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Topics posted by Ol' Stinky
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- 11 replies
- 3,965 views
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- 138 replies
- 26,290 views
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- 18 replies
- 3,942 views
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- 32 replies
- 8,283 views
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[v21 Experimental GC] I've solved the passive drones problem.
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 392 views
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[v21 Exp1 balance patch, GC] Shields not 100% block from front, FB failure outside
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 8 replies
- 1,731 views
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[Ground Combat] Some aliens hate firing outside of grenade throwing range.
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 533 views
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[v20b4 hf 1 Ground Combat] Prescient alien phases through wall, commits murder.
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 5 replies
- 1,188 views
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[V19S Ground Combat] Stun baton's attack costs 19 TUs, not 15
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 10 replies
- 1,520 views
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[V19 Stable Ground Combat] Stunned civs look like they've been gibbed in inventory
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 486 views
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When selected soldiers have less than half hp, have a heart beat track play.
By Ol' Stinky, in Xenonauts General Discussion
- 7 replies
- 914 views
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[19.7 Ground Combat] Stunning aliens in grey fog of war prevents animation
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 519 views
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[19.7 Ground Combat] Basic armoured shotgun soldier has messed up death animations
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 387 views
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[19.7 Ground Combat] Inconsistent suppression results
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 480 views
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[19.6 Ground Combat] Firing line indicator giving away aliens' positions
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 508 views
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[19.6 Ground Combat] Weapons not reloaded after base defense
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 583 views
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[19.6 Ground Combat] Soldier wounded in base defense refuses to leave transport
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 520 views
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[19.6] Smoke grenade lands on proppy tile, doesn't expand properly
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 601 views
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[19.6 Air Combat] Starting speed not matching slider speed
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 771 views
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[19.5 Ground Combat] Reaction fire kills creating poltergeists?
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 539 views
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- 1 reply
- 543 views
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[V19.5 Geoscape] (Tiny bug) Double clicking soldier name in personnel screen...
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 596 views
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[V19.5 Ground Combat] Night time causing fires?
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 8 replies
- 815 views
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[V19.5 Geoscape/Air combat] Game conflicted about whether ufo "crashes into sea"
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 1,058 views
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[19.4 Ground Combat] Sebillian fired straight through a wall.
By Ol' Stinky, in Xenonauts Bug Reports / Troubleshooting
- 9 replies
- 1,125 views