Chris Posted May 23, 2013 Share Posted May 23, 2013 This is just a hotfix for the issue where the AI can see through walls if they are placed on non-visible tiles, including their UFO walls. https://dl.dropboxusercontent.com/u/26290309/V18.51_Hotfix1.rar Just update the .exe file. It shouldn't invalidate save files or anything like that, but if it causes any weird behaviour please report it in this thread instead of in the main bug forums. I don't want to confuse everything. Quote Link to comment Share on other sites More sharing options...
janprusak Posted May 23, 2013 Share Posted May 23, 2013 Let's get testing. Quote Link to comment Share on other sites More sharing options...
Stinkspray Posted May 23, 2013 Share Posted May 23, 2013 (edited) Great! The constant wall pounding on enemy move was a bit irritating Lets see if this works Edit: Hmm, the game doesnt seem to recognise my old 18.51 save (ironman) Edited May 23, 2013 by Stinkspray Quote Link to comment Share on other sites More sharing options...
janprusak Posted May 23, 2013 Share Posted May 23, 2013 (edited) Seems to be working. Ground combat is really hard now. Bug: When I lost the ground combat, the game crashed after the soldier development screen. Edit: When I win a ground combat, everything works. (Sibellian at night is EZ compared to Caesan at day) Edited May 23, 2013 by janprusak Quote Link to comment Share on other sites More sharing options...
Wolverik Posted May 23, 2013 Share Posted May 23, 2013 No more constant wall pounding sound but got CTD after save during mission and cannot reload saved mission. Had no walls in this mission, shall try other one. Says Visual c++ runtime error. With previous file I had no CTD Quote Link to comment Share on other sites More sharing options...
RavenX Posted May 23, 2013 Share Posted May 23, 2013 There's also a sound issue for me. Maybe unrelated to hotfix. I can turn the sound effects down in the options but they are only turned down on the players turn. Aliens shooting on their turn is still loud despite having sound effects turned down. If I turn them almost all the way down then they turn down during alien turn as well, but they are almost nonexistent during player turn at that point. Quote Link to comment Share on other sites More sharing options...
Stinkspray Posted May 23, 2013 Share Posted May 23, 2013 yep the sound issue existed pre-hotfix. They definately stopped shooting the walls, great. No side effects noticed for now, fingers crossed Quote Link to comment Share on other sites More sharing options...
Argie Posted May 23, 2013 Share Posted May 23, 2013 My game always freeze after ground combat, after killing the last alien or after the last xenonaut is killed the game freeze. Quote Link to comment Share on other sites More sharing options...
lightgemini Posted May 23, 2013 Share Posted May 23, 2013 (edited) Started new game with hotfix, 4 missions till first scout (not light scout)and no crashes. Tried save/load in geospace and battlescape and got no problems, all fine. 1 minor issue. One of my female soldiers had invisible face and hands both on combat and in soldier arming screen. Not a big issue, she was probably too ugly to see and was auto censored. Note: AI Works cool now, no more Wall banging and it plays agressive now. Rush-played missions and in scout misión lost 3/4 of my squad so quick it almost scared me. Caesans with rifles = you better dont fool around. Edited May 23, 2013 by lightgemini Quote Link to comment Share on other sites More sharing options...
Wolverik Posted May 23, 2013 Share Posted May 23, 2013 Played 5 scout missions and seems to be ok, no CTD. Map where I had problems before was the one with snow and lots of water. Quote Link to comment Share on other sites More sharing options...
Stinkspray Posted May 24, 2013 Share Posted May 24, 2013 (edited) CTD after loosing ground combat confirmed! (wast't intentional wipe btw, 2 lizard riflemen just happened to wtfpwn my entire squad rofl) PS: I suggest renaming the Lizardman from whatever its called to Lizardman for the sake of clarity. Edited May 24, 2013 by Stinkspray Quote Link to comment Share on other sites More sharing options...
Waladil Posted May 24, 2013 Share Posted May 24, 2013 It's Sebillian. Say it with me. Se-Bill-Ian. One more time: Sebillian. Why? Because we don't call them "Graymen," "Birdmen," "Robomen," or "HOLYSHITTELEPORTINGTHINGman." (Although I have a marked tendency to call them "Sebilisians" being as EverQuest brought us a city called Sebilis with lizard people living in it who were called Sebilisians.) Quote Link to comment Share on other sites More sharing options...
RavenX Posted May 24, 2013 Share Posted May 24, 2013 Was the HP upped for the Sebs or was the damage reduced on some weapons? They used to die from a single rocket a lot of the times, now they don't. Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 24, 2013 Share Posted May 24, 2013 The ones with plasma rifles? They've been able to survive a direct hit for a couple builds. Stun damage of frag rockets might have been reduced though, which would reduce the 'lethality' of them. Quote Link to comment Share on other sites More sharing options...
