lifehole Posted March 23, 2014 Share Posted March 23, 2014 Uhm, the entries don't have images? I'm confused. I have v21 stable and downloaded the rc1 for it but the sebillian stuff doesn't appear. The UFO scouting mission does though. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 23, 2014 Author Share Posted March 23, 2014 (edited) I take it you downloaded the combo. I'll go and take a look. EDIT: I know why. The dimensions of the ACA are too big. That's easy fixed. EDIT 2: ARGH! All the dimensions of the ACA images are too big! EDIT 3: All the ACA images in all the updates are too big! How the hell did that happen? Never mind. I'll fix it after I've had some sleep, and post an update. Edited March 23, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
lifehole Posted March 23, 2014 Share Posted March 23, 2014 (edited) Yerp, downloaded lore+, images are in 'xenopedia images' folder, but not appearing ingame. Everything else (besides class analysis, methinks? I have just started using the mod, will report anything else not working, but guessing it's the class analysis portion only.) works fine. Not sure if the ####'s in auto-researched greyed out techs are supposed to be there in v21 stable or not but whatever. edit: I take it you downloaded the combo. I'll go and take a look.EDIT: I know why. The dimensions of the ACA are too big. That's easy fixed. EDIT 2: ARGH! All the dimensions of the ACA images are too big! EDIT 3: All the ACA images in all the updates are too big! How the hell did that happen? Never mind. I'll fix it after I've had some sleep, and post an update. Alright, great. Thanks, good work on the mod. Edited March 23, 2014 by lifehole Quote Link to comment Share on other sites More sharing options...
lifehole Posted March 23, 2014 Share Posted March 23, 2014 (edited) Ceasan class analysis worked? It's weird. Maybe it's sebillian only. Will update as I progress through the game. Ceasan non-combatant analysis didn't Edited March 23, 2014 by lifehole Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 23, 2014 Author Share Posted March 23, 2014 (edited) That's because that particular image is properly sized (if you check the folder, that's the only one sized!). I've just resized the images, now I'm going to repack everything. EDIT: lifehole, the v21 files have now been repacked and updated, check the link in the OP. The mod has been updated with the v21 stable files - don't worry, it won't kill your saves. Edited March 23, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
Tascruel Posted March 23, 2014 Share Posted March 23, 2014 Amazing job guys! I just took a look in Henrys Deviant page of the mods pictures.. freeking amazing http://henryponciano.deviantart.com/gallery/40711825 I hope you get to finish the mod along side with the developers, and we get this bundled into the game! Gotta install this back, immediately! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 23, 2014 Author Share Posted March 23, 2014 The two "basic" mods are done. All that needs doing is revising them with any further updates that happen between now and May 30th. Quote Link to comment Share on other sites More sharing options...
lifehole Posted March 23, 2014 Share Posted March 23, 2014 Alright! Thanks again, max; and great mod. This game deserves a healthy modding community and I'm glad you're contributing to it. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 23, 2014 Author Share Posted March 23, 2014 If you see any other problems, don't hesitate to mention them. Even if I have to be up half the night fixing them >_< Quote Link to comment Share on other sites More sharing options...
lifehole Posted March 24, 2014 Share Posted March 24, 2014 Harridan Class Analysis has typo "solider" Quote Link to comment Share on other sites More sharing options...
TornadoADV Posted March 25, 2014 Share Posted March 25, 2014 Is Mediafire also down for you guys as well? Quote Link to comment Share on other sites More sharing options...
MortuusSum Posted April 19, 2014 Share Posted April 19, 2014 This is a great mod, although to be honest what I like most about it is being able to hear from someone other than the head scientist. That guy's a bit of a jerk. Quote Link to comment Share on other sites More sharing options...
absalom526 Posted May 31, 2014 Share Posted May 31, 2014 Waiting until this is updated for 1.0 before playing xenonauts again <3 Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 31, 2014 Author Share Posted May 31, 2014 I'm working on it! I've just got home from work with Version 1.0 released while I was at work and I'm making some significant edits to the files before I commit to a Version 1.0 release. I will be working on it most of the night and hope to have it done by the early hours of Sunday. Quote Link to comment Share on other sites More sharing options...
lemm Posted June 1, 2014 Share Posted June 1, 2014 (edited) I'd like to expand on this mod by looking at other aspects of Xenonauts lore that could be fanonised. What about artifacts or rooms from the alien bases? Maybe you could do a Xenopedia entry for Caesan, Andron, and Sebellian bases. EDIT: And alien grenades, as well? Edited June 1, 2014 by lemm Quote Link to comment Share on other sites More sharing options...
