gG-Unknown
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gG-Unknown last won the day on December 25 2024
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Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
Make it more graphical : 1. In the arrmory on soldier spec sheet, use national flag icon instead of word. On the Flag mouse over, show tooltip the word. 2. The mission briefing on the loading screen is great for masking loading time, but whole screen is just gray and text. Not very exciting. Add on this screen picture of mission which is used on geo scape, when mission is announced. it will ad at least some colours and graphics. -
Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
QoL : 1. Requested feature : in battle, click on portrait (bottom bar) Center screen on the person. Then I can click on alien icon, move mouse pointer just a bit and click on face so your camera moves back and forth with little effort. 2. mouse aim on enemy press c (to crouch), chance to hit do not change. You have to move mouse cursor to trigger re-count aim chance. ---- Make it automatic : re-count hit-chance after crouch without mouse move. -
Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
.. I just noticed I had a mask. So everything is Ok -
Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
I like the new toxic cloud Alien grenades. The mechanic that soldiers get dmg per tile when walk in the cloud is very good idea. The same mechanic need to be used for smoke. As you go thru smoke, you gather stun dmg. -
Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
The new big smoke is too big. Everything is covered in smoke. Proposal options : 1. revert the change 2. make smoke spread : smoke explosion has blast range as original, next round smoke spread to the bigger size. This way, at least combat zone changes dynamically. 2a] also while smoke is spreading make it less thick, for every next turn. Less hindrance penalty per tile. 2b] add new gameplay feature for the smoke - it lowers dmg 5% per smoke tile for laser weapons. Get noticed, it lowers 5% from current value, so it doesnt fall off linearly. -
Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
Today two silly posts. You have made record 1. NO ! Throwables are ( sort of ) ace in the sleeve. Due to weight management, amount of special card (grenades) is limited. The whole game is about risk management. Will you try to hit by a weapon with miss chance or do you use a precious grenade ? That is great gameplay ! Your proposals for nerfing regular grenades ruin the main game loop. Regular grenades range cut which was done, must be undone. I was thinking more about grenade dmg fall of, it sound realistic, but it attacks the working risk management decision loop. So I wouldn’t do that. 2. yes, that is one thing I agree. Coincidentally, I recommend it. --------------------------- Simple table of throwables : --------------------------------------------- Grenade (smoke, flash) weight 6 range 15 ( grenades need same range as shotgun, this will nicely deine close vs range distance ) demo charge weight 8 range 12 C4 package weight 10 range 5 --------------------------------------------- It is 3 leves. Each level rise weight by 2. Each level rise explosive power by at least 5. Same as power goes up, range goes down. C4 package has so fun mechanic with the trigger, but it is to heavy to carry AND too smal blast AND requirement to stand on spot doesnt help either. C4 package need boost. All three explosive throwables need to be considered as system. -
Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
OMG NO WAY. It is oposite, n the begining there is no option to choose from. I would rather add some more research right from start. Even placeholder, like research the C4 packet is good. When playerr starts game and NOTHING to research, that is the problem ! -
My thoughts of the milestone 5 (ongoing)
gG-Unknown replied to Skitso's topic in Xenonauts-2 General Discussion
I think same, several Chriss posts aim at cuting game lenght in fear that is too lonng or grindy. Well, push it too quickly to the end is a cardinal sin, when you have still content. I would say, Dont be afraid come with 50 hour game to the market. -
Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
It means, that a room with one teleport can be breached by one soldier per turn. Not good. -
Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
Shotgun Weapon usage : easy to hit, makes high dmg against soft target, range is more than pistol , range is about same as SMG, difference is - SMG has all dmg in one bulet - it goes thru armor -- current dmg 3 x 28 = 84dmg >>> proposed 5 x 16=80 dmg ; total dmg lowered by 4 -- armour destruction -2 >>> -1 per pelet ; total armour reduction is lowered by 1 Because of dmg is split into more pelets, Armoured targets could soak first shot easyer. Range : from 9 >>> to 15 Hit Bonus: from 7,2 >>> to 4,4 e.i. the max bonus (at zero range) is the about the same Snap Shot : Pistol has 55%, Shotgun 40%. That is ridiculous. Shotguns are used as quick reaction weapon in Ukraine war, to shot drones. No other weapon has faster and precise snap shot at the reasonable range. Crank it up - proposed rise acc snapshot to 50% - shotgun is used for hunting. Duck for example. Stay reasonable and keep ratio to other weapons. Shotgun effective range is higher than pistol, otherwise we would see hunters using pistols ! Do not transform shotgun into an medieval blunderbuss loaded by nails. https://en.wikipedia.org/wiki/Blunderbuss http://107953.w53.wedos.ws/data/images/clanky/Gun for Rumcajs/505.jpg -
Milestone 5 - Official Feedback / Game Balance Thread
gG-Unknown replied to Chris's topic in Xenonauts-2 General Discussion
Shotgun is wrongly set. It is result of Chriss idea of weapon scaling values. I will make (again) a proposal for shotgun change. After current feedback is absorbed into the game. -
- Soldiers carrying a briefcase need the "objective_in_inventory" flag added. The same symbol (on top o screen) when solder carry a data stick. - it is one of the easiest missions. Reinforcements are welcome. Spawn 2 enemyes per one turn, over the thee time limit. Andd / Or make the map a bit bigger so travelling need some rounds. Noodle type o map would be nice.
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Weapon generations shouldn't follow the same pattern
gG-Unknown replied to FOARP's topic in Xenonauts-2 General Discussion
Dmg type should make the difference. Perhaps the damage endurance - sensitivity for certain aliens, or certain equipment needs to be highlighted. Perhaps, some gas can be ignited by laser. For example you can explode whole UFO engine room, because of fumes ffrom engine, by shooting a laser. Or some hand grenade gases can be ignited by laser. Also simple smoke should work as a wall for lasers. Also, lasers should introduce fall of dmg based on range. (Sniper rifle should rather use "laser guided ballistic" than direct dmg by laser.) -
Weapon generations shouldn't follow the same pattern
gG-Unknown replied to FOARP's topic in Xenonauts-2 General Discussion
I ve made almost exact same post, ages ago. Laser shotgun bugs me really strong, needs to be deleted. Another alternative for lasers can be : a pistol which turned into a strong flash light - it makes very low thermal dmg about 10, it is very easy to hit about 100%, range is capped (no dmg or efffect after max range) , but suppress opponent.