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squeezechart

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About squeezechart

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    Squaddie
  1. squeezechart

    Your Xenonauts 2 wishlist?

    Your UI mockup looks very interesting - health bars near to the units and equipment displayed. If it really is too late in the development cycle to revamp now, your work might qualify as a cool Mod. I really like it.
  2. squeezechart

    Your Xenonauts 2 wishlist?

    but the health bar with percentage would make more sense right above the person or alien, wouldn't it? You look more often to the play field rather than to the box
  3. squeezechart

    Your Xenonauts 2 wishlist?

    no it wouldn't - it would just be the way it is in XCOM2 it could be done as selectable option so each gamer could decide (just as the decision whether to use ironman mode)
  4. squeezechart

    Your Xenonauts 2 wishlist?

    I think this may have been discussed before, I want to have health bars of soldiers and enemies right above the person as it is in XCOM2. The players might find this more practical than the bars on the top of ground combat screen. And I also want to suggest burning, acid and stun ammo for the H.E.V.Y. launcher
  5. I've got a staging operation that is located in the ocean user-1.json
  6. squeezechart

    Modular Armour System

    I think the backpack should be used for items other than armour
  7. with 9.3, gameplay is much harder. It takes time to research Lasers, and to build one you have not enough Alien Alloys. The androns, which were tough before 9.3, now seem to have explosive rounds, walk through base walls and kill your team right before you have opened the first door. This is a bit to hard - given that we have normal difficulty. groundcombat-228.json
  8. The armour of some soldiers also vanishes after ground combat. There were 3 composite armours that now are gone from the base. user-11.json
  9. There are still missions with old 8-seat helicopter user-10.json
  10. There are symbols in the research text of the Phantom
  11. squeezechart

    Your Xenonauts 2 wishlist?

    That fee can be small and can be limited in running time; I think its a nice idea. Batteries would also be needed when there is peace on earth - and it would be the same with e.g. an alien inspired Operating system, nanotech medikits, new engines, new raw material etc..
  12. squeezechart

    Your Xenonauts 2 wishlist?

    I would also want to see patent fee income. Right after having researched Alenium, the Alenium Reactor can be built. Why not getting patent fees from giving the Alenium Battery to the world (at least for one year and paid monthly)? Maybe there are more objects that offer patent fee income after having done research for it?
  13. I've used the same soldiers for a second mission and as the ground combat started, 2 snipers don't have ammo. It seems that also LMG ammo vanishes as well as medikits in the mission after this. Other soldiers have to reload on first turn mission in order to shoot. user-2.json
  14. squeezechart

    Xenonauts-2 November Update

    I would also like to see the MARS platform in th next build, but please don't feel pushed and take your time When thinking about modular armour, there are further practical parts that come into my mind: parts with cloaking ability a vest that regenerates a few hitpoints on each turn parts that are resistant to fire and acids hand/arm parts that can carry specific weapons (p.ex. Katana, or a gaountlet with poisoned spikes..) also the mind shield helmet would fit here
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