Kiel
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I just performed file check via Steam and It appears that 29281 files are either missing or become corrupted. You should really add this line to X:CE description: "Under no circumstances should you use 'Delete Mod' button in the Mod Manager. It will break your entire game".
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Hello! It has been about two years since I played Xenonauts for the last time. Recently I decided to re-visit the game and, owing to Steam workshop being full of mods, mod it heavily. I subscribed to a whole bunch of mods, among which I had X:CE (Steam version). Afterwards I switched to X:CE branch via Steam properties as I should have done in the first place. I arranged mod priority according to their descriptions and started playing. Every time I started the game it would tell me that CE is either not active or has wrong priority. Regardless of my input the game would always crash while loading for the first time (with loading taking longer than a minute). For the second time it would load in just 10 seconds. Now, I thought to myself "why would I need CE from Steam if its description clearly states that it is not even necessary to install it in the first place?" And so I opened my mod list, selected Steam CE and deleted it. The only trouble is that it deleted EVERY MOD I HAD INSTALLED!! I restarted the client and this is what I am seeing (in attachment). Though it says "downloading" nothing really happens. What do I do? Should I completely delete my Xenonauts installation and start anew?
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Singularity grenade. Have you seen Thor 2: The Dark World? Dark Elves use them. A tiny device, which creates a black hole and kills everything within the area of effect. Neutron weapons. It shoots beams of energy, which freely go through all kind of armour and kill any form of biological life in their way. Ray of death, kind of. And make Plasma Cannon able to shoot 3-round volleys. It would be spectacular.
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Cool! I'd go with 'A'
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I like the idea. Having some long-range EMP weapon is a godsend against those robotic asses.
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[X:CE v0.27+] S-20 "Aegis" Counterpsionic Support Armour
Kiel replied to skaianDestiny's topic in Completed Game Mods
Second version (camo one) looks damn good! Well done! Does it fit between Wolf and Sentinel in terms of protection? Or it's the same as Wolf but has additional anti-psi defence? Oh and that +100 actual str fix is SOMETHING. Singularity cannon and stuff, ya know -
Can these new UFO be assaulted? Do they have sprites for ground combat and etc?
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Oh wow. Means I can burn the city down to ashes. Awesome.
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Nice, nice! Keep it up!
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Sometimes I think I could have beaten the entire game with Condors and Foxtrots IF there was some kind of alenium accelerator/engine research to match the speed of end-game UFOs.
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Keeping a fully-equipped squad of 8 or more ppl on each base is the biggest mistake newbs do in this game. So terrible and so common.
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how to modify the game with 3 starter aircraft
Kiel replied to catvanbrian's topic in Xenonauts General Discussion
Wait, so you can, actually, make UFOs purchase-able? -
The AI is cheating but I guess that's ok
Kiel replied to Nibelung44's topic in Xenonauts General Discussion
Psionics have 1 TU skill, which locates the enemies, ie opens the map. That's how they find your guys wherever they are and rape their minds. Just an example tho. -
Singularity cannon unusable even in predator armor
Kiel replied to Huntota's topic in Xenonauts General Discussion
Did you blow up the generators? I did.