Moonie Posted May 24, 2013 Share Posted May 24, 2013 What is wrong with this forum? It's as slow as a dog. Quote Link to comment Share on other sites More sharing options...
Cwell Posted May 24, 2013 Share Posted May 24, 2013 performance / database issues for sure, i'm pretty sure i replied (between 11am and 1pm i'd estimate) to Ravenx and Sathra about Sebillians versus Rockets. It seems it got lost in the ether db roll-back ? Quote Link to comment Share on other sites More sharing options...
RavenX Posted May 24, 2013 Share Posted May 24, 2013 The ones with plasma rifles? They've been able to survive a direct hit for a couple builds. Stun damage of frag rockets might have been reduced though, which would reduce the 'lethality' of them. Even the ones with pistols. Normal first mission sebs. No armor or anything. Usually a direct hit from a frag rocket would take one down (as in kill it, not stun). Now they take that plus some. I could see them surviving if they had some armor or they were the ones you hit later with blue shirts and plasma rifles, but these are the seb civis I think. Quote Link to comment Share on other sites More sharing options...
RavenX Posted May 24, 2013 Share Posted May 24, 2013 I have also had a few CTD's, once trying to just delete an auto save. Another when my dropship was on the way back from a mission. Even though 15.5 had some issues, I didn't get any CTDS. They seem minor though. Not happening much. Quote Link to comment Share on other sites More sharing options...
Cwell Posted May 24, 2013 Share Posted May 24, 2013 You cannot one shot kill a Sebillian with a basic rocket in the face atm : Rocket does 60 damage with no armor penetration, Sebillians have 60 HPs, 15 in all armors, which leads to a maximum (random -10/+10%) of 66 damage reduced by 15 from the armor to 51 max damage. You would need an AP Rocket (120 Damage, 60 Armor pen) but it is not an AE effect (single tile target) i did made an earlier post about that but it got eaten by evil forum Quote Link to comment Share on other sites More sharing options...
Chris Posted May 24, 2013 Author Share Posted May 24, 2013 We're working on it. Having some pretty major problems and I don't know what's causing them yet. Quote Link to comment Share on other sites More sharing options...
RavenX Posted May 24, 2013 Share Posted May 24, 2013 About the CTD's I had. I now think that might not have been the game (at least for mine). After restarting my system and clearing the cache from the programs I had open before, Xenonauts hasn't crashed on me once now and I've been playing all morning. I also tried recreating my save/load crashing and couldn't. @Sathra Yeah, I just realized I didn't mean the lizards/sebs. I meant the Caesans. The normal humanoid enemies, not the lizards. I could one shot them with a normal rocket before and I can't now. The Seb balance seems good. My bad. You cannot one shot kill a Sebillian with a basic rocket in the face atm : Rocket does 60 damage with no armor penetration, Sebillians have 60 HPs, 15 in all armors, which leads to a maximum (random -10/+10%) of 66 damage reduced by 15 from the armor to 51 max damage.You would need an AP Rocket (120 Damage, 60 Armor pen) but it is not an AE effect (single tile target) i did made an earlier post about that but it got eaten by evil forum Yeap, see above..oops. I meant the Caesans. A rocket to the face could kill one of them before and can't now. Quote Link to comment Share on other sites More sharing options...
Cwell Posted May 24, 2013 Share Posted May 24, 2013 They should, but not always (data from aiprops.xml file). basic Caesans have 45 HPs and 10 Armor, so a minimum random roll on rocket damage could result in a 54 damage reduced to 44 after Armor, 1 HP left, "w da f" some say The next rank (Guards) have 50 HPs & 20 Armor and cannot be killed with a basic frag rocket in da face ! Quote Link to comment Share on other sites More sharing options...
Solver Posted May 24, 2013 Share Posted May 24, 2013 Stability wise this is almost perfect, though I've verified that losing a battlescape mission results in a CTD reliably. Other than that, no crashes so far when loading, mid-mission or anything else. Quote Link to comment Share on other sites More sharing options...
Waladil Posted May 24, 2013 Share Posted May 24, 2013 You know, I lost a mission and DIDN'T get a CTD. Things about this mission that may help in tracking the bug: It was a terror mission, not UFO assault. I quit out and reloaded a couple times from an Ironman save. Has anyone else had/not had mission-lost crashes with one or both of those conditions? Quote Link to comment Share on other sites More sharing options...
Solver Posted May 24, 2013 Share Posted May 24, 2013 UFO crash for me, I re-loaded several times from an autosave and mid-mission saves, losing the mission in any way crashes. Quote Link to comment Share on other sites More sharing options...
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