Gauddlike Posted April 27, 2013 Share Posted April 27, 2013 This is why the AAA studios force the player to stick to a path when they can, it makes balance so much easier if you know exactly what gear will be available, what the player will be doing and how much cash they will have needed at any point in the game Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 27, 2013 Share Posted April 27, 2013 I'd not argue against starting to build something on a second base at the end of the second month, if things go reasonably well at a normal difficulty level. Quote Link to comment Share on other sites More sharing options...
Elrim Posted April 30, 2013 Share Posted April 30, 2013 Just something weird. I can research Alien Plasma Technology (when i get 2 alien weapons) and then I can research Laser Weaponry (for xenonauts) even without researching alenium. And also, lorewise, you need alien materials to make lasers, especially the heat conducting ceramics. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 30, 2013 Share Posted April 30, 2013 *facepalm* I forgot about that when I suggested the change. The Xenopedia stuff will have to be re-written, though Laser weapons should require at least Alloy tech as well as alien plasma tech. Maybe something about re-purposing the stuff from the alien weapons? Quote Link to comment Share on other sites More sharing options...
Chris Posted April 30, 2013 Author Share Posted April 30, 2013 I think we will want to slow down research and the invasion in general. It does feel a bit too rapid at the moment. I've just not got round to it yet. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 30, 2013 Share Posted April 30, 2013 And massively slow down the ranking, since you can get super-troopers in 10-15 missions. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 30, 2013 Share Posted April 30, 2013 And loose them just as quickly. (PCannon is the new Khaaaaaaaaan!!!!) Quote Link to comment Share on other sites More sharing options...
GreySciTe Posted April 30, 2013 Share Posted April 30, 2013 I prefer the marauder look over the saracen. I think the saracen look is a bit boring and seems not very agile to me. More like a bomber. If it is not decided yet you can also start a thread with the poll function. Think that would be the best in such a case. Quote Link to comment Share on other sites More sharing options...
zolobolo Posted April 30, 2013 Share Posted April 30, 2013 Agree with changes: Autopsy should be automated since it does not take much time and should not have any benefits, only story driving element Rockets: Didn't like the idea of unlimited ammo at first, but it makes sense in the current state of things Dreadnought: The more ships the better, but there shouldn't be too many HUGE ships flying around and making the game boring if encountered: see Terror from the Deep ship attack. It would be nice though to have a kind of ship that only strikes once, in case of normal player progress but comes 3-4 times if the player is very good in the game. Like an elite Battleship to cut down the player similarly to base attack Interceptor: Current Marauder Image looks more polished and interesting. Saracen strikes me as unremarkable and way too much weight on the back of the ship, while the Marauder seems like a tough bomber type construct. Quote Link to comment Share on other sites More sharing options...
MacGyverDTH Posted May 9, 2013 Share Posted May 9, 2013 I hope all the missing text in the research tree will be added soon. There are still many with "####" in it. I played all the new releases for about 1-2 hours. But i dont want to play longer when there is still some text i can not read (because ####). Thats why i wait till there is a version (beta ?) where all the text is implemented and then i will play longer. But for me it is very important to read all text to get the full story of the game while playing. (I know this is a alpha/beta...) Quote Link to comment Share on other sites More sharing options...
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