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MrAlex

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Everything posted by MrAlex

  1. MrAlex

    Grenades problem

    Something like this
  2. MrAlex

    Grenades problem

    In general, if it is not very difficult, it is desirable to completely change the settings of throwing grenades. On such where it will be necessary to choose a throwing angle (for example scrolling of a scroll). Then, depending on the choice of arc, you can choose the throwing range. Then, when you try to throw a grenade at a great distance (small arc) will be the same obstacles as when firing. And when throwing a large arc for a short distance, you can throw above a impenetrable wall (which now blocks 100% of throwing a grenade), if there is no roof over the soldier.
  3. MrAlex

    Xenonauts-2: The Geoscape

    Thank you very much. The construction of new offices has significantly accelerated research and production.
  4. MrAlex

    Xenonauts-2: The Geoscape

    How to increase the number of Liaison Offices? I have only 3 of them available for construction. Without the construction of new ones, it is impossible to successfully continue the game, primarily due to orbital bombing.
  5. MrAlex

    Xenonauts 2: Aircraft & Air Combat

    @Chris It is necessary to disable the automatic evasion of missiles by fighters. Very often the game uses it too early, and as a result - the rocket still hits.
  6. I threw a few grenades at the aliens. When switching to the aliens turn, the game crush at the moment of the grenades explosion. Each restart of this save game gives the same result user_m2-33.json
  7. MrAlex

    [V14.2 Ground Combat] Game Crush

    This is a screenshot of version 14.2. There is no X near the soldiers. Or it is somewhere outside the screen. By the way, why not just return what was in the Xenonauts 1? In addition, it was very convenient when the characteristics of the soldiers were highlighted in different colors.
  8. MrAlex

    [V14.2 Ground Combat] Game Crush

    You can achieve balance by reducing damage or range, or in other ways. Just when I threw three grenades at the android and it was not enough, he destroyed most of my team in the next round. Since then, I have stopped using them because this setting makes grenades unreliable. All types of grenades, except those that cause direct damage, work immediately and this adds meaning to their use. With the current settings, it is better to use missile systems rather than grenades.
  9. MrAlex

    Xenonauts 2: Game Setting

    How to upgrade from V14.2 to V15?
  10. MrAlex

    Xenonauts-2: The Geoscape

    The organization of Xenonauts is secret for many reasons. One of them is the impossibility of open confrontation against aliens. The main essence of the game is that no one is able to confront the aliens openly. Everyone knows about the invasion of aliens, because it is impossible not to notice the hundreds of flying ships that attack cities and terrorize their inhabitants. Orbital attack is just a way to show a significant technological advantage of aliens and complicate the gameplay.
  11. MrAlex

    [V14.2 Ground Combat] Game Crush

    Is it possible to change the detonation time of grenades? It is very inconvenient when they explode at the end of the player's turn, because it is not clear how many grenades are needed to kill a particular alien. In most such games, they detonate immediately after landing, and this is much more convenient for planning further actions of the team. It will also automatically fix the crash problem from the simultaneous explosion of several grenades. There is also an interesting idea to add mines. An explosive that will detonate if someone steps on it.
  12. MrAlex

    [V14.2 Ground Combat] Game Crush

    Your idea is clear and reasonable. It seems that the evasion works with the basic configuration (light armor). Once a heavy armor has been fitted to a fighter, there is no evasion, even if light armor is installed back on it. So I had this problem in version 14.2. What about the repair time of fighters? Can damage to the fighter interfere with the use of evasion.
  13. The mission ends immediately after start the attack on the enemy base. Apparently there is no one there, or the game does not download them. user_5-120.json
  14. MrAlex

    Xenonauts-2: The Geoscape

    Aerial combat in UFO ET is a bit like ufo after series. The player can command the fighters only to attack or retreat. But there is no complete control over the battle as in the original x-com (depending on the player's choice: careful attack from a long distance, or an aggressive attack in close combat. The use of missiles in manual mode at the right time) The Xenonauts have it all, and even more. It is possible to dodge missiles, as well as attack from behind, where most of them are most vulnerable. This implementation of the battle is the best solution. As for the differences between the Xenonauts and the Xenonauts 2, I did not like the automatic fighters evasion. However, this is a tactical game and the player must make every decision in battle himself. In addition, it does not always work in time. When it uses earlier than required or dodges in the wrong direction, the fighter still takes damage from the second missile. As for the study of armor and shields for fighters, this is a really good idea
  15. MrAlex

