NoirWolf Posted September 22, 2013 Share Posted September 22, 2013 I've been skimming the xenonauts wiki and it seems certain things in it are either currently disabled in-game or have been outright dropped (flamethrower and I hear hypervelocity weapons) so my question is: What weapons and armour are currently in the game and what will be put in or back in in the future (certainty or reasonably certain)? Link to comment Share on other sites More sharing options...
EchoFourDelta Posted September 23, 2013 Share Posted September 23, 2013 Laser, Plasma, and MAG weapons are in place, with analogues existing for the pistol, shotgun, assault rifle, precision rifle, and machine gun on each tier. As for armor, you've got the Jackal, Buzzard/Wolf, and Sentinel/Predator. Colossus will apparently not be making an appearance. Link to comment Share on other sites More sharing options...
Elydo Posted September 23, 2013 Share Posted September 23, 2013 Much like the T80 as a deployable vehicle that was in the early design docs. : D Link to comment Share on other sites More sharing options...
NoirWolf Posted September 23, 2013 Author Share Posted September 23, 2013 So no mobile armours in the vanilla game? Link to comment Share on other sites More sharing options...
MrPyro Posted September 23, 2013 Share Posted September 23, 2013 There is light armour available; you can research a variety of support vehicles up to a small armoured fighting vehicle (the game calls it a tank but it's probably a bit small for most definitions). Link to comment Share on other sites More sharing options...
Dranak Posted September 23, 2013 Share Posted September 23, 2013 There's also a hovertank in game, and the final tier of armor is powered armor but it's more in the vein of Starship Troopers than Gundam. Link to comment Share on other sites More sharing options...
Elydo Posted September 23, 2013 Share Posted September 23, 2013 If not to Heinlein's level. I'm sure someone will mod the Colossus or its ilk back in at some point. And then we'll get 'Sleezy to make it look incredible. Link to comment Share on other sites More sharing options...
Dranak Posted September 23, 2013 Share Posted September 23, 2013 True enough. No matter how awesome our troops get, they'll never be as badass as the Mobile Infantry. Link to comment Share on other sites More sharing options...
NoirWolf Posted September 23, 2013 Author Share Posted September 23, 2013 True enough. No matter how awesome our troops get, they'll never be as badass as the Mobile Infantry. Also known as the "Awww cute the bugs could fly... before they met my sword." . Link to comment Share on other sites More sharing options...
ErvJ Posted September 23, 2013 Share Posted September 23, 2013 How do you kill aliens inside a downed ship? You can't just walk up and open the door without losing one or more of your team. What do you do? Wait until they come out? What???? Link to comment Share on other sites More sharing options...
StellarRat Posted September 23, 2013 Share Posted September 23, 2013 I think the hyper-velocity characteristic is only temporary disabled until they can debug some of the errors it was causing. As far as I know they have not "dropped" them. Link to comment Share on other sites More sharing options...
Max_Caine Posted September 23, 2013 Share Posted September 23, 2013 ErvJ, there are several strategies that others have suggested for doing this. I'll repeat one of the more popular (I take no credit for this strategy). This works best for light scouts, scout and landing ships. Step 1). Have a solider with an LMG or holding an alien plasma gun (this helps speed up step 3). Step 2). Line up all soliders away from the door of the UFO. Step 3). Start shooting the door. The door can be individually targetted, so keep shooting even if it looks like it isn't taking any damage. Step 4). When door is destroyed, take advantage of open inside layout. The aliens will be very visible, and very vulnerable. Blaze away in safety. Link to comment Share on other sites More sharing options...
NoirWolf Posted September 23, 2013 Author Share Posted September 23, 2013 ErvJ, there are several strategies that others have suggested for doing this. I'll repeat one of the more popular (I take no credit for this strategy).This works best for light scouts, scout and landing ships. Step 1). Have a solider with an LMG or holding an alien plasma gun (this helps speed up step 3). Step 2). Line up all soliders away from the door of the UFO. Step 3). Start shooting the door. The door can be individually targetted, so keep shooting even if it looks like it isn't taking any damage. Step 4). When door is destroyed, take advantage of open inside layout. The aliens will be very visible, and very vulnerable. Blaze away in safety. Never forget step 5) Rescue hot purple chicks (with or without tails, whatever floats yer boat) from the alien harem that's onboard. Link to comment Share on other sites More sharing options...
victorix58 Posted September 23, 2013 Share Posted September 23, 2013 ErvJ, What I do is get one soldier to open the door then get a second soldier to throw a flashbang in. The flashbang soldier must be positioned so that he can throw into the center of the ship but off to the side so that no aliens can see him. This way, throwing the flashbang does not trigger reaction fire. The other way, which I also use, is to position a sniper far behind the door and get the primary soldier to open the door. The door opens, the sniper shoots someone in his LOS and then the door closes again. Works like a charm for most situations. Link to comment Share on other sites More sharing options...
EchoFourDelta Posted September 24, 2013 Share Posted September 24, 2013 If not to Heinlein's level.I'm sure someone will mod the Colossus or its ilk back in at some point. And then we'll get 'Sleezy to make it look incredible. Someone would have to go through and draw every frame of animation for every action for every weapon by hand... Link to comment Share on other sites More sharing options...
CheftonUTD Posted September 24, 2013 Share Posted September 24, 2013 ErvJ, One very important thing I found out when learning to capture ships, stand adjacent to the door and right-click it to open it instead of opening it by sending a soldier inside. I was losing that first soldier everytime until I discovered the right-click. Link to comment Share on other sites More sharing options...
NoirWolf Posted September 24, 2013 Author Share Posted September 24, 2013 Someone would have to go through and draw every frame of animation for every action for every weapon by hand... Unless extraordinarily difficult someone with a love of mechs and the knowledge and artistic inclination to do so could do that should the game allow such ( you see weekly videos on youtube with allot of animations put in, granted some using tricks to ease things, so someone with enough investment in seeing a mech in Xenonauts could still do it, wouldn't be easy but could). Link to comment Share on other sites More sharing options...
TrashMan Posted September 24, 2013 Share Posted September 24, 2013 smoke, smoke, smoke, smoke, smoke. Run up to the alien, stun, punch, shoot. Link to comment Share on other sites More sharing options...
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