Frakel Posted June 29, 2014 Share Posted June 29, 2014 This is was I find... <Cell ss:StyleID="s75"><Data ss:Type="String">UnlockKnowledge( "Researches.HeavyDroneWreckage" );AddDamageBonus( "Heavydrone", 0 );</Data></Cell> I started the game as v1.06 and Lore+ (v1.06) - then the game updated to v.107 and I reapplied Lore+ (v1.06). I dont know it that is what is causing the issue... Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 29, 2014 Author Share Posted June 29, 2014 I think I've found your problem Frakel. You're using a version of Lore+ specifically written for 1.06 in 1.07. No wonder your game crashes, you are using files that are not specifically adjusted for 1.07. Alright, I was going to work on other mods today, but instead I'll crank out a 1.07 update. For those people wondering why I haven't put out a 1.07 update already, that's because Chris was concerned about the stability of 1.07, and since release I'm done with writing mods for versions of Xenonauts which might crash the game, so I was waiting for it to come out on the stable branch before I did a 1.07 update. Quote Link to comment Share on other sites More sharing options...
agris Posted June 29, 2014 Share Posted June 29, 2014 For what it's worth, I've been playing 1.07 for ~4 days and haven't had a single crash. Quote Link to comment Share on other sites More sharing options...
silencer Posted June 29, 2014 Share Posted June 29, 2014 Max can you say what you have changed? I'll just change myself while waiting for you or Kabill to update Lore+/FitH combo. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 29, 2014 Author Share Posted June 29, 2014 The changes are all in the researches.xml file. They are: <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.GroundAttackMission</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">UFOs</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.AlienCorvetteDatacore</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.GroundAttackMission" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.GroundAttackMission</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.BaseBuildMission</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">UFOs</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Researches.AlienBaseFacilities</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.BaseBuildMission" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.BaseBuildMission</Data></Cell> </Row> And <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.WraithClass</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.WraithOfficerCorpse(AND)Researches.WraithVivisection</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.WraithClass" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.WraithClass</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.HarridanClass</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.HarridanOfficerCorpse(AND)Researches.HarridanVivisection</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.HarridanClass" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.HarridanClass</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.SebillianClass1</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.SebillianClass2</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.SebillianSoldierCorpse</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.SebillianClass2" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.SebillianClass2</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.SebillianClass3</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.SebillianEliteCorpse(OR)Items.SebillianLeaderCorpse</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.SebillianClass3" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.SebillianClass3</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.CaesanClass2</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.CaesanSoldierCorpse</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.CaesanClass2" );</Data></Cell> <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.CaesanClass4</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.CaesanEliteCorpse(OR)Items.CaesanLeaderCorpse</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.CaesanClass4" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.CaesanClass4</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.AndronClass1</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.AndronSoldierCorpse</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.AndronClass1" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.AndronClass1</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.AndronClass2</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.AndronOfficerCorpse</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.AndronClass2" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.AndronClass2</Data></Cell> </Row> FYI I am doing a clean re-install to ensure that the files I alter for 1.07 are 1.07, which is why it isn't up yet. 