RichardEpsilonHughes Posted August 25, 2014 Share Posted August 25, 2014 I'd like to triple the resale value of laser weapons, infantry armor, etc. Can I do that with xml tinkering? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 25, 2014 Share Posted August 25, 2014 Look in items.xml. I'm sure you'll find your way from there. Quote Link to comment Share on other sites More sharing options...
RichardEpsilonHughes Posted August 25, 2014 Share Posted August 25, 2014 Thank you! I'll do that next chance I get. Quote Link to comment Share on other sites More sharing options...
endersblade Posted August 28, 2014 Share Posted August 28, 2014 Figured I'd ask in here. In weapons_gc, on the ammo line on each weapon, what does mitigation mean? Are bigger or smaller numbers better? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 28, 2014 Share Posted August 28, 2014 Armour penetration. The larger the number, the more armour a single shot penetrates before causing damage. Quote Link to comment Share on other sites More sharing options...
endersblade Posted August 28, 2014 Share Posted August 28, 2014 Ah, thanks! Quote Link to comment Share on other sites More sharing options...
endersblade Posted September 2, 2014 Share Posted September 2, 2014 (edited) globalMaxProgress="98" Under SoldierDevelopement in Gameconifg.xml, each line has this (HPProgess is 97) at the end of the line. What's this mean, exactly? I know stats cap at 100, I've done it several times on things like Accuracy and TUs. Also, this: <alienTickerSpeedEasy value="0.8" /> and the subsequent difficulties. If I changed this to, say, 0.1, this would make my game last significantly longer between 'eras', right? As well as I'm assuming anything else based on the ticker. Edited September 2, 2014 by endersblade Quote Link to comment Share on other sites More sharing options...
kabill Posted September 2, 2014 Share Posted September 2, 2014 globalMaxProgress="98" Under SoldierDevelopement in Gameconifg.xml, each line has this (HPProgess is 97) at the end of the line. What's this mean, exactly? I know stats cap at 100, I've done it several times on things like Accuracy and TUs.[p/QUOTE] There's an odd issue where the stat cap seems to be slightly higher than the value you set it to in gameconfig. As a rule of thumb, set the value 3 points lower than the value you actually want, as is currently the case. Also, this:<alienTickerSpeedEasy value="0.8" /> and the subsequent difficulties. If I changed this to, say, 0.1, this would make my game last significantly longer between 'eras', right? As well as I'm assuming anything else based on the ticker. Yes it would, but that would only apply to Easy difficulty. Also, it would totally screw with the game balance, since you'd be getting nothing but light scouts for 5 months. Quote Link to comment Share on other sites More sharing options...
endersblade Posted September 3, 2014 Share Posted September 3, 2014 Yes it would, but that would only apply to Easy difficulty. Also, it would totally screw with the game balance, since you'd be getting nothing but light scouts for 5 months. I mentioned "and subsequent difficulties". And I don't mind that, gives me time to level up my squads more :-) I WANT LONGER GAMES! :-P I wouldn't set it to 0.1, probably 0.4 at the most. And thanks for the info, I thought I was going to have to individually modify quite a bit more than just that one line. Quote Link to comment Share on other sites More sharing options...
kabill Posted September 3, 2014 Share Posted September 3, 2014 I mentioned "and subsequent difficulties". And I don't mind that, gives me time to level up my squads more :-) I WANT LONGER GAMES! :-PI wouldn't set it to 0.1, probably 0.4 at the most. And thanks for the info, I thought I was going to have to individually modify quite a bit more than just that one line. Sorry, missed the subsequent difficulties bit. As regards game balance: it's not just your squad levelling. You'll have tech ahead of the curve and significantly larger amounts of money. Personally (as I wrote in the other thread) I'd increase costs, research and manufacturing times as well in line with it so as to keep the game balanced. Quote Link to comment Share on other sites More sharing options...
moodymk Posted September 3, 2014 Share Posted September 3, 2014 I'm sure I'm missing something obvious, but I have been changing values in the config files but seeing no change in game. I'm using the community edition in steam if that makes any difference. For example I changed the start year in "gameconfig.xml" but a new game always starts in 1979. Many thanks if you can tell me what I'm doing wrong. Quote Link to comment Share on other sites More sharing options...
