Ajaxial Posted June 23, 2015 Share Posted June 23, 2015 (edited) Funny enough I was sifting through the files and a small lightbulb went off just before I read your post and thought maybe as I've changed all the entrys to armour.jackal.alloy it's looking for armour.jackal.alloy images. I copied over a folder into a new soldier images folder in my mod directory and renamed it and bam it worked, so it works for male and female troops. Now to get them working and test for ground combat. Along with corpses and such. Time to get some troopers killed. I have a feeling by the time I actually get a point where I'm not asking a billion questions you guys are gonna be sick to the back teeth with me. Edited June 23, 2015 by Ajaxial Quote Link to comment Share on other sites More sharing options...
drages Posted June 23, 2015 Share Posted June 23, 2015 Funny enough I was sifting through the files and a small lightbulb went off just before I read your post and thought maybe as I've changed all the entrys to armour.jackal.alloy it's looking for armour.jackal.alloy images. I copied over a folder into a new soldier images folder in my mod directory and renamed it and bam it worked, so it works for male and female troops. Now to get them working and test for ground combat. Along with corpses and such. Time to get some troopers killed. I have a feeling by the time I actually get a point where I'm not asking a billion questions you guys are gonna be sick to the back teeth with me. Heh.. i did same to them .. Kabill's mods are well made and in order. He got weapon, armour and many more mods and they are so parted, you can check whatever you want and take as example of them. After simple facts, there is not much complex at editing items.. Quote Link to comment Share on other sites More sharing options...
Ajaxial Posted June 23, 2015 Share Posted June 23, 2015 It is incredibly handy having his mods to hand to sift through for working examples and inspiration of work. I'm still trying to get the hang of making corpses of troopers wearing alloy jackal armour appear in the inv of troops during ground combat and also making them appear to be holding weapons in ground combat. When they are stood still or crouched they appear to not hold any weapons, same as when they fire, however upon movement they seem to be holding weapons. I have so many ideas that I want to implement into the game. It's just my lack of skills and current understanding of the file system that are currently holding me back. It's funny, coding entirely new smart terrains and ai schemes for the stalker game series proved less challenging than this. I guess it's just the initial stage of getting my bearings as the saying goes. Hopefully I can get the hang of sprites also in the somewhat distant future so I can actually make custom sprites and such for armours etc so I can actually make full on mods. Again thank you all for the help so far guys. It's truly appreciated. Quote Link to comment Share on other sites More sharing options...
drages Posted June 23, 2015 Share Posted June 23, 2015 First of all download compatibility version from the steam betas. This version got every file not compressed, so open to use. At all armour folders at units got weapon folders and there is sprites/xml files and "soldier_spectre" file. For example you made jackal alloy armour, which use same sprites with jackal armour. You need to put only "soldier_spectre" to the weapon folder for your new armour.. so soldier_spectre will just link that sprites to that weapon. Just be sure that soldier_spectre got right folder path coded if you link it from a mod. If soldier_spectre is from default game, you dont need to about that.. Just copy it to your new armour/weapon.. Quote Link to comment Share on other sites More sharing options...
Ajaxial Posted June 23, 2015 Share Posted June 23, 2015 (edited) I bought my version through GOG. And downloaded the CE from the Release Announcements subforums here. I tried playing around with the units folder and it made no difference perhaps I did something wrong? I copied entire folder however and renamed, which did strike me as odd as it made it 160mb mod then. Which is...crazy. I'm not quite sure what you mean however but I'll have a good dig in the files. -Edit- Scratch that. I was just being really stupid with the aircraft question so I'll delete it as I figured that out now. Edited June 23, 2015 by Ajaxial Quote Link to comment Share on other sites More sharing options...
Ajaxial Posted June 23, 2015 Share Posted June 23, 2015 Well with the help of you fellows. I've got the basics of my mod set out. And I'm slowly getting the hang of the file system. Very basics anyway. I've got two custom aircraft laid out with their own Xenopedia entries, research trees and requirements and all tied in together nicely etc etc (Although they still need their own little image edits but I'll figure that out someday) and I got some armour that works aside from a few little hiccups as noted above in ground combat that I still need to figure out. (I'm afraid I didn't quite grasp what you meant meant Drages, sorry. ) Quote Link to comment Share on other sites More sharing options...
Necro_Man_Ser Posted August 18, 2015 Share Posted August 18, 2015 (edited) Hi, I've got a problem. I've tried getting rid of the most annoying psionic attacks but something seems to override what I change in psionicpowers.xml. I've checked all my mods (some maps packs, the community edition and instant grenades) and nothing seems to override the same values so I'm really at a loss why my changes are not working. I set power to 0, range to 1 and AP cost to 900 and still aliens spam me with the most powerful control spells. Any help please? I'm really frustrated. Using the steam version. Funny, tried deleting mind control and berzerk from airprops and that does not work neither. Seems like hiatus is the most available solution right now. Edited August 18, 2015 by Necro_Man_Ser Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 19, 2015 Share Posted August 19, 2015 Are you editing the right file? There's probably another psionicpowers.xml file in /mods/xce/ which will override the original one. Quote Link to comment Share on other sites More sharing options...
