superpirson
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On the Customization of Bases
superpirson replied to superpirson's topic in Xenonauts General Discussion
I really like the point idea. the critical thing here is simplicity. the faq already establishes that there will not be significant base defences due to a desire to focus of infantry combat and the amount of work defences would take to code. I think what we need here is something to occupy space in the bases, so the idea of "tactics slots" where the number of real base facilities is limited would really help that without making base construction boring. -
I I recently did a game in which for the first time I had to defend my base, and needless to say It was exhilarating. to see the space I had spent so much time on building up and researching parts for - under attack! That being said, it really made me feel like the base design was quite boring, and it sorta made me think why you even bothered to include base customization if our only choice is a simple square base. I feel like this is an easy thing you could implement in order to give the careful player some reason to feel like the base is important. half of battlefield strategy is playing the field, and if that field is an extremely permeable square shaped block, it sorta kills half the strategy. proposal: 1. increase space for base construction. just increase the grid size. this would allow us to space out our rooms. 2. give us some otherwise useless or near useless room to add some spice to the bases. it can be a security checkpoint that has small barricades, or a staff lounge that slightly improves solder recovery times, or a memorial. It really doesn't matter what it does in the rest of the game, as it exists and it's presence is our choice. 3. give us some incentive to not have every room interconnect everywhere. you could include dead space with some of the rooms, like a storeroom or morgue that had no significance other than to make base more serpentine and interesting when navigating and defending it's pathways.
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Xenonauts.com hacked (seriously)
superpirson replied to Donkeyfumbler's topic in Xenonauts General Discussion
I like what they have to say - spreading understanding about what words like "islam" and "muslim" really mean. any cultural understanding gained, however, is immediately ignored considering how they HACKED A WEBSITE to say it. I think we have a slogan for them: "azm.exe: Proving Muslims are reasonable people by punching you in the face until you agree." AZM.EXE, you are not helping to fix the religious stereotype problem! -
it works in wineskin gorgeously on my mid 2009 macbook pro. It can be sort of hit and miss with wine on mac at times, but I haven't had any trouble with this game yet. I'm currently running v17.52 + Hotfix and wineskin made it work with no modifications or anything.
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<facepalm> sorry, moving the assits fixed the crash on startup. I sorta mentally disregarded your posts as irrelevant because there was no clear indicator that you were part of the team. maybe you could make devs names red, or have a different background color so it is easier to differentiate between official responses and problem reports. </facepalm>
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having the same problem as swatman with 13 hotfix 2 on my mid 2009 mbp 8 gb ddr3 2.26 ghz core2 duo mac osx 10.7.4 I can give the error report if you want it.
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any idea if/when there will be new types of planes available. I think adding things like a refueling plane or an aew&c plane would add quite a bit more depth to the air combat. you could have the larger planes drop paratroopers, to allow for quick deployment to a battlefield that's far away. I was hoping for something the fighters would have to escort and defend the slower planes against attack when inflight.
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hooray! I was wondering why I couldn't get to the forums. + bonus points for dedication from working till 1:40 am!
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Yevgeniy: I think thats just a hiccup in their system. I don't think there is a build 12.1 yet.
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if we are shooting for beauty in simplicity, I would have to say the second. that being said, I would rather own the third because it's a little more informative.
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Xenonauts Build V9.4 released!
superpirson replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
oh well, it would have been nice. thanks! I'me curious, how often do the assets change? a lot of the other games I've seen keep the same assets for many builds.- 97 replies
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- bugfixes
- build v9.4
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Xenonauts Build V9.4 released!
superpirson replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I'me on a mac, so I can't use Desura. Up till now, I've just been patent, and eventually the standalone is up for download. now I just wish we could get the updated exe separate from the data files, so we don't have to re-download it every time.- 97 replies
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Xenonauts Build V9.4 released!
superpirson replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
yah! you could have grenades that spurt vx nerve agent on the ground to create a danger zone! thats actually what the stuff was designed for: http://en.wikipedia.org/wiki/VX_(nerve_agent) In real life though, nerve gas is nasty business, it kills usually within a minute or two even at low doses. that's why solderers are equipped with things like ATNAA antidote autoinjecters when there is a possibility of nerve agent use.- 97 replies
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Xenonauts Build V9.4 released!
superpirson replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
whoa! nerve gas! how would that work- if you were to be 100% realistic about it it I would think it to be way overpowered, so would this be like a 2 turns till death unless antidote is administered thing? Are the aliens going to get nerve gas as well? (a nerve gas attack by aliens would make a fantastic random-encounter type event - you woud have to stock your bases with antidote, masks, and hazmat suits)- 97 replies
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Xenonauts Kickstarter and Public Build
superpirson replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Wow, Kickstarter sounds pretty cheap for a distributor. Is that factoring in download hosting for the builds, or is that separate?- 144 replies
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- xenonauts kickstarter
- public build
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I should start by saying that I'me no expert, but from what I've seen of copyright law: newly drawn sprites and tiles would be owned by the creator, unless s/he signed it away somehow. stuff made using Goldhawk software is a gray airea, and the owner of that depends on the goldhawk tos, licence agreement, or whatever. stuff that is made in a Goldhawk proprietary format by a non-associated artist could swing both ways, as goldhawk could sue because of patents/copyrights on that format, and the artist can sue because of copyright violation. I thought that guaddlike was talking about the actual art for the tiles, but I suppose the point still stands. I just want people to understand that Goldhawk can't legally take work done by other people without some proof that they allowed it.
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that can get complicated. because you created the artwork and you don't have an employment contract than the intellectual property would legally be yours. If Goldhawk were to distribute it in the game, you could sue them. you would have to distribute it as an independent mod, or do some sort of public domain licence thing, or they would have to employ you or send royalties, ect. now if you don't mind, I'me going to go stab myself because I've turned into a bureaucrat.
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I'me with Picard, as long as you keep us informed, we will be happy.
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curses. couldn't we just pass the updated files around amongst ourselves? the mass of any game is in the art, music, ect, and I don't thing those change much.
- 51 replies
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- bugfixes
- build v9.2
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forgive me if I am asking a stupid question, but is there a way to patch the game without Desura besides re-downloading the whole .zip? i know you guys probably don't need more build distribution trouble, but my internets is really slow... like to the point where a usb flash drive shipped by ups would be a faster method of data transfer.
- 51 replies
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someone needs to talk to the community, otherwise they feel excluded or ignored. you have to remember that, like most indie devs, he probably cannot afford to have an army of P.R. guys. often times, the act of going public with beta/alpha/ect. is an exchange from your time as a dev to funds. besides, I like it like this, its more personal.
- 57 replies
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- xcom
- xenonauts update
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