Jump to content

MrAlex

Members
  • Posts

    522
  • Joined

  • Last visited

  • Days Won

    12

MrAlex last won the day on June 28 2021

MrAlex had the most liked content!

Reputation

29 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello. Scrolling is required for the long list of constructed buildings. Otherwise, the player does not have the option to choose an action on this message. user_building_a_lot-12.json
  2. Hi there. Started testing a new version. Immediately after the start of the game I noticed a wrong description of the generator. The game suggests that this is a hangar Clicking on it gives the same effect as clicking on the hangar. The aircraft interface opens. user_start-1.json
  3. @Chris Hi. When do you plan to upgrade the Playtest version on steam?
  4. At the moment, it is not possible to choose which base the fighter should land on. Each fighter is assigned to a specific base. It always returns to where it flew from. You can move them between bases through a separate menu, only if they are not on a mission. It would be cool if the player could choose which base for the fighters to land. And instead of a separate menu for moving aircraft between bases, the player would simply send a fighter from one base to another. In this way, it would be possible to send fighters on patrol air and land them where it is convenient for the player. Unfortunately, there is no such functionality, and I do not think it will ever be
  5. I haven't played for several months. It's very interesting to see the innovations in V23.
  6. I agree, every race should have both strengths and weaknesses. The advantage of sebilians is survivability, so they should reduce the accuracy and range of vision. They are strong creatures, so they must prefer heavy armor and heavy weapons, probably short distances. I do not know if this is possible, but it would be advisable to make it impossible to aim at a distance greater than the range of the unit of vision.
  7. The same problem with the rocket launcher. It has no upgrades
  8. I have not had similar missions too. I really liked such missions in the original UFO, I hope there will be such missions here as well. In addition, the latest updates have already added the destruction of objects during the explosion, which means we are one step closer to the idea of the original UFO (the more destruction in the ship - the less loot). In this case, UFO landings will be very appropriate.
  9. if they are in adjacent cages, the soldier standing in the line of fire must sit down. Then he will be safe. Otherwise, if the soldier is on the line of fire, there will always be the possibility of friendly fire.
  10. Is it possible to attack the UFO by fighters stationed at different bases together as a squadron there?
  11. As I said, this is normal. This is exactly what it was in the original UFO. The difference is that we could attack UFO by fighters from different bases there. Therefore, there was no need to build more than two hangars on each base. Only this feature is missing now in the game compared to the original.
  12. Or you can create a feature for simultaneously attack the selected UFO by fighters from different bases, taking into account THIS topic. The proposed feature will greatly expand your ability to balance air battles.
  13. I have always passed this mission without losing soldiers. Even when there was a BUG with endless reapper spam. There you just need to choose the right tactics. There were many changes in the balance in the 19x versions, so it makes no sense to discuss the old versions.
×
×
  • Create New...