ringworm Posted January 25, 2012 Share Posted January 25, 2012 How about an expanding foam grenade (becomes solid after a few seconds). Either to stabilize a structure, hold an enemy (either permanently or temporarily, fully or partially) or as semi permanent cover from enemy fire Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted January 25, 2012 Share Posted January 25, 2012 Honestly I don't see the point to do it. Proxmity granades 'mines' are better choice. Quote Link to comment Share on other sites More sharing options...
ringworm Posted January 25, 2012 Author Share Posted January 25, 2012 im not sure how a proxy would do any of the things i said about? Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted January 25, 2012 Share Posted January 25, 2012 Its different thing I know I used prox mines very often in UFO EU and I'd like to see it in Xenonauts. Foam granades.....strange thing but don't worry it's only my opinion. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted January 25, 2012 Share Posted January 25, 2012 There will be stun grenades for "immobilizing" aliens. Quote Link to comment Share on other sites More sharing options...
Quartermaster Posted January 25, 2012 Share Posted January 25, 2012 How about an expanding foam grenade (becomes solid after a few seconds). Either to stabilize a structure, hold an enemy (either permanently or temporarily, fully or partially) or as semi permanent cover from enemy fire Personally I like this type of idea as it allows a more dynamic battlefield. Another option in this vein would be a deployable forcefield (I'm thinking Dawn of War II, Eldar Guardian style). I don't know if I agree with the ability to hold an enemy (mainly because it might be a bit overpowered), but I like the idea of the foam grenade. Based on how I understand the terrain working though this might not be possible with the current code. However, I think something like this could be implemented with a relatively small amount of work (it should just be adding a spectre to a tile that wasn't originally on the map). Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 25, 2012 Share Posted January 25, 2012 Would be interesteing to see how a foamgrenade works on an enemy that is larger then 1 square if only one sqaure of it is affected by the foam grenade. would it be slowed? would it be rootd untill it hits adjacent squares with melee attacks? (effeciently sapping it for AP in exchange for freeing it) or would it be rooted but still able to fire weapons? Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 26, 2012 Share Posted January 26, 2012 So basic uses: - create cover - freeze enemy in place - block access routes - support structure I like it! Would need some way to get rid of it though, I'd hate for it to block the only entrance to a UFO... =p Quote Link to comment Share on other sites More sharing options...
Myth Posted January 26, 2012 Share Posted January 26, 2012 I like it as well. Getting rid of it should be like with all cover: attack it. Same if you're caught by it: if you're strong enough you should be able to break free. I suppose that option does not apply to mere humans though. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 26, 2012 Share Posted January 26, 2012 I suggested a forcefield type grenade a while back (old forums I think) that could be used as deployable cover. I would prefer that to be its primary use though as using it to lock an enemy in place would also be giving the enemy cover... I have been planning to see if I could get one to work as a modded item but never seem to have the time Quote Link to comment Share on other sites More sharing options...
Gazz Posted January 28, 2012 Share Posted January 28, 2012 You could also have a whipped cream grenade. Makes the ground really slippery and so has a similiar effect of "holding" an enemy in place or at least slow him from leaving it. Can blind enemies, at least briefly. Makes grenades (and possibly other weapons) so slippery that throwing is far less accurate. And if it is blocking a critical junction on the map - you can eat it! Great at parties, too. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 28, 2012 Share Posted January 28, 2012 Sounds more like a custard pie grenade. Might as well add in a proximity mine that fires out a boxing glove on a spring to stun enemies when they get too close. Quote Link to comment Share on other sites More sharing options...
ringworm Posted January 28, 2012 Author Share Posted January 28, 2012 Gazz maybe you could mod it so you smother the aliens with your armpit instead of punching them when you run out of ammo, maybe even ram one of their heads up another ones rear end if they just shot you? throw in Micky and Donald and you've got a winning mod surely? Quote Link to comment Share on other sites More sharing options...
plucx Posted January 28, 2012 Share Posted January 28, 2012 Err, this tread might have "Slip" a little (intended pun) but well here a 3 things: 1-) Proximity mines device (stun or otherwise) PLEASE!! I use them a lot. 2-) Force field thing, you use that on a deployable device but not on yourself? Are you nuts? 3-) Smoke grenades are there to give you covert btw, they also cut a lot on infrared line of sight so, yeah, smoke for the win btw. They were in the original x-com and I used them to some extend. Usefull to disembark ship without getting sniped by a snakeman or other long range bully. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 29, 2012 Share Posted January 29, 2012 I think a deplyable force field is prefereble over a personal field. Didn't the personal field get rather silly in apoc? I assume it would be better balancewise to have the field deplyable. Besides, you already have the physical combat shield comming. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 29, 2012 Share Posted January 29, 2012 yeah, and who knows how that will upgrade with later technology...! Quote Link to comment Share on other sites More sharing options...
plucx Posted January 29, 2012 Share Posted January 29, 2012 Still, you wont get this field right away. Smoke are a cheap way to get covert, even by todays standards! Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 29, 2012 Share Posted January 29, 2012 yeah, everyone should just carry around a smoke machine with them =p Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 29, 2012 Share Posted January 29, 2012 Just have to get the sonic weapons from TFTD and some stimpacks to get all the ingredients for a rave: smoke machine, lazer wepon show, glowstick flares (previously mentioned sonic weapons system and (illegal) stimpacks) wierdly dressed (alien) freaks. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 29, 2012 Share Posted January 29, 2012 Hmm, now chuck a disco ball in the chinook and it's one hell of a night in town! =p Quote Link to comment Share on other sites More sharing options...
plucx Posted January 29, 2012 Share Posted January 29, 2012 Err, you know that smoke grenades have been used in ops since ww1? And a smoke machine are often used on APC, there is even a M113 version that can produce enough of it to cover a armored bataillon. Smokes are a must in open ground situation. Well the disco ball thing might be a good idea tough since most pilots have their own mix. They like to play DG while they get to their drop point. Still, smoke, it's not only a cigarette, it screen you from the ennemy. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 29, 2012 Share Posted January 29, 2012 hmm when I read your post about smoke beeing cheap i forgot that you had said smoke = win, so i thought you did not mean cost effective but that smoke was lame. Quote Link to comment Share on other sites More sharing options...
plucx Posted January 29, 2012 Share Posted January 29, 2012 LOL, well that's lost in translation. Yes i meant to say that Smoke are Cost effective. A college student can make one with almost nothing. It's a pain for almost all light spectrum. To get trough it you have to read UV spectrum. IR, lowlight, can't see a damn thing since smoke that come out is hot and opaque. Thats how sadam protected his palace with burning oil pit. Smoke grenades are a tactical equalizer. Quote Link to comment Share on other sites More sharing options...
Gazz Posted January 29, 2012 Share Posted January 29, 2012 Just have to get the sonic weapons from TFTD and some stimpacks to get all the ingredients for a rave: smoke machine, lazer wepon show, glowstick flares (previously mentioned sonic weapons system and (illegal) stimpacks) wierdly dressed (alien) freaks. Hmm, now chuck a disco ball in the chinook and it's one hell of a night in town! =p That's not a combat mission! That's the Love Parade! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 29, 2012 Share Posted January 29, 2012 Equipped force field generators always felt like cheating to me. My idea of the deployable force field was purely to fit in with the cover mechanic as implemented. It would provide cover where none was available rather than making your troops tougher to kill. You could still get flanked around it, it could be taken out with a few shots, and it needs to actually be used rather than a passive defence. Smoke grenades were very useful in all of the x-coms, hopefully Chris will be bringing us some smog. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.