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squeezechart

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About squeezechart

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    Squaddie
  1. squeezechart

    Modular Armour System

    I think the backpack should be used for items other than armour
  2. with 9.3, gameplay is much harder. It takes time to research Lasers, and to build one you have not enough Alien Alloys. The androns, which were tough before 9.3, now seem to have explosive rounds, walk through base walls and kill your team right before you have opened the first door. This is a bit to hard - given that we have normal difficulty. groundcombat-228.json
  3. The armour of some soldiers also vanishes after ground combat. There were 3 composite armours that now are gone from the base. user-11.json
  4. There are still missions with old 8-seat helicopter user-10.json
  5. There are symbols in the research text of the Phantom
  6. squeezechart

    Your Xenonauts 2 wishlist?

    That fee can be small and can be limited in running time; I think its a nice idea. Batteries would also be needed when there is peace on earth - and it would be the same with e.g. an alien inspired Operating system, nanotech medikits, new engines, new raw material etc..
  7. squeezechart

    Your Xenonauts 2 wishlist?

    I would also want to see patent fee income. Right after having researched Alenium, the Alenium Reactor can be built. Why not getting patent fees from giving the Alenium Battery to the world (at least for one year and paid monthly)? Maybe there are more objects that offer patent fee income after having done research for it?
  8. I've used the same soldiers for a second mission and as the ground combat started, 2 snipers don't have ammo. It seems that also LMG ammo vanishes as well as medikits in the mission after this. Other soldiers have to reload on first turn mission in order to shoot. user-2.json
  9. squeezechart

    Xenonauts-2 November Update

    I would also like to see the MARS platform in th next build, but please don't feel pushed and take your time When thinking about modular armour, there are further practical parts that come into my mind: parts with cloaking ability a vest that regenerates a few hitpoints on each turn parts that are resistant to fire and acids hand/arm parts that can carry specific weapons (p.ex. Katana, or a gaountlet with poisoned spikes..) also the mind shield helmet would fit here
  10. squeezechart

    Your Xenonauts 2 wishlist?

    it would be great if you'd take form it what you need - it's just for inspiration
  11. Also for me the Skyhawk seems fine, although I would have liked closing doors like in 'Terror from the deep.'
  12. This is a work in progress and I doubt that UFO and maps are finished at this early stage
  13. squeezechart

    Your Xenonauts 2 wishlist?

    it doesn't has to be top-down; all the gameplay could be done in the current window we have - without scrolling. I just wanted to say that the graphics are lovely, and the layout is cool. Balancing is another topic. You still can control multiple fighters with your mouse and make them fire. As for the equipment slot, we just have one for weapons and armor in v9, but not for fancy other stuff like the repair drones.
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