Necro_Man_Ser Posted August 19, 2015 Share Posted August 19, 2015 (edited) Are you editing the right file? There's probably another psionicpowers.xml file in /mods/xce/ which will override the original one. Update, I checked again and overlooked the psionicpowers.xml in the xce folder because I assumed balances will be made in the designated balance folder. So yeah, the xce folder was overriding my changes. Many thanks for the help! Edited August 19, 2015 by Necro_Man_Ser Quote Link to comment Share on other sites More sharing options...
Cool_Eye Posted March 21, 2016 Share Posted March 21, 2016 Hi! I have an issue when i edit the number of starting soldiers in gameconfig.xml: if I set it less then "6" the game crashes as soon as I place and name my first base. If I set it greater then "6" it works fine. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 24, 2016 Share Posted March 24, 2016 That might be hard-coded, if it's crashing. Quote Link to comment Share on other sites More sharing options...
ZThreat Posted June 9, 2016 Share Posted June 9, 2016 Hello. I tried to change the female spawn ratio in the gameconfig.xml but dosnt seem to have any effect. I'm using community edition, so i tried in the gameconfig.xml from the xce folder too. Nothing, no effect. How can change it in this case? Thanks in advance Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 10, 2016 Share Posted June 10, 2016 If it isn't working, then try editing ALL gameconfig files in the /mods/ directories. Quote Link to comment Share on other sites More sharing options...
endersblade Posted June 10, 2016 Share Posted June 10, 2016 Where did soldier max stats go? I found a post I made eons ago about it being in config.xml, but I can't find it there anymore. I seem to recall that HP is capped at 99, and I'd like to bump it up to 100 (for OCD reasons lol). But I can't figure out where to do that. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 10, 2016 Share Posted June 10, 2016 soldier max stats are in gameconfig I think Quote Link to comment Share on other sites More sharing options...
Cool_Eye Posted June 10, 2016 Share Posted June 10, 2016 Hello. I tried to change the female spawn ratio in the gameconfig.xml but dosnt seem to have any effect. I'm using community edition, so i tried in the gameconfig.xml from the xce folder too. Nothing, no effect. How can change it in this case?Thanks in advance Some mods may have their gameconfig.xml set with higher priority. Have a look through the mods for gameconfig.xml: xenonauts/assets/mods/[mod name]/gameconfig.xml. There were ones in 'xce settings' and 'XNT' folders in my case. Quote Link to comment Share on other sites More sharing options...
endersblade Posted June 11, 2016 Share Posted June 11, 2016 soldier max stats are in gameconfig I think I found it...it was in gameconfig. I was looking for it in a different format for some reason. It's tacked onto the development lines as 'globalMaxProgress'. Out of curiosity, soldiers continue to level stats even after they hit max rank, correct? So if I was to do something silly like set the MaxProgess to 5000 for everything, my soldiers would just continue to level their stats essentially forever, right? I'm not going to do that, there would seriously be no fun in running around with immortal super-soldiers lol. Just curious. Quote Link to comment Share on other sites More sharing options...
Charon Posted June 11, 2016 Share Posted June 11, 2016 Yes. If not set the max rank to eternity. Quote Link to comment Share on other sites More sharing options...
DarkerCloud Posted July 10, 2016 Share Posted July 10, 2016 Where would I go to edit grenade stack size? Quote Link to comment Share on other sites More sharing options...
Charon Posted July 10, 2016 Share Posted July 10, 2016 grenade stack size ? Quote Link to comment Share on other sites More sharing options...
DarkerCloud Posted July 11, 2016 Share Posted July 11, 2016 12 hours ago, Charon said: grenade stack size ? Like edit how many frag grenades you can stack in combat. Quote Link to comment Share on other sites More sharing options...
drages Posted July 11, 2016 Share Posted July 11, 2016 6 hours ago, DarkerCloud said: Like edit how many frag grenades you can stack in combat. As much as your inventory can take? Quote Link to comment Share on other sites More sharing options...
DarkerCloud Posted July 11, 2016 Share Posted July 11, 2016 47 minutes ago, drages said: As much as your inventory can take? Frag grenade you can carry 2, I want to increase it. Quote Link to comment Share on other sites More sharing options...
drages Posted July 11, 2016 Share Posted July 11, 2016 You can put more frag grenades from the equipment menu you know.. Quote Link to comment Share on other sites More sharing options...
DarkerCloud Posted July 11, 2016 Share Posted July 11, 2016 10 minutes ago, drages said: You can put more frag grenades from the equipment menu you know.. There is a limit isn't there? Â Quote Link to comment Share on other sites More sharing options...
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