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squeezechart

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Everything posted by squeezechart

  1. on this mission I can see plants on the airplane floor user-5.json
  2. In my savegame combat knife and stun baton are listed both as primary and secondary weapons user-6.json
  3. There's an UFO appearing and right after launching both interceptors the game crashes user-10.json output.log content_manager.state output.log_1.49e2d1043e7b529887c6776fbcee36ac output.log_2.2529346bef307ebf980c6b9e51d3d90d
  4. Why are we limited to 1 M.A.R.S. / A.R.E.S. with the dropship? For all players that prefer to take tech to ground combat rather than soldiers this limit will be sad news. I would suggest allowing at least 2 units so you can equip one with a canon and one with a rocket launcher.
  5. Scrolling down with the mouse on the hire soldier screen reveals that all soldiers in that list have the same face. You have to move the mouse beyond the hire soldier screen and then back to it in order to see another face in that list.
  6. I have the same issue on every mission - no matter what the M.A.R.S. was equipped with
  7. squeezechart

    limitation of M.A.R.S. and A.R.E.S.

    I see.. but I would still vote for a limit of 2 in the beginning
  8. MARS with optional armour module appear as human soldier on ground mission auto_groundcombat_turn_1_start-24.json
  9. None of the soldiers that can be hired have faces. as a side note: Both medical center and training center still seem to be without gain - are they still disabled? user-5.json output.log_1.305705cd0e33536a402e98e0ddafa6e9
  10. During a ground combat my MARS was under mind control at first and then it panicked which resulted in throwing away weapon and ammo. This seems to be an issue. Another issue is that if you click on the backpack of the MARS, it won't open so you cannot re-equip it in that mission. groundcombat-241.json groundcombat-242.json groundcombat-243.json
  11. thank you this seems to be a little off-topic, but do you also plan to let MARS plating improve in the same way we do it with interceptor plating? And what about adding a repair kit so that soldiers can repair damaged MARS on the battle field in the same way we use medikits for soldiers?
  12. alloys are shown twice on the main screen
  13. some research texts are wrong - e.g.- the research text of Wraith is the one of Sebillians the research text of Gun drone is the one of Androns
  14. When finishing research on accelerated ballistics the image in research text is that of laser weaponry.
  15. There are still missions with old 8-seat helicopter user-10.json
  16. squeezechart

    Your Xenonauts 2 wishlist?

    Your UI mockup looks very interesting - health bars near to the units and equipment displayed. If it really is too late in the development cycle to revamp now, your work might qualify as a cool Mod. I really like it.
  17. squeezechart

    Your Xenonauts 2 wishlist?

    but the health bar with percentage would make more sense right above the person or alien, wouldn't it? You look more often to the play field rather than to the box
  18. squeezechart

    Your Xenonauts 2 wishlist?

    no it wouldn't - it would just be the way it is in XCOM2 it could be done as selectable option so each gamer could decide (just as the decision whether to use ironman mode)
  19. squeezechart

    Your Xenonauts 2 wishlist?

    I think this may have been discussed before, I want to have health bars of soldiers and enemies right above the person as it is in XCOM2. The players might find this more practical than the bars on the top of ground combat screen. And I also want to suggest burning, acid and stun ammo for the H.E.V.Y. launcher
  20. I've got a staging operation that is located in the ocean user-1.json
  21. I've used the same soldiers for a second mission and as the ground combat started, 2 snipers don't have ammo. It seems that also LMG ammo vanishes as well as medikits in the mission after this. Other soldiers have to reload on first turn mission in order to shoot. user-2.json
  22. There are symbols in the research text of the Phantom
  23. with 9.3, gameplay is much harder. It takes time to research Lasers, and to build one you have not enough Alien Alloys. The androns, which were tough before 9.3, now seem to have explosive rounds, walk through base walls and kill your team right before you have opened the first door. This is a bit to hard - given that we have normal difficulty. groundcombat-228.json
  24. The armour of some soldiers also vanishes after ground combat. There were 3 composite armours that now are gone from the base. user-11.json
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