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Dranak last won the day on September 26

Dranak had the most liked content!


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  1. I'm also disappointed by all the changes that got dialed down or cut back... but I also felt that way about some of the changes made during Xenonauts development, so I'm trying to give Chris/Goldhawk the benefit of the doubt and wait to see how it all shakes out. The end result will probably still be a pretty good game, even if is more of a remake than a truly original work.
  2. Non-movement TU costs are a percent of total TUs. They used to all be flat costs, but it created points where you could to things like fire weapons additional times per turn or fire and reload a RPG in the same turn.
  3. This game is still more than a year out, but I've been amused by some of the subtle changes in wording in more recent (mostly fluff) articles/interviews about it. One that really stood out to me was talking about aliens "randomly" getting new attributes/evolutions as opposed to how that had initially been phrased as being reactive to counter whatever tactics you were using.
  4. Sounds outstanding Chris. I'm really happy to see you guys are doing something bold and different instead of taking the safe/boring route and sticking closely to the formula from Xeno 1. I can't wait to get ahold of a playable build with these new features/mechanics in it and see how they all fit together (and then try to find ways to horribly break them).
  5. In vanilla the ticker runs at a fixed rate and is not influenced by anything you do. Back in beta you could slow it down, but that was changed because it made the game easier for people already doing well and harder for ones that were doing poorly. I know references to mission related ticker values existed in the xml, so there may be mods that do something with it.
  6. Honestly Chris, I don't feel it does a great job of that. The sounds/screams happen regardless of the HM screen being there or not, it's just jarring/annoying watching it flash back and forth during the alien turns. I'm fine with just leaving the camera setting and some text denoting "Alien Turn" or such.
  7. How about a KS reward to get a digital copy of the game's soundtrack?
  8. The in game text also states that it would not be reproducable under battlefield conditions.
  9. @jeffQC1 More cosmetic options are always nice, but they also cost money to develop. Manual crouching was a thing in Xenonauts and it was almost always the correct choice, I felt like it added the illusion of depth more than actual depth. About the only times not to crouch were when you didn't have the TUs, or were not firing a weapon AND were confident they were in a position no alien could shoot at them.
  10. I've had two crashes in my first ten minutes with this build. First time I accidentally murdered a friendly with a LMG, second time I hit an alien with a rifle shot while also suppressing a friendly.
  11. It definitely was not showing up there on that page the other day, but it is now.
  12. Why is a Youtube video I posted two years ago in my sig, and how can I get rid of it?
  13. Valve normally takes around 30% according to the internets.
  14. Drages, I think you are underestimating the amount of work required to add new art assets to the game. You are overlooking balance issues. Yes Goldhawk could easily add things to the game, but balancing/polishing them in a game that was balanced without them also requires additional resources. Modders can put out free content that breaks the game's balance with few repercussions, but a developer is held to higher expectations and can potentially lose sales over putting out shoddy DLC.
  15. Shotguns do allow for some silly tactics in CE though, like standing outside a UFO and reverse breaching (stand outside door, reaction fire things to death when they open it).
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