Danny Pockets Posted July 9, 2013 Share Posted July 9, 2013 I'm not even kidding! Ooh, I'm so mad. Complaint, the first: Squad sight is so broken! Especially when my soldiers are the one's getting killed from it. (When it works to my advantage I don't mind as much). What really rustles my jimmies is when the drop ship is already surrounded by aliens, it's a slaughter house. There's just no way for me to know whether I can move my soldiers out safely or not. Moving them to any piece of cover is worthless because no piece of cover protects you from all directions. It's just too brutal, and it doesn't feel like good game design: It just feels like blind luck, and I have no way to protect against it. Frankly I'd be happier just losing squad sight altogether. If I can shoot it, it should be able to shoot me, I don't see how anything else makes sense. Or, at the very least it should be restricted to snipers and precision weapons. I'm so mad. Complaint, the second: I told one of my jet fighters to disengage, and it did, by flying directly back into the weapon cone of the Corvette. Dammit, I needed that jet! Also, air combat is too brutal. My first play through, it wasn't so bad. I got about half way through November and never saw anything too savage, just the little squadron of three fighters that took me by surprise. But this play through (and I'm still only in November), man, I am getting owned in the skies. Fighter squadrons and Corvettes all over the place. I have to hide in my bases like a little girl until they go away. I'm so mad, I can't even remember what the other things are I wanted to complain about. I wish I didn't love this game so much and then I could just stop playing and I'd be happy again. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 9, 2013 Share Posted July 9, 2013 I'll give you a personal reply simply because you used the term "rustles my jimmies", which made me smile. The squad sight thing is an issue, because there's no way you can remove squad sight from the player. You can see everything your soldiers see, and it's therefore always going to be possible to shoot at an alien in sight range of one of your soldiers due to force-fire mode. So we have to give it to the aliens too. There may be tweaks to it though. The air combat is being made less punishing, as in the latest experimental build interceptors are never destroyed but are just put out of action for a long time if shot down in combat. Quote Link to comment Share on other sites More sharing options...
Danny Pockets Posted July 9, 2013 Author Share Posted July 9, 2013 Well, a personal reply from the Beloved Leader is certainly one way my to placate my fury. I think I'll frame it and keep it above my collection of Leader Beans. Couldn't we nerf squad sight though? (That's right, it's "we" already...). I think there's already an increasing penalty for distance, but maybe that could be increased. Anything to stop my guys getting butchered as soon as they step out of the chopper. That's my real complaint, I guess, is that if the chopper is surrounded it's just a bloodbath, which feels so unfair in that situation because there's no way to prepare for it (it seems to me). It's not like once I'm out in the map and then it's sort of my fault for not taking enough care. Also, I don't want to tell you how to do your job Chris, but the correct response to my whining was actually "shh no tears only dreams now." Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 9, 2013 Share Posted July 9, 2013 So.... what if alien spawn points were set up so aliens weren't near the dropship then? Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted July 9, 2013 Share Posted July 9, 2013 So.... what if alien spawn points were set up so aliens weren't near the dropship then? That's not x-com baby! Quote Link to comment Share on other sites More sharing options...
Mytheos Posted July 9, 2013 Share Posted July 9, 2013 Use Smoke Grenades, problem solved. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted July 9, 2013 Share Posted July 9, 2013 The squad sight thing is an issue, because there's no way you can remove squad sight from the player. You can see everything your soldiers see, and it's therefore always going to be possible to shoot at an alien in sight range of one of your soldiers due to force-fire mode. So we have to give it to the aliens too. There may be tweaks to it though.If you implement my accuracy formula those long squad sight shots will miss 99% of the time. So, even though you know the target is out there hitting it will be nearly impossible. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted July 9, 2013 Share Posted July 9, 2013 If you implement my accuracy formula those long squad sight shots will miss 99% of the time. So, even though you know the target is out there hitting it will be nearly impossible. *cough cough* Quote Link to comment Share on other sites More sharing options...
StellarRat Posted July 9, 2013 Share Posted July 9, 2013 *cough cough*No, it really will stop this exploit. You'd have to be within effective weapons range to do anything to help the idiot way out in front. A sniper rifle might a chance with a good shooter at the helm, but that's about it. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted July 9, 2013 Share Posted July 9, 2013 No, I agree with you. It was more of a "This guy knows what he's doing" cough. I guess it was somewhat ambiguous. haha Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 10, 2013 Share Posted July 10, 2013 Ah I mistook that cough for a completely different cough. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted July 10, 2013 Share Posted July 10, 2013 lol I knew what he meant, what kind of cough were you guys even thinking about? Turn head and cough? lol Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 10, 2013 Share Posted July 10, 2013 Thought he was having the compulsory Xenonaut medical. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 10, 2013 Share Posted July 10, 2013 The current formula already causes accuracy dropping off steeply beyond effective weapon range, so I don't see that it particularly needs fixing in this instance. Perhaps the weapon ranges need to change tho. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted July 10, 2013 Share Posted July 10, 2013 (edited) The current formula already causes accuracy dropping off steeply beyond effective weapon range, so I don't see that it particularly needs fixing in this instance. Perhaps the weapon ranges need to change tho.OK, so the current formula is not the same one that is in the Wiki page then I guess. I've been basing all my comments on the belief that the formula hadn't changed except for the close range accuracy boost you added. That's interesting. Can we have a look a the current formula if it's not a secret? Edited July 10, 2013 by StellarRat Quote Link to comment Share on other sites More sharing options...
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