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RichardEpsilonHughes

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  1. I played through on Normal with extensive air war savescumming and moderate ground war savescumming. Point by point: 1) I agree that reaction fire on door opening makes a ton of sense and I endorse its addition. I'm unsure about your difficulty scaling. Is there an existing reaction fire scaling factor on various difficulties for other tasks? If not, this could be a strange asymmetry. 2) No strong opinion. 3) Makes sense. Unsure on specific numbers. 4) Disabling autoclosing on the big door would be fantastic.
  2. "I don't get a gun?" "No, instead take twelve fusion grenades"
  3. I guess my guys just got really lucky when they tazered that reaper.
  4. This looks solid, but put headers on that table so people know that the numbers represent priority.
  5. You do?! God dammit! I wish I'd known that. No wonder they haven't been getting any beefier!
  6. How difficult would it be to edit the TU cost of: - Moving equipment in and out of hand/ground/floor/belt? - Turning in place? - Crouching? - Standing up (as opposed to crouching)?
  7. I noticed this when I was flying around - moving diagonally in the Buzzard armor through the air costs the same as moving axially - i.e., I can move north+east one tile at the same cost of moving north one tile. DnD 4th edition this isn't!
  8. So we could just make B = 100 and C = 0, or B = 0 and C = 0, to create enforced recovery or death. Cool.
  9. "Survive Unless Exploded" would be also be nice, but, y'know, baby steps.
  10. Hooray! No more stun-prod rush! Does their attack still insta-kill straight through combat shields?
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