Page 9 of 18 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 180

Thread: Three Builds to Beta!

  1. #81
    Forum Moderator Max_Caine's Avatar
    Join Date
    Nov 2011
    Location
    Angleterre
    Posts
    3,995
    Time to new build (t) = Time to create build (cb) * Time to upload build (ub) * Time to validate build (vd) * Time for Chris to poke validators (pv) * Time to watch a boiling kettle (inf).

  2. #82
    So what? like a couple hours or days?

  3. #83
    Commander thothkins's Avatar
    Join Date
    Mar 2012
    Location
    Squinty Ziggurat
    Posts
    4,808
    Awards:
    Posting Award
    surely t=(((cb+ub+vd+pv)*inf)*moan)

    where moan = whine*(demot+ven)

    moan= overall time lost due to detractors from message boards
    whine= sum of posts in forums wondering why it's not done yet
    ven= viciousness of said posts when deadlines that may only have been hinted at are not met
    demot= demotivation form reading comments on message boards.
    "...not having to believe in a thing to be interested in it and not having to explain a thing to appreciate the wonder of it."

  4. #84
    Forum Moderator Max_Caine's Avatar
    Join Date
    Nov 2011
    Location
    Angleterre
    Posts
    3,995
    ttom154. Once Chris announces the new build, it's usually within the same day-period.

  5. #85
    WishfullThinker Gorlom's Avatar
    Join Date
    Dec 2011
    Location
    Sweden
    Posts
    4,074
    Quote Originally Posted by ttom154 View Post
    In how much time do you guys think the new build will be out?
    Chris said on page 7 that he would upload the game "by tomorrow" even if the bug wasn't squashed by then. So I'm expecting a post by Chris shortly about it being uploaded and then waiting 1-2 days until the guys at Desura wakes up and validates the version.

    (note: the definition of a day when Chris uploads a new version is that the day doesn't end until he goes to sleep... so technically he can prolong "tomorrow" for an additional 72 hours. although he has never done that to my knowledge)
    Last edited by Gorlom; 07-31-2012 at 22:32.

  6. #86
    Sergeant Moxar's Avatar
    Join Date
    Jun 2012
    Location
    near Paris, France
    Posts
    187
    Our project leader is truely a proffessionnal!

  7. #87
    Beloved Leader Chris's Avatar
    Join Date
    Oct 2011
    Location
    London, UK
    Posts
    6,025
    It's up now. Would have been up earlier but my friends hauled me into the longest game of DOTA 2 I have ever played in my life.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  8. #88

    DOTA rules, but Xenonauts rules more.

    Thanx Chris.

  9. #89
    any idea if/when there will be new types of planes available. I think adding things like a refueling plane or an aew&c plane would add quite a bit more depth to the air combat. you could have the larger planes drop paratroopers, to allow for quick deployment to a battlefield that's far away.
    I was hoping for something the fighters would have to escort and defend the slower planes against attack when inflight.

  10. #90
    Quote Originally Posted by Chris View Post
    One of the show-stoppers is fixed. The other isn't. I'll release the build with it in it anyway if it's not fixed tomorrow simply because it's an obvious bug but won't cause crashes if you know about it...
    Yes, it's very obvious that the game crashes when you start ground combat. I'll make sure to avoid it.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •