BlueTrin Posted May 27, 2013 Share Posted May 27, 2013 I updated to the last version and could not help but to notice that I was being shot at from the fog of war. It seems that aliens could see me from 50% further than I cold see them. Is this working as intended ? Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 27, 2013 Share Posted May 27, 2013 Pretty much. The aliens are designed to naturally have a farther sight range than any Xenonaut solder. Quote Link to comment Share on other sites More sharing options...
Name Posted May 27, 2013 Share Posted May 27, 2013 Scary..... Once this gets on steam me thinks I will be losing many many redshirts... Umm I mean important soldiers.... Quote Link to comment Share on other sites More sharing options...
lightgemini Posted May 27, 2013 Share Posted May 27, 2013 Its not as bad as 50% at all. Caesans have 17 sight range versus "naked" human with 16, and jackal human have 14. Those 1-3 tiles DO matter but its not as bad. What you could be experiencing more is team shared sight, were your spotted soldiers can be targeted by aliens way farther tan those 1-3 tiles. But then you can do the same so its pretty neat in the end. Quote Link to comment Share on other sites More sharing options...
smoitessier Posted May 27, 2013 Share Posted May 27, 2013 Then i think it's slightly bugged atm, had a Sebilian kill my guy from 18 paces Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 27, 2013 Share Posted May 27, 2013 Could you be seen by another alien? The Sebillian could have had a spotter closer to you, maybe one who was out of your line of sight. Quote Link to comment Share on other sites More sharing options...
smoitessier Posted May 27, 2013 Share Posted May 27, 2013 No he was isolated on a corner of the map, he was the only guy around within 50 tiles or so, but it's hard to count tiles when you have a diagonal path, perhaps he was in range after all? Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 28, 2013 Share Posted May 28, 2013 Sebillians are only meant to have a sight range of 15. There's something off about sight range. Quote Link to comment Share on other sites More sharing options...
GarrettFox Posted May 28, 2013 Share Posted May 28, 2013 Really just in general using sight range to make enemies tougher was one of the few shortcomings of the original X-Com. Losing people to tactical mistakes is sad, but acceptable. Losing people to enemies that you never could have even seen isn't a functional mechanic. Yes, in theory, smoke grenades could be used to conceal your approach, but to use smoke grenades in reality you must have a general idea of where the enemy threat is going to be arriving from. In this game there isn't any general logic to the location of the enemies, and even if there was, since you can't actually see the terrain outside of the FOW, you can't know when to use them and when not to. Basically there is no effective counter. You will suffer casualties, even in spite of covering all of your sectors, to enemies you couldn't possibly detect. Quote Link to comment Share on other sites More sharing options...
Name Posted May 28, 2013 Share Posted May 28, 2013 ... 1. *SLAP. This is not reality it is a game 2. Does the Hunter scout car thing not have the longest sight in game? 3. You design your tactics around this. 3a. They cant see through houses I remember the most common map for the farms having a great big house next to you. 4. I remember in the middle east maps there was a good screen of ai soldiers to distract the aliens. 5. ^In the actic maps to 6. You get plenty of time to deploy I have never had an alien remotely near my dropship... In xcom ufo defense long range battles are simply not a thing. Maps only come close to long range on farm maps with fields spawning next to each other. I would be more specific but Im holding out for the steam version. And garrent what was that in response to? Was all that dribble about this game? (I am asuming it was. sorry if I assumed to much) Quote Link to comment Share on other sites More sharing options...
TrashMan Posted May 28, 2013 Share Posted May 28, 2013 Wasn't the Hunter nerfed? Quote Link to comment Share on other sites More sharing options...
Omots Posted May 28, 2013 Share Posted May 28, 2013 Sebillians are only meant to have a sight range of 15. There's something off about sight range. Sathra, sorry to ask this if previously answered in another post, but I often have difficulty finding relevant previous posts. Can you say whether the diagonal sight range is also 15, or is it adjusted for 1:1.4 ratio side to diagonal length of a square? Quote Link to comment Share on other sites More sharing options...
Cwell Posted May 28, 2013 Share Posted May 28, 2013 If it is adjusted, it is not working Today again, i got shot at 19 tiles by a Caesan (Guard type, ouside a Scout) repeatedly : he was not moving, i had him cornered and played a bit with him to see what was happening. My 1st assumption was that a AI creature could shoot at any target (with a firing path) if he sees at least one target. He chooses the one with the highest chances to hit, i'd guess. Which of course should not be (no squad sight for him since he was the last one). But if there is some diagonal adjustments, well, another possibility (my Caesan 19 tiles was almost straight line, +3 tiles side deviation) Quote Link to comment Share on other sites More sharing options...
