a333 Posted June 16, 2013 Share Posted June 16, 2013 What, these sketches? Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 16, 2013 Share Posted June 16, 2013 Unfortunately, the gun is autosold as he leaves the area with it. Quote Link to comment Share on other sites More sharing options...
a333 Posted June 16, 2013 Share Posted June 16, 2013 Gladly this doesn't apply to the clothes, boots and your motorcycle. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 16, 2013 Share Posted June 16, 2013 Perhaps that's why they all have to arrive in our time naked. Autoselling survives in the future. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 16, 2013 Author Share Posted June 16, 2013 Just a quickie update, the classmod has been updated with correct spelling and a graphics fix for the Caesan noncom. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 16, 2013 Share Posted June 16, 2013 So this is compatible Any instructions on installing it? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 16, 2013 Author Share Posted June 16, 2013 If the mod tools don't work on the launcher then 1) Backup your files. Specifically xenopedia.xml, strings.xml and researches.xml. Then 2) Copy and paste all files and directories in the zip. The xenopedia directory should merge with the existing xenopedia directory, no problems there as only new art is added. However, you will overwrite the aforementioned three files. Quote Link to comment Share on other sites More sharing options...
svidangel Posted June 16, 2013 Share Posted June 16, 2013 Now I know why the Caesans are so mad and invading. Look at how small his.. probe is. I'd be mad too. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 16, 2013 Share Posted June 16, 2013 That's an interesting take on why invasions, and presumably other forms of warfare take place. Probe envy. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted June 16, 2013 Share Posted June 16, 2013 I guess their 3000+ strong fleet in orbit is also another way of compensating for certain...faults... Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 17, 2013 Share Posted June 17, 2013 In fact, hey, Sathra! could you add this to your Little Mod? If its okay with you guys, sure. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 19, 2013 Share Posted June 19, 2013 So you really want me to add this to my mod? Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted June 19, 2013 Share Posted June 19, 2013 Max Cain is a modder worthy of admiration, for certain. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 19, 2013 Author Share Posted June 19, 2013 Sathra, seeing as how this mod and your mod work hand in glove (it identifies the aliens, your mod then kills the aliens), I would be pleased if you did add it to your mod. That way the xenopedia and researches don't get overwritten if someone wants both mods. I will keep a separate class analysis mod on this thread for those people who just want to play vanilla. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 19, 2013 Share Posted June 19, 2013 Cool. Cool, cool, cool. (Watch too much Community? Never...) I'll have to add it to the next build (V6) since it will break saves. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 19, 2013 Author Share Posted June 19, 2013 It shouldn't break saves... at least when I tried it out it didn't for me. What would make it break saves? Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 19, 2013 Share Posted June 19, 2013 Adding stuff into researches.xml breaks saves alot. I think its adding stuff that should already be researched by the point of the game of the save that does it. Even if it doesn't, it'd simply be better to start a new game with it so players can get the full benefit. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 20, 2013 Author Share Posted June 20, 2013 Hm. Point. Well, the reason I think this didn't break my saves is that it doesn't rely on earlier research predicates. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 20, 2013 Share Posted June 20, 2013 I'll test it out. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 20, 2013 Share Posted June 20, 2013 The files won't open in excel for some reason. I can manage though. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 20, 2013 Share Posted June 20, 2013 Woo! Didn't break saves. Updating now, and did some reformatting so its easier to read. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 20, 2013 Author Share Posted June 20, 2013 I knew it! If you make the research predicate dependant on an item rather than other research topics it is far less likely to break saves. Quote Link to comment Share on other sites More sharing options...
a333 Posted June 20, 2013 Share Posted June 20, 2013 Now i know how to make a save breaker. MhmhmmhmhahahaHAHA! On the related topic, next art is almost ready. Though Max can decide to hold it over until the second one. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 22, 2013 Author Share Posted June 22, 2013 And here's the next one! Ladies and gentlemen presenting.... Link in OP should be the same This has been updated to work with Experimental V19 Build 2, and it did work with Stable V18 when I tried it out. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 22, 2013 Share Posted June 22, 2013 Awesome. Quote Link to comment Share on other sites More sharing options...
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