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Topics posted by legit1337
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Xenonauts, The Good, The Bad, The Ugly, A Final Review 1 2 3
By legit1337, in Xenonauts General Discussion
- 65 replies
- 14,277 views
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- 76 replies
- 13,573 views
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- 66 replies
- 7,709 views
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- 47 replies
- 5,970 views
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- 18 replies
- 4,055 views
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- 25 replies
- 3,958 views
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[v22.7 - Ground Combat] Possible accuracy bug, bullets hitting ground too often 1 2
By legit1337, in Xenonauts Bug Reports / Troubleshooting
- 29 replies
- 3,317 views
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- 22 replies
- 3,295 views
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- 17 replies
- 2,946 views
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- 7 replies
- 2,879 views
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- 14 replies
- 1,733 views
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[v1.03 Geoscape] Armor and weapons dissapear
By legit1337, in Xenonauts Bug Reports / Troubleshooting
- 8 replies
- 1,645 views
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- 13 replies
- 1,593 views
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- 7 replies
- 1,572 views
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- 7 replies
- 1,497 views
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- 5 replies
- 1,483 views
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[Release Candidate Ground Combat] Upper floor problems
By legit1337, in Xenonauts Bug Reports / Troubleshooting
- 8 replies
- 1,396 views
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[Xenonauts v1.0 Ground Combat] Untargetable Alien
By legit1337, in Xenonauts Bug Reports / Troubleshooting
- 5 replies
- 1,204 views
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- 2 replies
- 1,169 views
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- 7 replies
- 1,121 views
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[v1.03 Ground Combat] Props not there, but still showing up
By legit1337, in Xenonauts Bug Reports / Troubleshooting
- 8 replies
- 1,083 views
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[v1.03 Ground Combat] Switching to medkit, reserved TUs
By legit1337, in Xenonauts Bug Reports / Troubleshooting
- 4 replies
- 1,065 views
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[v22.8 Ground Combat] Alien shoots through 100% cover
By legit1337, in Xenonauts Bug Reports / Troubleshooting
- 7 replies
- 1,047 views
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[v1.53 Stable] Possible bug with reaction fire
By legit1337, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 996 views
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[v1.03 Ground Combat] C4 does not register as a kill
By legit1337, in Xenonauts Bug Reports / Troubleshooting
- 5 replies
- 939 views