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  1. Goldhawk, I was curious about what you thought about world governments (beyond providing funding) directly providing contract missions for the Xenonauts to potentially execute. Or they may come in the form of optional objectives within the standard missions. For example, supporting or relieving local forces, capturing aliens alive for their own research purposes, turning over captured alien bases entirely to the host government, after you already captured one for your purposes, for a pricey commission. I know the Geoscape effort to help develop a more lively narrative is a highly desirable goal within the community, and I think this may add to the tactical side of the game as well. I ask because I am one of those £500 Kickstarter backers, and I was really intrigued about being apart of the game. You mentioned the option of "Geoscape Situations" which included missing personnel, and that lead me to believe you may be interested in more diverse missions. If such options are possible, I would much more prefer to be represented a member of the local forces (US Army) that make contact with the Xenonauts during a mission; i.e. my unit is combat ineffective before the onset of a terror mission, but if one of the Xenonauts is able to link up with me on the map then I can provide off-map artillery fire support for the remainder of that mission. support like, Immediate Suppression and/or Immediate Smoke fire missions that can be called at the beginning of each turn. Just curious about what you think? P.S. Scott Manley (from Youtube) I believe got many of us into the first Xenonauts, and I think it would be awesome if you included him in some of the artwork for the research/tech tree. LOVE THE GAME!
  2. Hi Guys, so I read that the Xeno2 Kickstarter was going to launch today, but unless I'm blind (distinctly possible) I've not seen any recent marketing or communications to that effect. Can someone tell me what's going on?
  3. In which we spread the word on the best Kickstarter projects. So join up! Do your part! http://www.kickstarter.com/projects/1964463742/the-mandate
  4. Folks, it seems that Kickstarter (and IndieGoGo) are here to stay... to that end, and to keep Off-Topic from becoming a Dead State of Double Fine Wastelands, where our SpaceVenture is Skyjacked from the Kinetic Void... I thought it would be good to consolidate all crowd-funded game projects to a single thread that can grow forever, rather than dozens upon dozens. It would also help prevent it from feeling like our community is being spammed by well-meaning but overzealous fans (much as we were when we were out promoting Xenonauts during the tougher early days of the campaign). The threads that have already been made can probably be left alone. Moderators could choose to merge future threads into this one before they grow too large. If a project is so captivating that it threatens to take over this generic thread, a mod can split it off (i.e., it earned the right to stand alone). Also, this opens the doors to non-game projects, such as films, gadgets, etc. See something interesting? Want to share with the rest of the squad? Here's the place to do it.
  5. Okay - I know that I preordered this game (I think through kickstarter?) quite a while ago. Is there any way to tell what level I preordered at? As it was so long ago, I don't remember at this time. Charles Brown
  6. Any news on possible ETAs for the the prize tiers? I haven't been able to play since Build V14.1 due to Desura being a giant prick, so I'm somewhat starved for Xenonauts interactions.
  7. I found this quite interesting, and for some reason the guy in the video clicked with me. Lots of interesting possibilities, and his statement that with or without the funding he is going to build the game makes me believe this is a passion, not just some thing to make money. I'm going to commit, but I thought I'd put this here in case you haven't seen it, and you might help him get it made. Also a very low goal to boot! http://www.kickstarter.com/projects/1438429768/maia
  8. Just asking since I have forgotten them ; And I mean ones we did achieve, I don't want to remember not achieving memorial wall/pilot portraits/reaper hive/military base terror tileset D:
  9. The Kickstarter has gone live here: http://www.kickstarter.com/projects/69341191/xenonauts It's already got a backer even though it went live less than 5 minutes ago, which is nice! Any help you can give us would be greatly appreciated - this includes spreading the word about us if you're not donating! The demo is available for download on the page, so if any of your friends are unsure about the game, just tell them to download it and have a play. I'm really hoping that this Kickstarter will give us the funds to put together a small team to work on the game full-time so we can finish it far more quickly and to a higher standard than otherwise. Just to clarify - anyone who has already Premium pre-ordered the game will get access to all the Kickstarter Premium Preorder rewards too. If you've already pre-ordered and want to claim a higher reward, you can donate and email us and we'll add the price of your existing pre-order to your pledge. So if you have a Premium Preorder already and stick a $20 donation in, you'll get the equivalent of an $50 donation minus the extra copy of Xenonauts. Thanks for the support of all the people on the forum who have helped us out along the way - there's an awful lot of you! Special thanks to Kilrathi, who worked with us to set up the US company which allowed us to get around not being US-based. It was a lot of effort and I appreciate the tinme you sunk in. Let's hope this goes well - fingers crossed!
  10. I'm sure you're busy, but you really should update the Kickstarter page to show the final outcome. Potential new customers will feel better about buying if they know the project is fully funded and they're going to receive a good product.
  11. Just had the email asking for a photo for my soldier portrait etc., and the survey to go with it. With regard to the survey, how much fun can we have with it? For example could I list my soldiers' previous unit as X-COM, combat experience as Cydonia? Or should we try to remain faithful to history and the theme of the game?
  12. Quick note - my router is broken. I'm currently connecting to the net using my phone as a wifi hotspot, which is obviously not ideal given I have a 1gb monthly limit. New router arrives tomorrow, but I don't know when and I won't be on these forums until then
  13. Hello, I became interested in xenonauts because of paulsoaresjr. I remember him saying something to the effect of 'after the kickstarter finishes they are going to release a new beta version for everyone'. Does anyone know when this release is going to be? I apologize if my post has been answered elsewhere, I'm new here obviously. This game is awesome so far!
  14. If I get the $75 pre-order, can I get poster and dvd game copy? If so, I'm totally going to chuck up all my money for it.
