TacticalDragon Posted July 17, 2014 Author Share Posted July 17, 2014 Sry didn't mean to brag:oI've tried the hardest to,and that's hard Ment only that I think the game is perfectly balanced now This message is to TD Thanks! es is hard but gives time to the player to look for solutions under situation of pressure. Thats what I want to promote, tactic. Any suggestion is welcome. Cool, just about to get started on new hotfix and I love to see new weapon designs. I simply remake all the rules of Machineguns and Rifles. Im glad you like it! Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted July 17, 2014 Share Posted July 17, 2014 Sentelin, could you tell me, XNT for now work fine with what last version? 1.08 or 1.08HF and ets? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 17, 2014 Author Share Posted July 17, 2014 Ok we are at home, it wasynt 15 minutes ago in core. Just checked its not there only armor backpice is inside. Thanks you puting this back and sorry for the mess. It wasynt my intention. Let me check Thanks! Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 17, 2014 Author Share Posted July 17, 2014 Sentelin, could you tell me, XNT for now work fine with what last version? 1.08 or 1.08HF and ets? Yes! it work fine on both builds. 1.08 adn 1.08HF Quote Link to comment Share on other sites More sharing options...
ventuswings Posted July 17, 2014 Share Posted July 17, 2014 Has all the problems associated with the Community Edition fixed yet? Hadn't followed a thread for awhile. Quote Link to comment Share on other sites More sharing options...
andqui Posted July 17, 2014 Share Posted July 17, 2014 Here is a save with the countdown timer explosive CTD. The assault trooper at the side of the vessel is holding a breaching charge. Arm the explosive, drop it on the ground, position troops around it, and at the end of the alien turn when the charge is supposed to explode, the game crashes. This is with a clean install of 1.08HF and XNT 5.3 plus the new hotfix. THere's a similar post over in the community edition thread, but it hasn't gotten any responses. With this CTD, my only option for taking UFO's is to storm the front door which leads to lots of casualties. batt 1.sav batt 1.sav Quote Link to comment Share on other sites More sharing options...
Game_tester Posted July 17, 2014 Share Posted July 17, 2014 Yes! it work fine on both builds. 1.08 adn 1.08HF good news ! Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 17, 2014 Author Share Posted July 17, 2014 Here is a save with the countdown timer explosive CTD. The assault trooper at the side of the vessel is holding a breaching charge. Arm the explosive, drop it on the ground, position troops around it, and at the end of the alien turn when the charge is supposed to explode, the game crashes. This is with a clean install of 1.08HF and XNT 5.3 plus the new hotfix. THere's a similar post over in the community edition thread, but it hasn't gotten any responses. With this CTD, my only option for taking UFO's is to storm the front door which leads to lots of casualties. Checking give me a pair of minutes. This can be problem of tiles of Hull Breach. Quote Link to comment Share on other sites More sharing options...
Theon Greyjoy Posted July 17, 2014 Share Posted July 17, 2014 Attention! If anyone here cares about immersion and feels he is skilled enough to edit armor images* please send me a priv. We need you. *not simply recolor them - rather: change sleeves, add some pockets, draw some new pants - that kind of stuff) Quote Link to comment Share on other sites More sharing options...
dck Posted July 17, 2014 Share Posted July 17, 2014 Hm, guys I think there's something wrong with blocking shot chances on the latest hotfix because every time I try to shoot past an unit it displays chance of hitting them as 100%. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted July 17, 2014 Share Posted July 17, 2014 Hm, guys I think there's something wrong with blocking shot chances on the latest hotfix because every time I try to shoot past an unit it displays chance of hitting them as 100%. Does this happen on every map when you are playing GC or just some of them ? Quote Link to comment Share on other sites More sharing options...
dck Posted July 17, 2014 Share Posted July 17, 2014 I've only just started playing and have only played on map (a city map) but it only seemed to happen with friendly or neutral units. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted July 17, 2014 Share Posted July 17, 2014 (edited) Ok try few more missions and report back.Because this most likely has to do with vanilla. Edited July 17, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 17, 2014 Author Share Posted July 17, 2014 Hm, guys I think there's something wrong with blocking shot chances on the latest hotfix because every time I try to shoot past an unit it displays chance of hitting them as 100%. Hello Dck you cannot fire or pass throught a unit that is standing still. We set the block chance to 100%. This promote and improve the use of shields and protect wounded soldiers. I hope this help. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 17, 2014 Author Share Posted July 17, 2014 I've only just started playing and have only played on map (a city map) but it only seemed to happen with friendly or neutral units. Really? I check encounters structure and is ok. Can you check more encounters? Thank! Quote Link to comment Share on other sites More sharing options...
