superpirson
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On the Customization of Bases
superpirson replied to superpirson's topic in Xenonauts General Discussion
I really like the point idea. the critical thing here is simplicity. the faq already establishes that there will not be significant base defences due to a desire to focus of infantry combat and the amount of work defences would take to code. I think what we need here is something to occupy space in the bases, so the idea of "tactics slots" where the number of real base facilities is limited would really help that without making base construction boring. -
I I recently did a game in which for the first time I had to defend my base, and needless to say It was exhilarating. to see the space I had spent so much time on building up and researching parts for - under attack! That being said, it really made me feel like the base design was quite boring, and it sorta made me think why you even bothered to include base customization if our only choice is a simple square base. I feel like this is an easy thing you could implement in order to give the careful player some reason to feel like the base is important. half of battlefield strategy is playing the field, and if that field is an extremely permeable square shaped block, it sorta kills half the strategy. proposal: 1. increase space for base construction. just increase the grid size. this would allow us to space out our rooms. 2. give us some otherwise useless or near useless room to add some spice to the bases. it can be a security checkpoint that has small barricades, or a staff lounge that slightly improves solder recovery times, or a memorial. It really doesn't matter what it does in the rest of the game, as it exists and it's presence is our choice. 3. give us some incentive to not have every room interconnect everywhere. you could include dead space with some of the rooms, like a storeroom or morgue that had no significance other than to make base more serpentine and interesting when navigating and defending it's pathways.
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Xenonauts.com hacked (seriously)
superpirson replied to Donkeyfumbler's topic in Xenonauts General Discussion
I like what they have to say - spreading understanding about what words like "islam" and "muslim" really mean. any cultural understanding gained, however, is immediately ignored considering how they HACKED A WEBSITE to say it. I think we have a slogan for them: "azm.exe: Proving Muslims are reasonable people by punching you in the face until you agree." AZM.EXE, you are not helping to fix the religious stereotype problem! -
it works in wineskin gorgeously on my mid 2009 macbook pro. It can be sort of hit and miss with wine on mac at times, but I haven't had any trouble with this game yet. I'm currently running v17.52 + Hotfix and wineskin made it work with no modifications or anything.
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<facepalm> sorry, moving the assits fixed the crash on startup. I sorta mentally disregarded your posts as irrelevant because there was no clear indicator that you were part of the team. maybe you could make devs names red, or have a different background color so it is easier to differentiate between official responses and problem reports. </facepalm>
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having the same problem as swatman with 13 hotfix 2 on my mid 2009 mbp 8 gb ddr3 2.26 ghz core2 duo mac osx 10.7.4 I can give the error report if you want it.
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any idea if/when there will be new types of planes available. I think adding things like a refueling plane or an aew&c plane would add quite a bit more depth to the air combat. you could have the larger planes drop paratroopers, to allow for quick deployment to a battlefield that's far away. I was hoping for something the fighters would have to escort and defend the slower planes against attack when inflight.
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hooray! I was wondering why I couldn't get to the forums. + bonus points for dedication from working till 1:40 am!
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Yevgeniy: I think thats just a hiccup in their system. I don't think there is a build 12.1 yet.
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if we are shooting for beauty in simplicity, I would have to say the second. that being said, I would rather own the third because it's a little more informative.
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Xenonauts Build V9.4 released!
superpirson replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
oh well, it would have been nice. thanks! I'me curious, how often do the assets change? a lot of the other games I've seen keep the same assets for many builds.- 97 replies
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- bugfixes
- build v9.4
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