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Stinkspray

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Everything posted by Stinkspray

  1. Hi, tnx for the /scripts tip, the issue turned out to be me editing the gameconfig.xml in choicespart1 to modify how soldiers gain stats increase (really hate the "everyone levels at the same pace" and "you have to carry bricks in your backpack or you dont get strength" features of the original game) That didnt work at first AND made base start layout not work as well, but then i added the MODMERGE="update" thingy and it looks everything works fine now. Im just wondering if it may conflict with something else (i installed all your suggested mods in the suggested order) Here is how my gameconfig.xml (in ChoicesPart1) looks right now: Do you think im good to go now? Oh, and thank you so much for the amazing mods, i havent played since vanila release and these mods look fantastic!
  2. Hmm looks like the mod doesnt work properly on XCE 0.34. Noticed the starting facility placement is default (not like it should be according to mod's gameconfig.xml)
  3. Anyone getting CTDs when moving stuff in soldiers inventory at the base? Happened to me ~10 times now. Suggestion: Shouldn't Ironman autosave save the game after an air combat is over? Just did 6 air combats in a row and then got a CTD while equpping the ground party at the base ---> time to replay all 6 air fights -.-
  4. Ohhh dammit now i understand the reason for all the corrupted saves i was getting. Ok, no more troop transfers for me, hope i'll be able to play the game now )) Directly recruiting soldiers to second base does not result in a CTD on load, right?
  5. ofc i also shoot down/ground attack everything that moves - for the exp, for the money and just for the sake of beeing pr0 roflmao... for me the biggest problem with 19.6 for now is aliens not reaction-firing through ufo doors, makes ufo assaults feel too easy
  6. How can i disable hidden movement image? Its obviously bugged atm, covering the screen all the time even when i'm reaction firing
  7. So thats still around in 19.6? Stopped playing a few builds ago cuz of this problem, just couldnt progress past mid october due to corrupt saves
  8. Oh cr@p, my ironman save got corrupted somehow and crashes on load. Just before the end of month 2, and everything was going so smooth :'( Had a couple of crashes/hangs when trying to initiate ground combat @ corvette crash sites before that btw
  9. StellarRat imba=imbalanced well grenades can miss now, and actually miss all the time if you try long-range throws, so no more mortar bombardment from across half the map. Think the other weapons also have their effective ranges tweaked, although i think the tooltips are not changed. LMGs definately have ther optimum range lowered, which alone makes all other weapons look better. LMGs shots now cost 40 TU (was 45) but use 5 ammo per shot (down from 6) Gotta test other weapons now (till now i only used LMG troops and grenadiers, as everything else was pretty much useless lol)
  10. Played 5-6 missions, LoS is definately fixed (GREAT!), love the changes - weapons feel a bit more balanced now, greandes are no longer imba. Love the new mission score calculation too, now there actually is some incentive (scorewise) not to blow up all those civilians for fun. No bugs noticed xcept it cost 40 TU to quick reload a rockcet launcher and just 25 if you do it from the inventory
  11. Well, im afraid that if we go that direction we may soon find ourselves commenting on another topic titled "Immortal Soldiers" or something + i really like the air combat. Actually, i'd like it even better if it had some random factor to it so it was possible to lose even if you do everything perfect - like evade well, kite well, tail well, time missile salvos well and STILL lose. But i know its just me
  12. i'm strongly AGAINST Indestructible Interceptors. You know, there are people out there that enjoy playing games in which you can actually lose. People that find it thrilling to know that things can suddenly go terribly wrong. People that always play Ironman/Hardcore and scoff at save-scumming. Please don't ruin te game for these people. If you really have to implement that, do it only for lower difficulty levels or at least leave 1 difficulty level that's clear of that s*** I personaly vote for just rebalancing the costs/build times so one can afford to lose not only f-17s but higher tier aircrafts as well. Other than that, its not too hard to think a move or two ahead and just keep some cash handy to rebuild your aviary if sh#t happens PS: Or perhaps you can introduce repair costs, so if a plane is downed it can be repaired for say half its original price. But NOT for free.
  13. Nah, don't touch the girlies pls. I only use 1 male character which i name after myself, and fill up the squad with Blond Chicks. -.-
  14. Well i don't like the idea of stationing 3 machine gunners infront of a door just waitnig for something to show up only to be insta-gibbed by a barrage of bullets. That woud be too easy in my book. The other reason is that RPGs & Machine Guns are capable of pretty nasty collateral "friendly" fire... and it woud be annoying to have to move around your RPG men just so they dont have TU left to blow your entire squad up with a "reaction" rocket. Unless we have a "disable reaction fire" button. Ofc, if the percentage penalty is severe its basically the same as to not being able to reaction fire at all, except for some lucky (or unlucky?) cases.
  15. I personaly believe heavy weapons should not be able to reaction fire at all. All other weapons ofc should be able to burst reaction fire, and even prioritise burst (provided to-hit chances are decent)
  16. For me the real problem with grenades is that they can be tossed at sniper rifle range. (as of 18.51+fix) I sincerely believe it should not be possible to throw a grenade past a pistols optimum range; otherwise they just get immensely overpowered.
  17. CTD after loosing ground combat confirmed! (wast't intentional wipe btw, 2 lizard riflemen just happened to wtfpwn my entire squad rofl) PS: I suggest renaming the Lizardman from whatever its called to Lizardman for the sake of clarity.
  18. yep the sound issue existed pre-hotfix. They definately stopped shooting the walls, great. No side effects noticed for now, fingers crossed
  19. Great! The constant wall pounding on enemy move was a bit irritating Lets see if this works Edit: Hmm, the game doesnt seem to recognise my old 18.51 save (ironman)
  20. Its not resurrecting, its the wonders of the seventies medicine Had this happen to me on a couple of occasions... left me praying for a miracle everytime one of my men went KIA lol. Seems to only happen rarely tho
  21. Hope they dont see you all the time and catch you in a crossfire from all corners of the map Downloaded the new build from Desura in 10 mins ... cant believe my eyes. Time for some playtesting Sо shields only crash if you try to pick em from the ground? That would be pretty bearable
  22. Stumbled upon a... erm... *unofficial* copy of this game (blushes) a few days ago and after 10+ hours of CTDs and missing textures (lol), here i am with a preorder (how do i get that cool badge on my profile btw? ) Just want to say a big THANK YOU guys for this game, keep up the good work, cant wait for my 18.5 download to finish, looks like it fixes alot of bugs from 18.4 EDIT: To the poster above me - i "cured" the white tiles problem by just alt-tabbing out and back in the game, which seemed to reload the textures EDIT: Oh, just saw that crashed the game for you lol, ah well
  23. Had two separate instances of laser weapon duplication on equip/unequip. Both happened while inspecting a soldier at the base after a mission - noticed that the weapon (it was a scatter laser 1st time, prec. laser the second) was not at full ammo (like 5/15 partially used clip). Tried unequiping/equiping back the weapon (expecting it would replenish the missing ammo) which resulted in partially loaded weapon on the soldier again AND a duplicate weapon in the store. Repeated untill i had 6 scatter laser duplicates, than restarted the game, which seemed to fix the issue (the equiped weapon was now fully loaded), but the extra weapons were still there. Dont have relevant save unfortunately as i kept playing (and was on ironman). Just bumping this as it's still present in 18.51+fix. Looks like the problem is that laser wepons tend to often not replenish ammo after missions, which leads to duplication if you try to unequip/reequip weapon at base. Also noticed my Precision Laser often starts mission with 5/6 ammo for no apparent reason
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