Alewalek Posted July 17, 2014 Share Posted July 17, 2014 (edited) TD just startet new game 1.08 HF newest XNT core pack downloaded 30 minutes ago, kabils FiTH and still Iam geting invisible alien egg. Go with flamethorower into the building. And another one in the corner of car park above sniper and before white track. Forgot to write that feinted bleading soldiers do not bleed- they do not lose HP. It was happening before fix as well- not sure is it supose to be like that so thats why I am reporting this. invisible aliens.sav invisible aliens.sav Edited July 17, 2014 by Alewalek Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted July 17, 2014 Share Posted July 17, 2014 TD, could you tell, how much workflow changes in the base mod and its ideas "progress" is done already and how (as your look in %) is still in work? I'am intrested in overal gap. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 17, 2014 Author Share Posted July 17, 2014 I check the save and it work perfect, the egg animations are working. Follow the instruction and reinstall the corepack. Kirill, did you like more frecuent updates or less? Quote Link to comment Share on other sites More sharing options...
Crave Posted July 17, 2014 Share Posted July 17, 2014 Does anyone know where the image paths for aircraft in production are defined? I noticed that the SU-27 doesnt have any "production in progress" images, that are normally displayed for vanilla aircraft currently being built in the workshop. I'd love to add some to my game, yet i can't find the defining config file anywhere. Aircraft.xml only seems to define which picture is displayed once the airplane is ready. Quote Link to comment Share on other sites More sharing options...
Theon Greyjoy Posted July 17, 2014 Share Posted July 17, 2014 I noticed that the SU-27 doesnt have any "production in progress" images there are production images since version 5.2... Quote Link to comment Share on other sites More sharing options...
Crave Posted July 17, 2014 Share Posted July 17, 2014 I noticed that the SU-27 doesnt have any "production in progress" imagesthere are production images since version 5.2... Only for the Apollo - Su doesnt Quote Link to comment Share on other sites More sharing options...
Theon Greyjoy Posted July 17, 2014 Share Posted July 17, 2014 (edited) I see... Not added into 5.3... TD ... update - the files were now added the last hotfix and core pack Edited July 17, 2014 by Theon Greyjoy Quote Link to comment Share on other sites More sharing options...
Crave Posted July 17, 2014 Share Posted July 17, 2014 (edited) yay! On that note i think the construction images for the apollo might also be outdated, since its using the same for every single stage Edited July 17, 2014 by Crave Quote Link to comment Share on other sites More sharing options...
Theon Greyjoy Posted July 17, 2014 Share Posted July 17, 2014 Nope, Apollo is fine as it is. It's explained in lore (and the short construction time) ^^ Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted July 17, 2014 Share Posted July 17, 2014 I check the save and it work perfect, the egg animations are working. Follow the instruction and reinstall the corepack.Kirill, did you like more frecuent updates or less? Well no matter how they are frequent or not. It is based at you abilities first, right? Big changes must have big testing time. As just for me less frequent but big is more likely to be seen as a difference. That would be acceptable. And what about in whole? As i see the workflow and taskflow... there must by some strategy and line of what done and must be done. I asked how much for your personal opinion work is in progress. Like 30% of mod idead done and released, 60% in progress line and 10% stay as just ideas. I just need to have little feeling about mod and its "total release". Yes it could be upgraded all the time, but if the workflow happen, there just number of tasks, countable just for now situation. I need just your feeling, not high-end counting. If it hard, don't bother. Quote Link to comment Share on other sites More sharing options...
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