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chrys1989 Posted June 29, 2014 Share Posted June 29, 2014 (edited) I have done the search and this is what i found in the Research.xml <Cell ss:StyleID="s75"><Data ss:Type="String">UnlockKnowledge( "Researches.HeavyDroneWreckage" );AddDamageBonus( "Heavydrone", 0 );</Data></Cell> <Cell><Data ss:Type="String">Researches.HeavyDroneWreckage</Data></Cell> I started the game in v1.05, did a couple of missions and then i updated the game to 1.06 and added the Lore+ mod, then i continued to play the game with out any problems until i encountered the Heavy Drone in a mission, after the mission the Heavy Drone is automatically researched after a couple of days and when the research window pops up it is blank and it can only be closed with the ESC key, after which the game crashes, this is a bug from v1.05 but i had already updated the game long before i encountered the Heavy Drone so the bug should not occur according to the official forums. And the only thing that modifies the research is your mod, so I thought that maybe that it was the culprit, also I cant load the save without your mod, the game crashes, also with the new version of your mod the game also crashes when I try to load a save. So right now I cant continue my game, I can start a new one just fine, but honestly I'm kinda reluctant because if I do and the same bug occurs again thats another 4-5 days of waisted time. Thanks. Edited June 29, 2014 by chrys1989 Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 29, 2014 Author Share Posted June 29, 2014 (edited) The first 1.06 version I put out you can d/l from here Link. However I honestly don't understand how you're getting this bug, because looking at the Heavy Drone entry, that is the correct entry for the Heavy Drone and looking at the original version I put out, the Heavy Drone has the correct entry as well. EDIT: The problem is at the moment I don't have ANY version of Xenonauts to look at, as I'm installing 1.07 to update Lore+ to 1.07. chrys, you still have 1.06 installed, right? Edited June 29, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
chrys1989 Posted June 29, 2014 Share Posted June 29, 2014 Well after installing the version from the link you just gave me, the save loaded without any problems and the research for the Heavy Drone appeared perfectly, and I can continue the game now without a problem, Thanks a million. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 29, 2014 Author Share Posted June 29, 2014 (edited) *faint* EDIT: Okay, I guess I'll put some money in the collection box when I walk past the church tomorrow on my way to work. God is smarter than me. Edited June 29, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
kabill Posted June 29, 2014 Share Posted June 29, 2014 (edited) If it helps at all, I've just checked the vanilla Researches file for 1.07. There's a very slight difference in the two entries, which I've highlighted underlined here (compare with the one posted above): <Cell ss:StyleID="s75"><Data ss:Type="String">UnlockKnowledge( "Researches.HeavyDroneWreckage" );[b][u][b][/b][/u][/b];AddDamageBonus( "Heavydrone", 0 );</Data></Cell> I'm not sure why that would cause an issue, though. I'm fairly certain that's just going to be a line break or something in the file. EDIT: No matter, then. Edited June 29, 2014 by kabill Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 29, 2014 Author Share Posted June 29, 2014 Right, I've d/l'd v1.07. There doesn't seem to be any changes to researches or strings, but there are significant changes to the formatting in the xenopedia, so I'm going to be a while doing those. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 29, 2014 Author Share Posted June 29, 2014 Okay Frakel, you're going to be my guinea pig for this. Here's Lore+ updated for 1.07. Link. Try that and tell me if it works for you. Quote Link to comment Share on other sites More sharing options...
Frakel Posted June 29, 2014 Share Posted June 29, 2014 It works like a charm Thank you for your time! Quote Link to comment Share on other sites More sharing options...
agris Posted July 1, 2014 Share Posted July 1, 2014 soooooo is this a go for 1.07? Quote Link to comment Share on other sites More sharing options...
greatergood45 Posted July 2, 2014 Share Posted July 2, 2014 (edited) Hello! I've been enjoying the works of yours. It was great. However, I do have some suggestions for writing style about articles on alien class analysis, for example: [...] Guard. We have dubbed the camo-green Andon (misspelled) "guard"-class due to their fairly predictable behaviour patterns and their protective attitude towards other aliens. It is is the most commonly reported model on the field. Generally equipped with a plasma rifle but also seen with heavier weapons, this class of Andron is a terror to common soldiers and should be approached with care by any trooper only armed with a rifle. Soldier. Larger, more imposing and better armoured than the guard-class, the navy blue solider class Andron exclusively carries heavy weapons, especially the heavy plasma gun. The shorter range of the heavy plasma gun means it must get closer to be in optimal range, but that suits the Androns style of attack. I really don't like the red ones above. Xenopedia is the doctor speaking to you, so those sentences are unnecessary. Or, we can change those to speaking style: Guards are their last line of defense. We have dubbed the camo-green Andron [...] Soldiers, however, are larger, more imposing and better armoured[...] ...and so on with other races. Besides, I were trying to open the xenopedia.xml by excel for editing but it says: File is corrupted, cannot open. What should I do? I would like to add articles on advanced aerial weapons from here. Also, what about the strings.xml file? I want to combine with this mod, but I'm afraid two string.xml files would cause conflict (I'm reading this but it doesn't help). Edited July 2, 2014 by greatergood45 Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 2, 2014 Author Share Posted July 2, 2014 Once I put greatergoods' suggestions in, yes. I'll make a new thread for it on the completed mods. Quote Link to comment Share on other sites More sharing options...
