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Wolverik

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    Mars Colony I
  1. Memorial is added by XNT Mod V5.31 (Final) Firebat in the Manage soldiers screen in a new tab and is called "Hall of Fallen heroes", and is removed by Xenophobia
  2. Thx for the info, these BOSS beast should not apear in the early missions when fighting with a rookie team and beginner weapons. I still think that the amount of initial weapens,grenades and medkits is not enough (buy limitted amount from store). It's good that they are not limetless but now i have to run to dead aliens to take their weapons because I don't have enough ammo. Hey Slayerjerman, why did you remove the "Memorial for Tab" in the Hire Soldiers screen, I believe this is still present in XNT mod. Layout of new screen is much better but I really miss the memorial.. Thx.
  3. I am using Mod 1.3.7 with Xenonauts.exe from installation. (did not update to ;8 yet) Crash mostly happens after end turn when C4 explodes. ( Using basic ballistic rifle and grenades). Omega seems to be way too strong, especially at the beginning of the game when you don't have enough weapons or ammo.(and i play this in easy mode to test it) It would also be better if we could buy a minimum amount of basic weapons and grenades from store instead of making everything from start. Thx for the good work!
  4. Impossible to kill "Omega" , 5 C4,different grenades , multiple gunshots and still is not even wounded. Also crashes my game frequently when trying to kill it. On game reload sometimes becomes invisble when standing next to it. Impossible to finish game due to crashes and immortal Omega. Has someone the same problem?
  5. Take save game before research of "Alien Plasma cell" , afterwards you have no more crash wit energy tab. (1.3.7. OK) Thanks!
  6. I have applied patch 1.3.6 but game still crashes when I hit the "Energy" button. ( Or do I have to restart a new game ?) Any chance to get back the "memorial screen for dead soldiers"? Nice Mod!!!
  7. yeah , looks good. I prefer more ranks though. One of the main reasons I played x-com was the promotion system and the feeling to be there together whith your troops and follow there history. If current promotion system does not change I will most probably not continue to play this game. I just don't want to fight a battle with a whole bunch of commanders ( that is totally unrealistic). So, all for the ideas above (with addition of 2 more ranks if possible) and some small info screen on died soldiers.
  8. Thx for this great work Pinetree!!!!!!! Fantastic
  9. Noooo, they should come in as privates. I don't care about the stats , they could be better trained or have better stats no problem. I already try to delete the first 10 because they start higher.
  10. Yep, also the first 10 should start as private. Personally I would like to see more ranks ( at least two more) and a different calculation system. (Limit number of officers and promotion based on all soldiers not just the ones doing the mission). I guess that ranking is not very important for most people because the game still needs a lot of development and tweaking. But for the endgame it think it’s very important because that’s what keeps you playing as well as little things like a memorial screen and so..
  11. I play the experimental build with Sathra's mod 5x and xtended soldiers mod from Pinetree. Fixed hiddenmovement screen by remaming map to old. This version is for me very playable, especialy night missions are not a problem as before. Good work!! and hope the mods will be integrated into the game.
  12. It's not the jpg "hiddenmove" that causes the problem.( does not change anything if you rename or remove) If you rename map hiddenmovement to hiddenmovementold it's ok , you see title Alien turn + all movement. ( even better than with hidden movement screen)
  13. First impressions: Night mission is much better 'explored areas are still slightly visible" , also liked female portrait with purple paint in her hair. Still hate promotion system which is way too fast and makes every soldier a commander aftere some turns. Bugs: Alien shooting from behind door in UFO, when entered UFO could not shoot when next to alien. Had CTD at end of mission, so have to start mission over again because it was not saved . When launching autosave always CTD.
  14. Missing the mod from War Games " WG Mod (for v18.5) " The art work of the medals is just very beautifull.
  15. Night missions are still very troublesome. Aliens see you very well in the dark and from far away? Throwing several flares at the estimated spot of the alien still keeps him invisible.It is only when you advance that he becomes visible at the already by flares completely illuminated spot.
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