier management list as soon as they are hired but have their assignment as "ETA-2 days" or something like that. It would be nice to have the ETA count down as well.
  8. These are rank symbols inspired by the insignia on the Xenonauts uniforms from the title screen. Install using the mod launcher. new_rank_images.zip
  9. I vote for no, as it'll make for more tactical choices if the scout is suddenly made immobile.
  10. I would keep the British flag for all the respective home nation and the gurkhas as that is the flag they previous served under.
  11. I'm not sure what the values are now but in the original mod the values were based on political lines and from game lore that said that Xenonauts were primarily a Nato and warsaw pact organization. USA and Soviets were chance 10, Nato and Warsaw Pact nations were 8 iirc, Western allies and communist bloc were 6 or 4 iirc, all other nations were 1. If a nation had a sizable minority I usually assigned them a 1 as well.
  12. Also have you checked out this mod for Open X-com: Soldier Diaries 1.0. Something like this for Xenonauts would be awesome..
  13. I added a lot of new nations to Xtended Backgrounds after Goldhawk incorporated an earlier version. Ogaburan has added Iran and split the British up into the different Home Nations since he's taken over. Maybe have a template so modders can add their own flag. This idea gets my vote..
  14. I'm away from my pc at the moment but You'll probably find it's also due to there being 2 instances of the regiment name being in strings.xml. When Goldhawk incorporated an earlier version of my mod into the game, all they did was append them to the end of the file and not delete the old ones. My guess is when ogaburan updated strings.xml he probably overwrote the original regiments and left the appended ones in.
  15. Try the tool in this thread: http://www.goldhawkinteractive.com/forums/showthread.php/9872-Tool-Xenonauts-geographic-tool The google maps part of the tool no longer works but you can still manually enter coords to get desired result.
  16. I do too. A pity she usually only last 1-2 missions.
  17. The sub-map editor layout needs a re-jig for us 1366-x768 widescreen users (which is the resolution for most laptops)as there are a few buttons that are not accessible due to being cut off. The grey box shows what is visible to us. Could GH or the community coder fix this?
  18. Bulk Rename is your friend.... makes renaming lots of files so much easier.
  19. One way you could get around it is renaming the custom faces to nor, afri, asi etc, and increase the face pool that way..
  20. Those pictures remind me of the Evil Alien Shed...
  21. Nicely done. For the record, Ogaburan has my permission and blessing for this mod. Ogaburan, check your PMs
  22. Xtended Soldiers Backgrounds Currently at V.22 e5. An earlier version of the mod was partly incorporated into the game. I usually update every couple of experimental builds or so but has the files for users to update it themselves. I will update for it for 1.0. Modifies strings.xml, soldiernames.xml and soldiernamesfemale.xml
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