legit1337 Posted May 23, 2015 Share Posted May 23, 2015 Hey, just got out of school for the semester and decided to try out xenonauts community addition for the bugfixes and balance tweaks. My first mission I had a wounded soldier who got shot and received two bleeding wounds on the alien turn, then received 10 more HP of damage at the beginning of my turn from bleeding. I thought wounds were fixed in v1.5 of the vanilla game to apply at the end of the player turn to prevent soldiers from instantly bleeding out. What version of the game is the community version built upon? Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted May 24, 2015 Share Posted May 24, 2015 Hey, just got out of school for the semester and decided to try out xenonauts community addition for the bugfixes and balance tweaks.My first mission I had a wounded soldier who got shot and received two bleeding wounds on the alien turn, then received 10 more HP of damage at the beginning of my turn from bleeding. I thought wounds were fixed in v1.5 of the vanilla game to apply at the end of the player turn to prevent soldiers from instantly bleeding out. What version of the game is the community version built upon? For whatever reason they never changed that, hence why I use this lil' bit of code in the Config file: <BleedingWound damageAmount="15" chance="50" hpLossPerTurn="2" /> Quote Link to comment Share on other sites More sharing options...
llunak Posted May 27, 2015 Share Posted May 27, 2015 What version of the game is the community version built upon? That's backwards. 1.5 is based on a snapshot somewhen before 0.30 (IIRC, I'm not sure without checking). And I've merged in all 1.5-specific changes except the few ones I didn't like, mostly for technical reasons, this one being one of them. I don't consider this particular change to be a fix, it's simply different. Quote Link to comment Share on other sites More sharing options...
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