StellarRat Posted May 28, 2013 Share Posted May 28, 2013 I know for sure they can see AT LEAST three tiles further than my troops in Wolf armor. I've been firing into the FOW about that far past where I think the fire came from and hitting them with rockets and other area weapons. Quote Link to comment Share on other sites More sharing options...
BlueTrin Posted May 28, 2013 Author Share Posted May 28, 2013 (edited) How do you guys know which type was the alien ? At the moment I seem to get some kind of empty placeholder in place of the alien (i.e. the alien is totally transparent) Maybe my copy is bugged because they shoot me from incredible distances, even my Hunter car is outranged and get destroyed before to get in range. Edited May 28, 2013 by BlueTrin Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 28, 2013 Share Posted May 28, 2013 Odd, I thought the invisible alien stuff was fixed. As for the sight range stuff, I'm not sure. I know that troops in Basic armour (the starting clothing) should be able to outsee Sebillians though. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted May 29, 2013 Share Posted May 29, 2013 (edited) Odd, I thought the invisible alien stuff was fixed.As for the sight range stuff, I'm not sure. I know that troops in Basic armour (the starting clothing) should be able to outsee Sebillians though. Negative Houston....There is a problem with alien sight ranges somewhere. My guess is the AI and sight ranges aren't sync'ed correctly. The fact that the AI targets my soldiers INSIDE a building from the outside tells me something is amiss. They are definitely firing at my troops from three to four tiles past Wolf spotting range. Even the Sebillians seem to have damn good eyes. Edited May 29, 2013 by StellarRat Quote Link to comment Share on other sites More sharing options...
Waladil Posted May 29, 2013 Share Posted May 29, 2013 There is a bug. I suspect (and this is just a layman's suspicion, NOT an informed statement of truth) that somewhere in the new AI code it has hardcoded sight ranges of 20 (or thereabouts), which is considerably longer than it is intended to be. The new AI code might also skip a few steps on testing whether or not the lines of sight can actually be drawn, hence the "firing from inside buildings" bug. Quote Link to comment Share on other sites More sharing options...
smoitessier Posted May 29, 2013 Share Posted May 29, 2013 The aliens are also shooting at me from within the Corvette before i get close to the front door. haven't noticed that with the scouts or light scouts Quote Link to comment Share on other sites More sharing options...
Meepichi Posted June 2, 2013 Share Posted June 2, 2013 Yeah getting nailed from the FOW when you have people in cover looking in the location it's being fired from and not being able to do anything is annoying as hell. I actually don't like the FOW at all, as it's completely unrealistic, but I know it adds more tension to the game, and it was in X-COM. I wouldn't mind so much if everyone had the same sight range tho... Quote Link to comment Share on other sites More sharing options...
Name Posted June 2, 2013 Share Posted June 2, 2013 I dont like how fow looks. the diagonal tiles bother me. I can see inside the corvette through the door, but the aliens need to open it in order to fire. Quote Link to comment Share on other sites More sharing options...
flashman Posted June 2, 2013 Share Posted June 2, 2013 The nailed from FOW is because alien sight ranges are longer than xeno's. Quote Link to comment Share on other sites More sharing options...
Meepichi Posted June 3, 2013 Share Posted June 3, 2013 Well maybe the soldiers should bring some bloody binoculars along! Currently the FOW aspect is the main detractor to the game for me, but it's mostly it combined with squad sight that really bugs me. I was getting destroyed by some alien a good ways off in the FOW because his buddy was currently fighting my troops under good cover and i was having a hard time taking him out(grenades definitely need a boost). He was hitting really accurately too! I lost 3 good troops to that bugger before I finally got him. Granted I'm not an elite player, so I may have been able to do things a lot better to improve my odds. Quote Link to comment Share on other sites More sharing options...
Moonie Posted June 3, 2013 Share Posted June 3, 2013 The thing that I can't understand is when I have a unit spot a alien you can't actually see the alien. He is hidden by the FOW. This seems a bit do-lally. Quote Link to comment Share on other sites More sharing options...
relkin43 Posted June 3, 2013 Share Posted June 3, 2013 I've managed to adapt to this frustration with excessive bunny hopping and methodical positioning of troops for covering fire. Stick to perimeter of the map and wind your way towards the center. Does kind of suck when you land on a terror mission at night and are surrounded from turn 1 though Quote Link to comment Share on other sites More sharing options...
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