squeezechart Posted March 24, 2020 Share Posted March 24, 2020 Why are we limited to 1 M.A.R.S. / A.R.E.S. with the dropship? For all players that prefer to take tech to ground combat rather than soldiers this limit will be sad news. I would suggest allowing at least 2 units so you can equip one with a canon and one with a rocket launcher. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 24, 2020 Share Posted March 24, 2020 When the MARS was first introduced, it became clear pretty quickly that the MARS was a bit OP when deployed in multiples, especially when people sang the praises of the MARS and told stories of how their 4-team of MARS roflstomped the opposition. So now it's a hard cap of 1. You get a juicy bit of tech on the field without facerolling the aliens. Quote Link to comment Share on other sites More sharing options...
squeezechart Posted March 24, 2020 Author Share Posted March 24, 2020 I see.. but I would still vote for a limit of 2 in the beginning 1 Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 24, 2020 Share Posted March 24, 2020 Needs more Dakka? 2 Quote Link to comment Share on other sites More sharing options...
Chris Posted March 24, 2020 Share Posted March 24, 2020 The limit is just a number, so it's easy to change while balancing the game - but it does go up as the dropship becomes more advanced. It exists because vehicles have to be better than soldiers otherwise it wouldn't be worth researching them and spending the money keeping them upgraded, but if vehicles are better than soldiers then players would be incentivised to replace everyone with a vehicle. I'd consider setting the limit higher, but it might mean nerfing vehicles a bit ... and I'd want to test the campaign properly first anyway, as upgrading your dropship and getting to bring an extra vehicle along would become a much less cool moment if the starting dropship could already hold several of them. Quote Link to comment Share on other sites More sharing options...
Xeroxth Posted March 25, 2020 Share Posted March 25, 2020 17 hours ago, Max_Caine said: Needs more Dakka? There can never be enough dakka my friend. Quote Link to comment Share on other sites More sharing options...
Komandos Posted February 26, 2021 Share Posted February 26, 2021 On 3/25/2020 at 1:19 AM, Chris said: . It exists because vehicles have to be better than soldiers otherwise it wouldn't be worth researching them and spending the money keeping them upgraded, but if vehicles are better than soldiers then players would be incentivised to replace everyone with a vehicle. All vehicles must contain a pilot (s). Then it will be the same soldier, only "better armored". But if the tank occupies 3x3, then the firepower of 9 soldiers instead of 1 tank should be higher. Quote Link to comment Share on other sites More sharing options...
MrAlex Posted February 26, 2021 Share Posted February 26, 2021 23 minutes ago, Komandos said: All vehicles must contain a pilot (s). Then it will be the same soldier, only "better armored". But if the tank occupies 3x3, then the firepower of 9 soldiers instead of 1 tank should be higher. That's right, every vehicle needs a pilot. As the developers said, it is controlled by the pilot of the aircraft. The initial aircraft has one pilot, Pegasus - two, Valkyrie 3 pilots. Each vehicle occupies one tile like a soldier. Quote Link to comment Share on other sites More sharing options...
Komandos Posted February 26, 2021 Share Posted February 26, 2021 4 minutes ago, MrAlex said: Each vehicle occupies one tile like a soldier. The problem is that soldiers move in the same way as transport, and therefore tactically do not differ from transport. It is necessary to make sure that the soldiers can crawl. (Or at least the ability to lie down). Such a soldier will be qualitatively different in its tactical capabilities from the transport (1x1), the advantage of which is only in heavier weapons. 1 Quote Link to comment Share on other sites More sharing options...
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