  15. It's amazing but the $125,000 level has been achieved. I really hope that we can reach 140k in the last ~3 days. Anything to make this great game even better! I will say though that with all this by-hand work with sprites, any future games should have a more automated process so more resources can be directed towards other things
  16. I dont know if this is hard or not to do in terms of code. It would be damn nice that above "your name" in game you could have a special portrait for it, like a photo that Xeno Devs would modify to blend (graphic wise) with the remaining "vanilla" portrait soldiers. In tactical missions it would still be vanilla because i dont want Chris team to go nuts rendering all the sprites needed.
  17. I'm sure it's somewhere on here, but how do you reclaim rewards from the kickstarter? I don't have a Desura account and I didn't get it from there. I want to say I saw something about not getting something till after kickstarter ends, but I wounldn't bet on it. I would really like that spangly gold medal and to spend nights staying up late jamming out to the soundtrack. Also, just a little suggestion, would it be possible to allow us to be able to turn base facilites before you place them? The same for the weapon equips, it would allow for less wasted space. That's just my thoughts tho. Nice, x nay that, great game so far.
  18. http://www.kickstarter.com/projects/inxile/wasteland-2?ref=live Hot on the heels of the Doublefine kickstarter, we're now getting a crowdsourced sequel to Wasteland, from some of the old Interplay veterans. For those who don't know, the original Wasteland was the precursor and major inspiration for Fallout 1. It's already at $250k, a few hours after launch! The goal is $900k, and the game will obviously benefit from an even bigger budget. So if you miss that kind of game, and wish they hadn't stopped making them, now's your chance! (note: I'm not in any way involved with inXile, I'm just a humble fan of Fallout, which from my experience largely shares the same target audience as X-Com - I hope Chris doesn't mind me spreading the word here)
  19. I bought the game on my credit card, but i dont know if on day of the payment i'll have credit on it (I'm a student with no money..). So I canceled and backed a couple times until I found my dad's credit card number () It will be any charges on payments that I have canceled?
  20. OK, so if anyone has been watching the Kickstarter, you'll notice a major anomaly in the pledges - the $200 pledge point is unbelievably popular, while nobody gives a damn about the more expensive stuff or really in the $100-$199 region, either. This presents us with a problem. The artist who does the portraits only has so much time as he works with us around a job (and he doesn't want to leave his job), so we can't just throw open the floor to more people contributing $200. I think he'll be at full capacity doing the 100 portraits that are possible if people buy the full number of limited tiers. This is especially true if we add female soldiers. This is a potential stretch goal, but I'd have to discuss it with the artist. So - I'm open to suggestions on what can be an alternative reward in and around the $200 mark. And if there's a $350 reward we can add somehow (preferably without the portrait), then I'm open for ideas for that too...
  21. I think it could be a really good idea if you guys were able to release a new demo build before the Kickstarter runs out. If you give it a few more maps (new tileset) and features, I'm pretty sure the release will be covered on gaming sites like RPS and social media like Reddit. More exposure would mean more Kickstarter funds. The big question of course is how much is release ready at the moment? A map pack shouldn't be too hard though.
  22. OK, so the vast majority of the donations to the game have been at the $20/$30 level. Though now the portraits are done, there's not been much in the way of donations above the $100 mark, I think most of those donations are outliers anyway and require quite a lot of extra goodies that wipe out a lot of the gain. I think the most effective way of increasing the donations is to add in a new $50 reward, and try to convince the $20/$30 crowd to up their pledges. A standard boxed copy is an option at the $50 price point. We're still waiting on the quotes including the printed manuals, but the price is likely to be in the $3-4 range per copy, plus postage. Selling them for $50 wouldn't be bad. They come in print ranges of 100 so even if we're left with an extra 99 at the end, I'm sure we'll be able to sell them on the forums or on the site or something eventually. We'll put this in as an option at the $50 reward tier if so, so you can choose one instead of a T-shirt. I think most people would be very happy with that, to be honest... The other alternative is a $50 digital tier. I'm thinking that this could include two premium pre-orders for the people that don't want to have a boxed copy, allowing them to give one to a friend. Both of these rewards (and everything higher) will also get a thankyou in the closing credits of the game. This is currently at the $500 reward tier, but we'll move it to the $50 reward tier. The $500 and $1000 reward tiers will instead get thankyous on the intro movie / screen. We'll close the $5,000 reward tier too - I didn't seriously expect anyone to buy it - and give the $1,000 guy 10 copies instead of $5. Finally, as I don't think we'll sell out of the $1,000 or $5,000 tiers, which between them have 20 portraits available, I think in the last three days we'll put up an additional 10 portraits at the $200 price point. These would just include a premium pre-order and your soldier / portrait in the game. Maybe a boxed copy too. That hopefully should get a bit more excitement going for the end the of the project. Sound good to people?
  23. With the stretch goals poll up, I think it's time to get another bit of public interest. Reddit, specifically r/gaming is great way to let people know about Xenonauts kickstarter, but it's kinda hard to get noticed there, especially if your post is not zelda/pokémon/mario/EA bashing related. I've seen few attempts to get Xenonauts noticed there, but only succes was in r/games, which is more Xenonauts target demographic, but it has much much smaller population. So I propose we get a few (the more the merrier) people together to upvote a post quickly so it can get the much needed inital impulse to get noticed. Favoured reddit posts are funny or informative, so if anyone has some cool videos from the game or pictures of a mission going horribly and hilariously wrong, it might do well. Other than that, the kickstarter stretch goals are ideal topic, so we could set up a post titled Xenonauts Kickstarter successful in 3 days! Try out free demo & vote for stretch goals like Mac/Linux port, Female soldiers and Reaper/Chryssalid hive tileset or something along these lines (suggestions welcome, I'm not much of a reporter). So, umm.. who's with me?
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