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Emily_F

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Everything posted by Emily_F

  1. @Chriswill there be another hotfix prior to the next big-number upgrade? Is there a current rough date for the next update or hotfix?
  2. A message popped up telling me that the Aircraft Scatter Lasers I had been building were ready. I clicked "Close" and there was a CTD. Log attached. A save from a wee while beforehand also attached output.log auto_strategy_after_combat-45.json
  3. Wait, is Ares a squad weapon like the Mars, or is it an aircraft weapon? I thought it was an upgrade for the Mars rover
  4. I had this issue previously, except it would appear then disappear then appear again. Chris is aware of it
  5. Just upgraded alloy armour. Still not available in the Aircraft screen. Any chance you could do a quick hotfix on this issue? I can't be bothered keeping going as I can't defeat the Destroyers without decent armour and weapons. output.log user-1.json
  6. Actually, I loaded the save game above and replayed it and saved it several times. It actually crashes as soon as soon as the pop up appears (you don't have to click "Close" - it just takes a few seconds but doesn't freeze the screen. I saved just before it happened (attached) user-3.json
  7. So, you CAN get weapons improvement, but no armour improvement? Can you take down a Destroyer with the improved weapons and heavy steel armour?
  8. The AMES was the problem; it was also selling for $10k but costs $200k to make. Should sell for MORE than $200k if new (otherwise why would you sell it??)
  9. I've made these suggestions previously to @Chris, particularly the first three (which I have begged for repeatedly). At the moment, every mission feels basically the same. There is no scope for trying different tactics. The weapons are either too samey, or useless (the LMG is a waste of time at the moment as it almost never gives fire suppression of the targets, and is so inaccurate that it feels like your special forces soldier firing it is actually a Stormtrooper! And the flashbang is pointless at the moment - they don't seem to give any more suppression than a regular grenade, but don't do any damage). 1) I totally agree with the prone position being an option as it presents much less of a target for the enemy to shoot at, makes you more difficult to spot in the first place, you can make better use of cover (and the downside is sometimes you can't see past the cover e.g.walls), and you are MUCH more accurate than either standing or crouching. Conversely, getting up and down constantly is very tiring. (I was in the OTC at uni, so I at least know a bit about this! We spent a LOT of time on our belt-buckles!). 2) - I agree with you about additions like scopes and bi/tripods for the support weapons like the LMG and sniper rifle. You basically can't fire either of them standing. Also, things like infrared/night sights/NVGs/under-slung torches would be a nice addition for night missions. Extra support weapons like a 51mm mortar would be nice too as fire support. The grenade launcher was potentially a good idea but it is also useless 3) - Snipers aren't just about shooting long distances; they usually wear ghillie suits and are very difficult to spot so that should be reflected in reduced visibility to some of the aliens. Plus they can look through their scopes for longer distances so maybe a zone-scan for enemy units at long range for say 50% TP would be a cool addition. Again, it would actually make you think a bit more about what specialisms your soldiers have and what kit they can take. Other bits of kit would be things like a device to reduce your visibility to certain aliens, claymore mines that can be remotely triggered or tripwired (most useful in things like terror missions or base defence, esp against the dreaded Reapers), thermal camera, flares or (even better) shamoolies, bayonets for rifles, silencers... Stuff to mix the game up a bit and make it more tactical and varied. 4) I think they could have a look at TUs for shots for some of the weapons, particularly the laser rifles. Also, 40 points of damage for a knife hit, but 12 or something from a pistol. 5) The ability to shoot around a corner or throwing a grenade over a hedge still doesn't work. On the flip side, a hedge isn't going to stop shrapnel. For my tuppence-worth, I think these would be a MUCH better use of coding/designing time than the orbital strike thingy, which I'm not really fussed on because it's just there. It doesn't really add anything to the game IMHO. I just feel that if there aren't these sorts of changes then people who have been waiting for this sequel are going to be somewhat disappointed that the game itself doesn't feel any different to the original, and I think that would be a real shame. OK, rant over
  10. Quite a few little bugs to report in the geoscape/various screens: I have researched aircraft laser weapons and alloy armour, but neither are available as options in the Aircraft screen I built an Ames Scout and it doesn't appear in the equipment menu, but does appear as an item in stores. The Ames costs £200k to build but you can only flog it for £10k. The ability to make laser rifles and shotguns randomly disappears and appears again later. You can only fire the MARS weapon with snap shot if you give it any armour, which is daft. The initial load-outs are really weird; you NEVER need more than one reload of ammo for instance - can you change them please? (It's been bugging me for ages but I keep forgetting to mention it) Are the training and medical systems still inactive? They don't seem to do anything still. At the end of missions, soldiers who haven't done much get several increases in stats, but some with like 3 kills get hardly anything. user-13.json output.log content_manager.state recording_9.rec
  11. If it helps, the ones I've already made DON'T disappear; I just can't make new ones until they show up again.
  12. Just finished the second alien base mission. I got no goodies at the end of it. Pretty sure there's meant to be goodies. content_manager.state output.log auto_groundcombat_turn_8_end-152.json
  13. I unlocked "Advanced Laser Weapons" which gave me the required upgrade to complete in Engineering. Then it does update all the weapons as expected. And I can make them fine until they disappear (and it is specifically the Laser Shotguns and Rifles that go walkabout). If it is any help, they do announce their return on the geoscape with a pop up saying they are now available for building. And I'm sure it happens when I come back from a mission (so, for example, there will be a popup about some tech being available for research which sometimes I've already finished researching, then the next one will be about what I can now build in engineering e.g. the rifles and shotguns)
  14. If I get a CTD in a mission, I just go back to the save just prior to going on the mission and just don't bother going to it (doing an airstrike instead to get the dollar). I haven't had that many issues this time round though, in fairness. Like, two, maybe? That said, because none of the weapons upgraded, even with two Angels and a Phantom I can't take down anything bigger than an Observer.... I'm just going to wait for the next hotfix before trying again.
  15. I think it may be related to having some sort of alien weapon in my stores but I'm not certain about it because I think it happens when I've sold everything, and works again when I have returned from a combat mission. I think it could be related to plasma weapons but I'm not going to swear to that
  16. Just after finishing the mission but before going to the next screen, there is a repeatable CTD. I have attached the save files and output log. output.log user-2.json auto_groundcombat_turn_8_start-26.json
  17. So, I have upgraded the armour to the alloy plating and the laser canons, but none will show up on any of my fighters. They're not even an option for me to select.
  18. Nah, still crashes to desktop when I use the cheat mode too
  19. There's a cheat? Does it just take you back to the geoscape or something with a full complement of goodies from the mission? Tell me how to do it!!!
  20. I don't normally do a full write up any more unless there is something particularly unusual as the problem is generally easily seen by the devs in the save and logs. In this case it's a crashed scout ship, psyons, desert environment. Yes, I've tried it twice with the same result (hence I described it as "repeatable CTD"). These types of crash are usually do with misallocating some resource at the end of the mission, so when you hit one, that's the end of your game
  21. Emily_F

    Xenonauts-2 April Update

    Congrats Chris!
  22. Emily_F

    Chris

    A little while ago @Chris said his wife/partner has about to have a baby a couple of weeks back, and we've not heard from him since. I really hope everything is ok and that mum & baby (and Chris!) are doing well. x
  23. Consistent, repeatable CTD at 99% when trying to load this save. auto_groundcombat_turn_1_start-90.json
  24. Emily_F

    [V12.2] Game will not start

    I had this when I first started a new game, but I just closed the game and reopened it, then started a new game and it worked fine.
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