Solver Posted September 3, 2014 Share Posted September 3, 2014 X:CE loads files from assets/mods/xce, you are probably changing in assets/mods. I recommend changing in assets/mods/xcesettings actually, adding things that you want there. Quote Link to comment Share on other sites More sharing options...
llunak Posted September 4, 2014 Share Posted September 4, 2014 Rather than changing xcesettings, it's even better to have an "empty" mod for one's manual changes: http://www.goldhawkinteractive.com/forums/showthread.php/11638-Modular-mods-system-tutorial-and-examples?p=130801&viewfull=1#post130801 Quote Link to comment Share on other sites More sharing options...
moodymk Posted September 4, 2014 Share Posted September 4, 2014 Ok, that makes sense, I thought it would be something obvious I was missing. I'm at work at the moment but when I get home I'll try changing in assets/mods/xcesettings to see if I can get it to work and then having a go at creating an "empty" mod as suggested. Thanks for your help. Quote Link to comment Share on other sites More sharing options...
endersblade Posted September 8, 2014 Share Posted September 8, 2014 Yeah, I'm still relatively unsure about making a personal mod so I don't have to keep updating the real files every time something patches or changes. I've read over the sticky about a dozen times, as well as opened up a few of the mods I have (Dynamic UFOs being one of them) and looking at the file structures. Seems simple enough, but I just KNOW I'm gonna mess something up lol. The thing I don't get it how I get it to load my files instead of vanilla/XCE/etc? I mean, I know it'll load XCE over vanilla, but what will make it run mine over XCE? Is it just automatic or is there something in that sticky that I missed? Quote Link to comment Share on other sites More sharing options...
Xeryx Posted September 10, 2014 Share Posted September 10, 2014 (edited) Sorry moved my post to XCE. Edited September 10, 2014 by Xeryx Quote Link to comment Share on other sites More sharing options...
Shiakou Posted September 13, 2014 Share Posted September 13, 2014 I want to take some of the soldiers from my current game, and put them in a new game. Can I do that? I know that there are some files that determine what soldiers you get by default in a new game, so can I mod those so that they'll resemble the ones in my current game? Quote Link to comment Share on other sites More sharing options...
silencer Posted September 13, 2014 Share Posted September 13, 2014 Where can I change the amount and frequency of new soldiers to hire? Quote Link to comment Share on other sites More sharing options...
Tharock Posted October 13, 2014 Share Posted October 13, 2014 After a long first game grinding my soldier, i'd like to play in veteran but grinding reflexes/strength annoy me. So i wanted to edit requirement for strength/reflexes progression but i can't edit the value. Can someone explain me how to do it? Quote Link to comment Share on other sites More sharing options...
kabill Posted October 13, 2014 Share Posted October 13, 2014 After a long first game grinding my soldier, i'd like to play in veteran but grinding reflexes/strength annoy me. So i wanted to edit requirement for strength/reflexes progression but i can't edit the value. Can someone explain me how to do it? What do you mean by "requirements"? You can change the rate a which these stats increase in gameconfig.xml (not far from the top) but you can't change what actually triggers the stat increases if that's what you mean. Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted December 10, 2014 Share Posted December 10, 2014 When we complete a mission, the relationship with a continent increases. Where is the file(s) that control how much it increases? Thanks in advance Quote Link to comment Share on other sites More sharing options...
kabill Posted December 10, 2014 Share Posted December 10, 2014 There's no relations bonuses for completing missions (other than terror missions; this can be modded in gameconfig.xml) and there's no way to add that back in. Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted December 10, 2014 Share Posted December 10, 2014 Yes, I went to the game and saw that myself. But you receive bonuses when you shot down a UFO, right? Where are those bonuses located in the files? Quote Link to comment Share on other sites More sharing options...
kabill Posted December 11, 2014 Share Posted December 11, 2014 Sorry, I assumed "complete a mission" meant ground combat mission. The values for shooting down UFOs are in aircrafts.xml, in one of the end columns (if you use Excel). Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted December 11, 2014 Share Posted December 11, 2014 I did meant GC mission, I never realised that the relations bonus was given after destroing the UFO rather than after the mission afterwards. Because of that I never thought that it would be on aircrafts.xml Many thanks Quote Link to comment Share on other sites More sharing options...
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