kefeinzel Posted February 9, 2012 Share Posted February 9, 2012 (edited) In the new build I am having a lot of trouble making scouts crash rather than destroying them outright. I've tried firing missiles one by one, but the scout will always be destroyed no matter what combination I've tried. Next idea was to get in F17 gun range, but I haven't been able to get my F17's to be able to physically be in gun range of a scout yet after many tries. They just can't catch up before the scout escapes. I feel like it might take a prohibitive amount of time to get lucky with missiles and force land a scout. Any thoughts or opinions from others? My proposed solutions: -slightly expand the air combat grid area so there is enough distance for an F-17 to catch up to a scout on afterburn -make it so a mig can fit an autocannon (is this possible and I don't know how to do it?) Edited February 9, 2012 by kefeinzel Quote Link to comment Share on other sites More sharing options...
Chris Posted February 9, 2012 Share Posted February 9, 2012 If you send two F-17s rather than three aircraft against a Scout it will turn and fight rather than run away, which help. But yes, we do need to balance this properly still. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted February 9, 2012 Share Posted February 9, 2012 yeah please can you make it a bit bigger Chris? I don't know how big the UFOs are going to get, but it would be nice to have a bit more room to maneuver/catch the UFO Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted February 11, 2012 Share Posted February 11, 2012 I have no problem with scout 3/5 is crashed lands. Of course its tricky but its possible but I wonder why scouts are fastest that fighters..... Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 11, 2012 Share Posted February 11, 2012 Because they are scouts? Isn't that standard? smaller, lighter armor and lighter armaments, decent engine and nothing in the cargo holds? Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted February 11, 2012 Share Posted February 11, 2012 Yep propably U have right Quote Link to comment Share on other sites More sharing options...
Safe-Keeper Posted February 12, 2012 Share Posted February 12, 2012 Actually, I believe that the largest UFOs in X-Com (most notably the Battleship) were also the fastest, which may be part of the reason for the confusion. In my eyes, it sort of makes sense for scouts to be among the fastest ships, possibly even faster than Terran fighters. Then again, I've been away for an eternity, so don't take my opinions too seriously . Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 12, 2012 Share Posted February 12, 2012 It all depends on How big the engine is and how much weight that engine needs to carry. Relative to the ship size scouts and the battleships have the largest engines. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted February 16, 2012 Share Posted February 16, 2012 At the moment I think alien fighters are the fastest, a little quicker than scouts. Both are faster than the starting interceptors Xenonauts use. Luckily we have afterburners to catch up to them when we need to. Not for running away of course, we would never do that... Quote Link to comment Share on other sites More sharing options...
Montie Posted February 16, 2012 Share Posted February 16, 2012 At the moment I think alien fighters are the fastest, a little quicker than scouts.Both are faster than the starting interceptors Xenonauts use. Luckily we have afterburners to catch up to them when we need to. Not for running away of course, we would never do that... Nah, Ram em first! Pretend it's Independence Day (the movie) Quote Link to comment Share on other sites More sharing options...
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