New Version is out and it requires a new installation.
DAY 256 Version 0.99.4 "Enemies inbound" Link
Increased damage and stun damage for shotguns/carbines by 15%
Terror Battleship: Increased Turn Rate, Added Drones
Lotus: Change weapon outload from 2 heavy and 1 normal to 1 heavy and 2 normal weapon slots
Increased the speed of all drones
Increased recovery threshold of soldiers to the intended level, soldiers have a chance to be recovered to up to 49 damage points below 0 hp
Moved the shields to the new One Time Updating system
Buffed First Aid Kit
Aircombat Radio Sounds 2.1 V1.0 integrated
Revised medipacks and first aid. Medipacks now have 4 stages and the feedback from the community has been integrated. First Aid is now good at what it actually should be: quickly patching up wounds while having less healpower per weight than a regular medipack
Revised the bleeding system, increased bleeding chance, decreased damage per wound
Anti missiles are now infinitely available
increased alien surival chance on UFO crash = more aliens, lower chance that valuable operators gt killed during the crash
Race research bonus increased,tweaked and normalised to around +20% per race, catching the maximum amount of different units yields the maximum bonus, medics have a seperate +8% bonus
The Hive updated to 0.9, new models, new units, completely revised stats and AI, new gas animations, new abilities .. and more ..
New and revised andron race into andronx, new units, new AI, .. you get the drill ...
New, flat suppression system
Increased bravery gain per medal from 1 to 3, making medals more than a armour decoration
Decreased weight for all flamethtowers and their ammo to be below a hmg, and increased its damage by 100%
It is now possible to retake xenonaut bases within 48 hours if you at least put up a fight to save it. The retaken xenonaut base will lose all of its scientist/trolls/aircraft
Increased Game losing condition from mostly 4 lost countries to: 9/9/8/8
It is now possible to retake lost countries. Once a country gets lost an alien base spawns in its parimeter. To retake a country all alien bases have to be eliminated - including the spawned one.
Psi Game v0.5:
Decreased chance of berzerk happening from 10% to 1%
Decreased stabilisitation from 40 to 20 points
decreased Moral regeneration per turn from 10 to 2
Basically doubled the bonus for the highest officier on the mission from maximum 20 points to 40
Increased Vehicle loss malus
increased chance for an moral event happening for every point below 40 from 1.75 to 3.5
The most important change is that suppression fire no longer reduces moral, but by 1 - 2 points. Wounds also only do half of teh damage in moral points
increased bonus for aliens when killing civilian/xenonauts/locals. If you encounter an alien on a rampage it might be very hard to suppress him
Decreased fear damage from -80% to -50%
decreased message duration overall. This can be further decreased
Brand new code: Safety in Numbers:
At the start of the turn, the game looks for the highest 2 (!!!!!!!!!) ranked soldiers in range of every soldier and adds a bonus threshold of both values together. If the highest ranked soldiers in range are a captain and a major the bonus pool will be 5 + 6 = 11.
This bonus will NOT (!!!!!!) get taken into considerations when calculating % reductions like fear. If a soldier has 50 moral points and gets a bonus of 11, then a reduction of 60% means -30 points and the total moral points will be 31.
The bonus pool cant get reduced. This means if you have a bonus of 11, then you will never be able to have less than 11 moral points, no matter the circumstances.
The Safety in Numbers code line is not so much as a bonus pool, but rather as a failsafe net, which lifts you higher up and prevents you from falling below a certain value. It is a quite THE prevention for your soldiers to fall below a certain value and panic. So ... dont go alone, take some comrades with you !
