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MrAlex last won the day on June 28 2021

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  1. Ігше шncreases TU and strength, but does not increase carry weight. Although the maximum weight has been increased, the real max weight has remained the same and the penalty applies. user_test-37.json
  2. The player's soldier's maximum stun HP points never exceeds the total HP and always decreases with decreasing HP, but aliens - do not. An alien with 1 HP can take 40 points of stun damage and not lose consciousness. I also noticed that stun damage is reduced by armor Is this a bug or a feature? In the case of EMP damage, this is definitely a bug, because EMP should ignore armor.
  3. The base attack mission begins on the 54th day at exactly 07:50. Regardless of user actions. The message says that the destroyer reached the base, but there were no UFOs on the radar. Thus, the user does not have the opportunity to engage in battle with the UFO with his fighters and prevent the attack of the base. If the user presses the esc key, the message about the base attack disappears and the game freezes (it is impossible to start the timer) user_base_attack_bug-27.json
  4. Hello. Scrolling is required for the long list of constructed buildings. Otherwise, the player does not have the option to choose an action on this message. user_building_a_lot-12.json
  5. Hi there. Started testing a new version. Immediately after the start of the game I noticed a wrong description of the generator. The game suggests that this is a hangar Clicking on it gives the same effect as clicking on the hangar. The aircraft interface opens. user_start-1.json
  6. At the moment, it is not possible to choose which base the fighter should land on. Each fighter is assigned to a specific base. It always returns to where it flew from. You can move them between bases through a separate menu, only if they are not on a mission. It would be cool if the player could choose which base for the fighters to land. And instead of a separate menu for moving aircraft between bases, the player would simply send a fighter from one base to another. In this way, it would be possible to send fighters on patrol air and land them where it is convenient for the player. Unfortunately, there is no such functionality, and I do not think it will ever be
  7. I haven't played for several months. It's very interesting to see the innovations in V23.
  8. I agree, every race should have both strengths and weaknesses. The advantage of sebilians is survivability, so they should reduce the accuracy and range of vision. They are strong creatures, so they must prefer heavy armor and heavy weapons, probably short distances. I do not know if this is possible, but it would be advisable to make it impossible to aim at a distance greater than the range of the unit of vision.
  9. The same problem with the rocket launcher. It has no upgrades
  10. I have not had similar missions too. I really liked such missions in the original UFO, I hope there will be such missions here as well. In addition, the latest updates have already added the destruction of objects during the explosion, which means we are one step closer to the idea of the original UFO (the more destruction in the ship - the less loot). In this case, UFO landings will be very appropriate.
  11. if they are in adjacent cages, the soldier standing in the line of fire must sit down. Then he will be safe. Otherwise, if the soldier is on the line of fire, there will always be the possibility of friendly fire.
  12. Is it possible to attack the UFO by fighters stationed at different bases together as a squadron there?
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