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Sniper rifles


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I think the sniper rifles need a MUCH longer range, especially since they only do a tiny bit more damage than rifles but cost way more TUs. 

And the suppression effects of the heavy machine guns needs a massive increase. 

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On 5/22/2022 at 3:32 PM, Emily_F said:

I think the sniper rifles need a MUCH longer range, especially since they only do a tiny bit more damage than rifles but cost way more TUs. 

And the suppression effects of the heavy machine guns needs a massive increase. 

Are there really many situations where you need longer range than you have?

They've got a range of 30 tiles which is 50% more than any other type of weapon. I've always felt that's pretty solid.

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  • 1 month later...
On 7/7/2022 at 10:53 AM, Dopestar667 said:

How about adding +25% range with the tactical visor and +10% with the rangefinder?

That's on the right track. I always thought a bit of a range boost for each better weapon might not be bad, either.

Cheers,
CB

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I testet it too in all existing big Base-Versions and some Upgrades (Fixes) from them after the Beta-Tests begunn several Years ago.

In the Night Missions the big Range from the Sniper-Rifle don´t have an big effect about the reduced sight. There only helps the SHIV and / or other Troops which coordinate the Shoot / Shoots with the Sniper.

In Day Missions the big Range from the Sniper-Rifle is much better, but mostly you fight too in Villages, Jungles or similar, where the longer Range can´t be outplayed.

In both Cases it dosen´t matter if you set the Sniper on a Roof or the highest Point you can find. If the Aliens know the Sniper Position they go in Cover or sent the big Robots to eliminate your Sniper / Snipers. You have to change often Position with your Sniper (like in Real) to get her / him allive.

Short said: It dosen´t make sense to upgrade the Range, but it make sense to give the Sniper different Ammunitions and better night Abilitys (Laserpointer, Infrared or something like that) to make her / him the Specialist an Sniper is.

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