The bonus pool will get cleared and refilled at the start of every turn again. This happens BEFORE the chance of an moral event is calculated. This means you could lose moral points if you went away from your squad, and it could mean that you will gain moral points when the soldier gets into the range of higher ranked officiers again.
revised antimatter weapons
Implemented human stun variant with 1/2 of the damage
All stun gases now have multiple per tile properties - this makes the alien stun gas an powerful position denier tool
changed manufacture requirements for all upgraded grenades/ockets to need its predecessor
increased TU cost for alphareaperclaws from 30 to 40 %TU, same for omega and zeta reapers
Improved tooltips design in the soldier equipment screen
a lot more
Charons Changes mod:
Increased AI aircombat thinking chance on veteran from 0.5 to 0.7
Fixed Phase 1 Division and Laser MK3 being in the wrong category
Added different requirements for Phase 2 MK3 weapons
New visuals for aircombat
Increased crouching consumption from 3 TU to 10 TU, and turning while crouched from 1 to 2 TU, increased the bonus while kneeling from +20% to +30% accuracy and +20% to +30% cover. This change is to demonstrate that you cant simply make a sprint then throwing yourself into a crouch and still expect to have better aim. It also makes a real decision, because crouching and uncrouching now takes away 20 TUs, which is substantial. This makes the alien way more dangerous when suppressed - so take care, commander
Revised character panel drag costs: Into hand: from 12 to 4, Into Backbag: from 4 to 10, Into Belt: from 4 to 2, on the ground: from 0 to 0, quickthrow: from 8 to 8
Increased recover time for destroyed airplane to 144 hours
1. Make a fresh install - just to make sure everything is the way it is supposed to be.
2. Install the latest XCE version.
For steam users right click on Xenonauts in your library > Porperties > Betas > coomunity - Xenonauts: Community Edition branch
For GOG users follow the latest installation instructions here: http://www.goldhawkinteractive.com/forums/index.php?/forum/23-xce-release-announcements/
3. If you downloaded the steam workshop support mod install it now. This is to show some support but has no other purpose than that.
4. Download all 3 parts of X-Division 0.99.4: Download ( Part 1 MD5: ad4da0a00434208b0069f9f51474f714, Part 2 MD5: e635e5ada7cc9bafca2131149ba7baea , Part 3 MD5: eb7a87b4801c18917038e7d686c3a7f2 )
5. Unpack the multi rar file and put everything into your Xenonauts folder:
6. Delete your C:\Users\Username\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal folder every time you change or install something. Like right now. (windows, i dunno about other OS).
Ubuntu 16.10 : /home/USER_NAME/.local/share/Goldhawk Interactive/Xenonauts/mods/internal/scripts
This is important - every computer has these files.
7. Start up your game, and bring your modloader to EXACTLY this state:
There are some optional mods you can activate/deactivate. Lets go through them one by one:
1. X-Division Easy Airgame
X-Division Easy Airgame increases all autoresolve winning chance calculations by around 70%, totally throwing off my balancing and making you a favour. Additionally the dmg to the winning squad gets reduced from 30% to 20% and the coeff for the winning squad is set from 2.0 to 1.3. 0% winning chance is 0% below 0.875 and 100% is above 1.25, meaning that when the autoresolve calculator shows 100% you have a reasonable chance to emerge without any harm from the Airfight
Recommended state: ON if you want the airgame to be easier autoresolveable.
2. COM - Ambient Sounds/COM - Ambience Forest
This mods add ambient sound and add the least amount of instability to the game - it still makes the game more unstable.
Recommended State: OFF if you dont want to risk a higher instability for beautiful sounds.
3. COM - [V1.08] Jsleezy's Real Fighter Portrait Pack
Adds alternative soldier faces to the game. Deactivate Khall´s more Portraits if you are using this to avoid art inconsistencies
Recommended State: OFF if you dont want to play with more realistic faces.
You only have X-Division Workshop Support if you subscribed and installed it from the steam workshop
The modloader needs to be EXACTLY in this Priority order.
ALL mods you want to play with need to have a "YES" in the Active column, if you want to play with X-Division Easy Airgame you have to activate it ( I dont )
You shouldn`t play X-Division with any other mods than stated. Only cosmetic mods are allowed and only if you know exactly what you are doing. Keep in mind every savegame is unique to its mods its saved with.
8. Apply the latest available patch - 3.4 Latest Patch section ^^. Every patch contains all prior changes as well.
You did it. Welcome onboard, Commander !