Amiga4ever Posted February 11, 2012 Share Posted February 11, 2012 No. AI isn't finished yet. This is still alpha build ) Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted February 11, 2012 Share Posted February 11, 2012 (edited) *deleted Edited February 11, 2012 by Amiga4ever Quote Link to comment Share on other sites More sharing options...
Lokik Posted February 11, 2012 Share Posted February 11, 2012 Great job, Chris! Exciting to see that so much progress is being made. Also thumbs up for finally increasing the soldiers' sight ranges. Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted February 11, 2012 Share Posted February 11, 2012 I like new air combat. Every time I started from different position and its more realistic. Great job!! Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted February 11, 2012 Share Posted February 11, 2012 E=Amiga4ever;11698]No. AI isn't finished yet. This is still alpha build ) Damn, people keep misunderstanding me when I mention this... I know its only alpha and the new AI wasn't implemented as planned, but for me the AI in v9 is now completely gone, whereas in v8.9 the aliens moved and performed reaction fire. Im assuming that this is a bug, and wondered if everybody is experiencing it or not. Quote Link to comment Share on other sites More sharing options...
Akavit Posted February 11, 2012 Share Posted February 11, 2012 - Fire System: There is now support in the game and terrain editor for flammable items. As yet we don't have waist-high grass in the game, so there's no massive firestorms caused by detonating a rocket in a field of hay, but the code is there for it. A unit will take 30 damage on entering a tile with fire in it, and 30 damage if he starts a turn in a tile that is on fire. This is mitigated by armour's incendiary resistance. I'm not sure the pathfinding has been updated for this though - please post up bug reports if you see troops merrily strolling through an inferno and getting injured as a result. This is the best news I've heard yet. Quote Link to comment Share on other sites More sharing options...
S0ny_B1ack Posted February 11, 2012 Share Posted February 11, 2012 No. AI isn't finished yet. This is still alpha build ) Damn, people keep misunderstanding me when I mention this... I know its only alpha and the new AI wasn't implemented as planned, but for me the AI in v9 is now completely gone, whereas in v8.9 the aliens moved and performed reaction fire. Im assuming that this is a bug, and wondered if everybody is experiencing it or not. I haven't got much reaction fire ATM, but it did happen that at least some of them fired back (i am sure that the one who fired back was a guard, so maybe on the non-combatants doesn't react) Quote Link to comment Share on other sites More sharing options...
radister Posted February 11, 2012 Share Posted February 11, 2012 Damn, people keep misunderstanding me when I mention this... I know its only alpha and the new AI wasn't implemented as planned, but for me the AI in v9 is now completely gone, whereas in v8.9 the aliens moved and performed reaction fire. Im assuming that this is a bug, and wondered if everybody is experiencing it or not. Yup we are all experiencing the non moving AI. I would imagine its all down to the new AI. Because the old AI was just a basic model and not what Chris and his team wanted they hired a new AI programmer recently. So they probably took out the old AI and started implementing the new AI. So what we got at the moment is half the new AI, which can't move. So its not a bug, its just the unfinished new AI. Quote Link to comment Share on other sites More sharing options...
Rather Posted February 12, 2012 Share Posted February 12, 2012 Yay!! that's alot of stuff!Can't wait for desura to finish there part so we can play and those chinook pictures look amazing! Thank you for all your work I totally agree with the pic on the chinook Quote Link to comment Share on other sites More sharing options...
PEJOCAAL Posted February 13, 2012 Share Posted February 13, 2012 (edited) I am having big problems downloading XENONAUTS with desura, but only when it try to download the last file (i think), that is size is around 90-100 MB (dlc or something), it last for ever. I downloaded whitout desura V8.9.1 (565,479 KB), I would love if I could download manually also the actualizations and the others files needed to paste manually the files in XENONAUTS folder. Thanks in advance (DESURA released a manual download of V9, I am downloading right now) Edited February 13, 2012 by PEJOCAAL Quote Link to comment Share on other sites More sharing options...
Chris Posted February 13, 2012 Author Share Posted February 13, 2012 Yeah V9 is up on the manual download branch now too. Sorry about the delay with that. Quote Link to comment Share on other sites More sharing options...