Dead Dread Posted June 1, 2014 Share Posted June 1, 2014 I'm working on it! <3 cant wait. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 1, 2014 Author Share Posted June 1, 2014 Okay, the changes are done but guess what, I've so heavily modded my current version of Xeno that I'm having to re-install it so I have clean strings, researches and xenopedia files which I can make the additions. I'm at 50% so far.... Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 1, 2014 Author Share Posted June 1, 2014 (edited) Double post just because. IT'S DONE. THANK GOD. Enjoy. At least until v1.1 comes out, anyway. Link in OP. EDIT: Lemm, your suggestions are intriguing and I will take a look into it, once I've wrapped up other stuff (the alien grenades take priority ATM). Edited June 1, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
Tascruel Posted June 1, 2014 Share Posted June 1, 2014 Downloaded! I hope @Chris adds this as bundle. I am preparing for a LP, so exiting. With Lore obviously. THANK YOU DEVS AND MAX YOU ARE AMAZING! Quote Link to comment Share on other sites More sharing options...
a333 Posted June 1, 2014 Share Posted June 1, 2014 Good job Max. Congratulations! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 1, 2014 Author Share Posted June 1, 2014 Don't forget to thank a333 and H.Ponciano, without whom this would be no more than a bunch of text! Quote Link to comment Share on other sites More sharing options...
Tascruel Posted June 1, 2014 Share Posted June 1, 2014 Don't forget to thank a333 and H.Ponciano, without whom this would be no more than a bunch of text! You know I will! If A333 has deviantart page or anything you want me to add a link, leave me a message, thanks! I am going to start the game, now.. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 1, 2014 Author Share Posted June 1, 2014 (edited) Little Problem Guys, I must have been more tired than I thought, as I've discovered 2 little problems with the researches.xml file. It won't affect the mod overall, but it will affect 2 research topics. I'm uploading a new zip with a corrected file right now. If you want to adjust your own file, you need to adjust 1 thing and delete one thing. The first thing you need to adjust is SebillianClass2. Change the highlighted 2 to a 1. <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.SebillianClass2</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.SebillianGuardCorpse(AND)Researches.SebillianClass2</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.SebillianClass2" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.SebillianClass2</Data></Cell> </Row> Otherwise the "Sebillian Class Analysis" will never open. Secondly, there's a malformed OR statement in the Andron section. Simply delete the highlighted OR. <Row ss:AutoFitHeight="0" ss:Height="51"> <Cell ss:StyleID="s72"><Data ss:Type="String">Researches.AndronClass2</Data></Cell> <Cell ss:StyleID="s72"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s73"><Data ss:Type="String">Extraterrestrials</Data></Cell> <Cell ss:StyleID="s74"><Data ss:Type="String">Items.AndronWarriorCorpse(OR)Items.AndronEliteCorpse(OR)Items.AndronOfficerCorpse(OR)</Data></Cell> <Cell ss:StyleID="s72"/> <Cell ss:StyleID="s74"><Data ss:Type="String">UnlockKnowledge( "Researches.AndronClass2" );</Data></Cell> <Cell ss:StyleID="s76"><Data ss:Type="String">Researches.AndronClass2</Data></Cell> </Row> Or this may not run properly. As I said, this won't affect the game otherwise. The research topics depend on corpses and crashes rather than live subjects. Corpses and crashes are the most common things you can find in the game, so you will get what you need. EDIT: Okay, new zips' finished uploading. Edited June 1, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
Tascruel Posted June 1, 2014 Share Posted June 1, 2014 I had some problems of aliens shooting through walls and being impossible to shoot at. I had to take the mod off for now just to make sure the bugs I report wont involve the mod. Aliens have been lately one-shot wonders and cheating! I am talking about the v1.0 A question I had in mind, did you Max have some modded values in you lore+ files for aliens? Just wondering cause I lately watched your flying circus videos Anyway, I stopped recording a LP entirely and started hunting bugs hoping to capture some for devs. Here is my clip of alien that cannot be targetted: http://youtu.be/0uyDOA-hcS4 Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 1, 2014 Author Share Posted June 1, 2014 Thanks Tascruel. To answer your question, I haven't made any adjustments to aliens whatsoever. The three primary files involved in Lore+ are researches, strings and xenopedia. Of the three, only researches could make any difference as certain research topics add a bonus damage % to any damage you do to aliens, but I haven't touched those. The primary file for altering alien stats is aiprops, and alien weapons are defined in weapons_gc.xml. Quote Link to comment Share on other sites More sharing options...
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