agris Posted July 2, 2014 Share Posted July 2, 2014 (edited) EDIT2: Not an issue. KDiff3 is amazing btw. What 3 way diff-merge tool are you using? EDIT1: I'm working from a base copy of Xenopedia Entries for Upgraded Aircraft Weapons (v1.0) so that might just be additional lines added from that mod. Edited July 2, 2014 by agris Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 2, 2014 Author Share Posted July 2, 2014 (edited) My eyes, my hands, careful positioning of blocks of data so that all my edits are at the start of the file and feedback from people whose actual job is coding and programming. EDIT: So.. before I carefully go through each entry looking for incorrect unlocks, is there anything else I've missed? EDIT 2: Okay, I've just been through researches.xml and looked at every UnlockManufacture entry. They all refer to Mantech items - i.e. things that are actually manufactured, so I'm confused - where are the incorrect UnlockManufacture entries? EDIT 3: greatergood, I have to make a specific entry at the top of the file so it will run in excel. Once I'm sure that haven't missed anything, I'll make the alteration. Edited July 2, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
agris Posted July 2, 2014 Share Posted July 2, 2014 (edited) Also, on that XML line that greatergood45 quoted, you've got a double "is" and a typo. I don't know why your XML files spit errors in excel 2010 (also for me), but I can edit them fine in ConTEXT. Here's the updated version of your xenopedia.xml with the Andron typo fixed, greatergood45's corrections and my (small) correction of a run-on sentence and typo (hover -> however). The run-on and typo fixes are also on line 359. [ATTACH]4725[/ATTACH] EDIT: the UnlockManufacture conflicts were likely do the other mods modifications of that line. Ignore that part of my feedback. EDIT2: your text encoding might be what's spitting errors in excel. One of your line's " 's " on Andron comes across as "Androns’" in ConTEXT. xenopedia1.zip xenopedia1.zip Edited July 2, 2014 by agris Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 2, 2014 Author Share Posted July 2, 2014 For those people who are interested, the reason why you can't run it in Excel is here (thanks to Solver!). EDIT: Thank-you for the update agris! Quote Link to comment Share on other sites More sharing options...
agris Posted July 2, 2014 Share Posted July 2, 2014 No problem, but I _just_ updated the file so please make sure you've got the one with xenopedia.xml file modified date of HOUR:08 Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 2, 2014 Author Share Posted July 2, 2014 Okay, I've made the changes based on agris' latest file update. It is now uploading to mediafire, so let's see! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 2, 2014 Author Share Posted July 2, 2014 Double post because update. Okay guys, if you want to give this one a try here's the link. This should incorporate all changes (thanks to agris), and theorietically it should run in excel. I don't know if it will, because I don't have Excel, but I've followed Solvers advice, so I think it should. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted July 2, 2014 Share Posted July 2, 2014 There is a problem.I can look into it If you want when I get time tomorrow but this is the error (we have Lore + compatible with XNT:ID so you can compare our xenopedia.xml with yours and applied them) Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 2, 2014 Share Posted July 2, 2014 There is a problem.I can look into it If you want when I get time tomorrow but this is the error (we have Lore + compatible with XNT:ID so you can compare our xenopedia.xml with yours and applied them)[ATTACH=CONFIG]4724[/ATTACH] I already offer to build a pure Lore+ compatible with all versions but Im waiting Max confirmation ! It only took me minutes! did you want to do it sentelin? Quote Link to comment Share on other sites More sharing options...
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