Ragnarok 10 Posted June 29, 2014 I use this map since quite some time and its GREEEEEEAT. But i have a question. Is is possible that the map pool for Arctis has not (yet?) been expanded ? Because going by head, i have seen the same Arctic Map 3 or 4 times (the one with the lake right next to the Chopper), but i cant remember any other tile sets that appeared "common". Share this post Link to post Share on other sites
Skitso 37 Posted June 29, 2014 Arctic maps are generally really rare in my games, so I haven't felt any urgent need to add maps there... Share this post Link to post Share on other sites
LtcWalker 10 Posted June 29, 2014 Looking at this house here in one of the scout maps I noticed my soldiers couldn't enter due to trees growing in front of the door. http://puu.sh/9P82v/63537762ca.jpg Share this post Link to post Share on other sites
Skitso 37 Posted June 29, 2014 Thanks. Will be fixed in the next release. Share this post Link to post Share on other sites
Nibelung44 10 Posted June 29, 2014 Hi, I have modded all the maps (and yours too, who don't want to use them ) so there are more civilians and local forces on them. Do you mind if I propose a zip of that, acknowledging fully they are your? Share this post Link to post Share on other sites
SiniC 10 Posted June 29, 2014 Hey! Excellent map pack and it has greatly improved map variety! However I noticed in some urban maps that there will be patches of black impassable terrain which I assume were buildings. I dont think this was intentional. Here is what I'm talking about: Any idea whats happening or any chance for a fix? Share this post Link to post Share on other sites
Skitso 37 Posted June 29, 2014 Hmm, strange. Have you had similar issues with other maps too or was it just that particular map and building? I'll check the map, but I'm pretty sure you have messed something with the installation maybe...? Share this post Link to post Share on other sites
Skitso 37 Posted June 29, 2014 (edited) Hi,I have modded all the maps (and yours too, who don't want to use them ) so there are more civilians and local forces on them. Do you mind if I propose a zip of that, acknowledging fully they are your? Actually, I do kinda mind. I want to take care of my maps and handle their distribution solely through this thread, thank you. I hope you understand. I just don't want to have dozen different versions of my maps floating around the net. Edited June 29, 2014 by Skitso Share this post Link to post Share on other sites
SiniC 10 Posted June 29, 2014 Hmm, strange. Have you had similar issues with other maps too or was it just that particular map and building? I'll check the map, but I'm pretty sure you have messed something with the installation maybe...? I have noticed it twice, both times they were in city maps similar to the one I took a screen shot of. I'm going to try reinstalling the mod and Xenonauts to see if that helps. Share this post Link to post Share on other sites
cybrbeast 10 Posted June 29, 2014 Actually, I do kinda mind. I want to take care of my maps and handle their distribution solely through this thread, thank you.I hope you understand. I just don't want to have dozen different versions of my maps floating around the net. Maps with extra civilians and forces do sound interesting though, can these values be tweaked through a simple edit of a file? Then maybe a compromise would be possible where Nibelung44 can make a script that only works in combination with your original work. Share this post Link to post Share on other sites
Skitso 37 Posted June 30, 2014 I have noticed it twice, both times they were in city maps similar to the one I took a screen shot of.I'm going to try reinstalling the mod and Xenonauts to see if that helps. I checked the map and that particular building and they both seem to be fine. The building you are missing is /assets/maps/industrial/buildings/parkinhall_skitso/Parkinghall.xml Reinstall the pack and make sure all the sub folders go in to right places. Share this post Link to post Share on other sites
Ragnarok 10 Posted June 30, 2014 Im having an issue and i dont know if it Comes from your maps. Basicly i have the Problem that the same type of building does ignore the "layer" button. What that means in that, regardless of layer Setting (0/1/2), the building is always shown at the highest Level and with the Roof closed. The only way to "fix" it is by getting into the building, or by going "below" the outlapping parts of the Roof. I dont know if it's stock behavior, but i dont think it is, is it ? Share this post Link to post Share on other sites
Skitso 37 Posted June 30, 2014 Doesn't sound like a map issue... Do you have roof toggle button on? Share this post Link to post Share on other sites
Nibelung44 10 Posted June 30, 2014 No problem, Skitso, I understand. Share this post Link to post Share on other sites
Ragnarok 10 Posted June 30, 2014 Would you mind telling me which button this is, please Share this post Link to post Share on other sites
Skitso 37 Posted June 30, 2014 The roof looking button below health, TU and morale bars, right of the inventory button. Share this post Link to post Share on other sites
Kiel 10 Posted June 30, 2014 Awesome work, Skitso! You deserve to be mentioned in game's credits or dev team. One little question: why u no make maps any more? Looking forward to Map Pack 5000 Share this post Link to post Share on other sites
radek 10 Posted June 30, 2014 It was probably mentioned somewhere but what do you think about making one variation of any map. Changes doesn't necessary has to be big just swap some things, move them around. What do you think is that easy for you (or difficult/boring/pointless)? Cause at least theoretically it would give us twice as much maps and im really wondering about that. Share this post Link to post Share on other sites
Skitso 37 Posted June 30, 2014 (edited) One little question: why u no make maps any more? Looking forward to Map Pack 5000 Because it takes a hell of a lot of time (10h per map easily) and I also have a job and wife? And having a little break does good after months of every day mapping too. Edited June 30, 2014 by Skitso Share this post Link to post Share on other sites
Skitso 37 Posted June 30, 2014 (edited) It was probably mentioned somewhere but what do you think about making one variation of any map. Changes doesn't necessary has to be big just swap some things, move them around.What do you think is that easy for you (or difficult/boring/pointless)? Cause at least theoretically it would give us twice as much maps and im really wondering about that. Nah, it's lots of work anyway and if I have the time, I'd prefer spending it making unique, thought out, new maps rather than a cheap knock off of another one. All my maps have unique custom assets, which I think is why people think so highly of the pack. There's no filler and all maps are made from scratch. But all the assets are there, I've already done the hard part. Why won't you make the revisions of my maps. I'm sure community would appreciate them. Edited June 30, 2014 by Skitso Share this post Link to post Share on other sites
Chris 640 Posted June 30, 2014 Awesome work, Skitso! You deserve to be mentioned in game's credits or dev team. He is mentioned in the credits Share this post Link to post Share on other sites
Skitso 37 Posted June 30, 2014 ...but not as THE CURSOR MASTER as requested. Share this post Link to post Share on other sites
Kreny 10 Posted July 1, 2014 can be this map integrated into game menu as I tried to propose in http://www.goldhawkinteractive.com/forums/showthread.php/11026-Integrate-download-community-map-pack-into-the-game-menu ? Share this post Link to post Share on other sites
junker154 10 Posted July 1, 2014 I have to say that this map pack is absolutely amazing, this is exactly what this game needed and your maps are nicely crafted and feel very natural. There is a great deal of detail and design behind them. This should be added in the Xenonauts launcher as an optional download. Share this post Link to post Share on other sites