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LtcWalker

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  1. Before anybody reads this I would advise to keep in mind that: 1. This reply isn't critique, but about sharing my opinion in the hope that it helps to make the game more fun for endersblade 2. English isn't my mother language (but please correct me where possible) 3. I have been awake for way too long, so I'm having a hard time concentrating on the english language Well as many people already said: not everything you can do is always a good idea. I guess what most people are going on about here is that increasing your starting money can really throw almost everything out of balance, especially the money to alien resource ratio. As far as I know, nowhere in the game and/or around it it's stated that the scenario is 100% realistic.(Please correct me if I'm wrong) But even counting that in it is understandable that every nations would still invest most of their funds into their own military. The fact that a new plane has been developed doesnt mean its worth the resources. Same goes for weapons. The game isn't about simulating the best way to defend our home planet from aliens, it is about putting the player into a situation where he has to make the right choices with what he has got to defend the earth. I guess the best examples are in my opinion the laser weapons, wolf armor and the corsair. I find my self skipping atleast one of those tech's in every run i have.(I will go into detail about this further below) My advice would be not to see the xenonauts as the known last hope of humanity but as a small extra bet on survival taken by nations. I spent 424 hours on this game and haven't seen the end of it yet. Heck I don't even know what the end is going to be. My first game (on normal) was a loss as i spent my resources on everything i could. After that i figured out what was needed and what was luxury, so i started a new run on veteran. As I came close to the end of the game (having played XCOM:EU and EW it was quite obvious when it would come) I thought to my self "I missed out tons of things i would really like to revisit" (for examle gameplay with mag weapons) so I started anew on insane. Close to the end of that run i started a new one on veteran ironman mode and after many restarts I'm close to the end of the game and planning to finish it this time.(I do also plan to replay it ont insane ironman after i got beaten up pretty hard in my prevous trys on it) And after said run throughs and game restarts, switching the research everytime I'm quite sure that i have spent the most time having fun with every mixture of research and equipment than i would have had if it would be possible to do it all in one game, even if it would have 5 times the length of a normal run. I hope the things written above help understand atleast where I'm coming from I would say that this justifies having more than 2 sqads. The reason i never have more than 1 sqad is that i really enjoy "bonding" with the characters in my sqad. I see the same names and faces in every ground mission, give my troops nicknames and know exactly what their capabilitys are without looking at their stats, which makes it all the more emotional if even just one trooper dies.
  2. I combined your mod with some others for personal use some time ago and I just wanted to ask a question about the strings.xml: why are there 30000 LINES ABOUT THE LASER CARBINE?! No offense, but I made a ton of errors because I had to put the text into diff tools in parts so they wouldn't die on me.
  3. Looking at this house here in one of the scout maps I noticed my soldiers couldn't enter due to trees growing in front of the door. http://puu.sh/9P82v/63537762ca.jpg
  4. This might sound absurd but would it be possible for a UFO crashing in "industrial" to generate a terror site on a smaller scale? That would be a nice motivation to divide it into atoms.
  5. About the thing with making battleship GC more desirable: I already asked Max in his armor mod thread if he could think of combining his next armor mod with this one. That could serve this purpose. Come to think of it, will the two UFOs you want to add have any reason to be cleared or will you just go the "explodes on destruction" way. I could imagine having to down a destroyer with marauders first to get the fury(kind of as an extra challenge)
  6. Would you guys please keep in mind not to change the difficulty of insane mode from insanely hard to impossible. This isn't but a humble request but i would love to play this mod and still enjoy the game on insane. From what I've heard until now this would result in atleast 1 continent lost per month, due to most of the interceptors hunting the new ships. I would advise to start balancing at insane and go down in steps so it wouldn't make insane completely impossible
  7. You said you would probably do an end-game armor. Maybe you could work together with electric to make an armor that you get out of one of the two ships he wants to introduce. It would add quite a bunch of stuff to his mod.
  8. Hey, I just spent the last night combining Lore+, FITH, Extended Soldier Backgrounds (modmod) and Khall's Carbine/Shotgun mod for personal use. I know it's a pretty random mix, but I'm sure someone from the estimated 25,000 people who bought this game would be interested. Shall i send it to you so you can post it here?
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