TheTuninator Posted February 13, 2012 Share Posted February 13, 2012 (edited) Quick question regarding the Chinook: Are there plans to allow us to zoom to a level high enough to see the rotor blades? It's a bit of an immersion killer for me when I shift the camera to ~3rd-story height and all I see are the stumps of the Chinook's rotor hubs. You could always see the full Skyranger in X-COM if you went high enough, and that was really nice. Edited February 13, 2012 by TheTuninator Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted February 13, 2012 Share Posted February 13, 2012 I'd like to see it too and I hope Chris will do it with his team ) Quote Link to comment Share on other sites More sharing options...
Chris Posted February 14, 2012 Author Share Posted February 14, 2012 Quick question regarding the Chinook:Are there plans to allow us to zoom to a level high enough to see the rotor blades? It's a bit of an immersion killer for me when I shift the camera to ~3rd-story height and all I see are the stumps of the Chinook's rotor hubs. You could always see the full Skyranger in X-COM if you went high enough, and that was really nice. Thought you could already do this? If not, then yes, it'll be in the next build. It works in the dev build. Quote Link to comment Share on other sites More sharing options...
TheTuninator Posted February 14, 2012 Share Posted February 14, 2012 Thought you could already do this? If not, then yes, it'll be in the next build. It works in the dev build. Awesome! Also, the new Chinook design is killer; please pass my compliments along to the artist! I'm consistently amazed by the art in the game; it's absolutely perfect for the setting. Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted February 14, 2012 Share Posted February 14, 2012 Hi all, I just wondered if there's a way to roll back to v8.9 as at the moment the game is practically unplayable for me, sadly. Yes it's more stable and there are some nice new additions, but the lack of any sort of alien activity in the ground battles renders them pointless. Ideally, is there a file that dictates the alien spawns and AI that I could manually change back to the 8.9 version, so each map spawned several Caesans who at least moved and fired, rather than the 2 static Sebillians I currently get every time? The file which lists the AI characters (is it the settings file, I'm at work so can't check just now) didn't seem to have any effect when I edited it. Any help would be appreciated. Cheers Jim Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted February 14, 2012 Share Posted February 14, 2012 Indeed - unplayable coz it's still alpha version. We are beta testers ) We need a test it not play Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted February 14, 2012 Share Posted February 14, 2012 I know, I know... It's just a shame that the new version, with even nicer visuals and a new tileset to test out is actually less fun to play than the previous version. I'd just been spoilt by coming onboard when 8.9 was in place! Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 14, 2012 Share Posted February 14, 2012 Chris has said he doesnt keep old versions. You still had time to rollback to the 8.9 while the manual download (the one not requireing the client) was still not updated but now that it is updated I dont think it's possible. Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted February 14, 2012 Share Posted February 14, 2012 I think quick fix patch will be released soon to make this build more playable. Quote Link to comment Share on other sites More sharing options...
Da-Fort Posted February 14, 2012 Share Posted February 14, 2012 I absolutely love the new tileset! And everything else added it feels like a game. Except maybe for the AI part. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 14, 2012 Author Share Posted February 14, 2012 Yeah, unfortunately we can't roll it back and the V8.9 download is gone now we've updated the manual download on Desura. Sorry. Quote Link to comment Share on other sites More sharing options...
cyllan Posted February 14, 2012 Share Posted February 14, 2012 Nice update hope you guys get the funding thing sorted (still insane that Schafer got in 1.25 million $ in under 3 days). Maybe register Goldhawk as a company in the states as well, so you don't get into any issues with your artist?Also, can't wait to see the UFO crash sites I remember how in old X-Com you'd wander around the map going "hmm where is it", then you found a big hole in a building wall and go "hmmm" and then follow the trail of destruction through the area till you foudn the UFO. Now that was great "Schafer 1.25 million dolars"...what is this about? Quote Link to comment Share on other sites More sharing options...
iamkyon Posted February 14, 2012 Share Posted February 14, 2012 "Schafer 1.25 million dolars"...what is this about? Tim Schafer of Double Fine Productions launched a Kickstarter campaign to finance his and Ron Gilbert's upcoming adventure game. The project has amassed over 1.7 million dollars in just five days. Quote Link to comment Share on other sites More sharing options...
Moonie Posted February 15, 2012 Share Posted February 15, 2012 Looks great, and would probably be great to play if it was not so darn buggy. Quote Link to comment Share on other sites More sharing options...
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