    Xenonauts-2: The Geoscape

    It's very strange when I don't have the opportunity to hire scientists and engineers, although I can hire soldiers. Therefore, it is wrong to explain it by the secrecy of my organization. The fact that my organization is secret does not mean that I cannot secretly train personnel (scientists, engineers, soldiers) on my bases for my needs. Moreover, it would be more correct. If Xenonauts 2 wants to be different from other games, then with the change in the hiring of engineers and scientists, they need to change the hiring of soldiers. The option of training them on personal bases looks more realistic. After all, this is a strategy. And in my opinion, the construction of additional facilities for hiring soldiers, scientists and engineers will be more correct. It will be very interesting to test it. And that's great. Because the original X-Com, though old, is better than a bad remake - new XCOM-Series. I have played the original x-com (X-Com: UFO Defense) many times. I also played UFO Aftermas & UFO Extraterrestrials. I didn't play aftershock & afterlight and a new x-com. And, most likely, I will not. In those games, there is almost no way to control the interception of alien ships. The maximum you can just watch as UFOs shoot down your fighters. This implementation of air combat does not suit me at all, and it does not matter that they paid much attention to ground operations. In my opinion, air combat is a significant part of the gameplay that can not be ignored. They almost completely abandoned it and paid full attention to ground battles. I was very interested by Xenonauts mainly by the special implementation of air combat, where the player's skills significantly affect the outcome of the battle. I hope that the current implementation will only improve. As I wrote above, I played Еxtraterrestrials. I have seen new XCOM many times in the reviews of other players. There are a lot of interesting novelties, but there are no tactics of air battles at all, so I do not plan to play it in the near future.
  16. MrAlex

    Xenonauts 2: Aircraft & Air Combat

    Is it possible to add the ability to track the HP level of an enemy ship during combat? For example, draw his icon in the sight of a fighter. Or add a strip with the level of HP near the ships. It happens that i give out all the ammunition of fighters and the target is not destroyed. And there is no idea whether there was a chance to destroy it. Also want to see a detailed description of fighter weapons (and in general all equipment). So i can plan and compare equipment within the game. Just copy the data from the previous game. It's all better than nothing.
  17. MrAlex

    Xenonauts-2: The Geoscape

    It attacks too often. At least at a low level of difficulty. You can make the dependence of the duration of the attack recharge on the level of difficulty. Additional buildings outside the bases - a very interesting and successful idea. Moreover, I propose to add the ability to upgrade these buildings. Spending money on upgrades to get more money is the basis of strategies. Protecting such structures will be a very important task. In addition, it would be useful to add the ability to build mini-radars outside the bases without the need to build new bases. But strict restrictions on the number of scientists and engineers - terrible. You can change the method of hiring. For example, additional facilities for training scientists and engineers inside the bases. At the moment, there is a great lack of scientists and engineers. This greatly slows down development. And complicates the game. Even at a low level of difficulty. Especially taking into account that nothing is bought here and everything that has been studied must be made yourself. In 3 months I built 3 bases and 4 fighters. That's all. 6 engineers just can't meet my needs for a successful game. Everything should depend on finances. No need to further complicate a difficult game, especially at a low level of difficulty. And in terms of research and construction, the basic version was implemented much better. There, if i have money - i am not limit myself. Quickly research and build everything i need. Restrictions on finances seem to me quite enough. Another terrible idea is to limit the number of simultaneously active research and construction projects. The division of scientists and engineers into groups for different projects is much more profit and realistic. This is a very flexible system that allows you to change priorities at any time. Reduce staff for the current project to quickly complete another. Instead of waiting too long for the current one to end, or even worse to stop it.
  18. MrAlex

    [V14.2 Ground Combat] Game Crush

    In version 14.2 there was no such button. I hope it will appear in the update.
  19. It was the second base. Everything was normal with the first base. I didn't even expect such strong resistance at a low level of difficulty. Aliens from the first moves all rushed to the attack, and the robots could kill half the team with one shot. I had to work very hard and use dozens of save/loads to successfully complete this mission without soldiers lost.
  20. MrAlex

    [V14.2 Ground Combat] Game Crush

    How? There is no FIRE button in soldiers interface, only HIRE! And how to unlock dodges on fighters? In one of the battles there was an opportunity to use evasion. But no more. Tried all the equipment options. Still blocked. It is also advisable to add information on how many days it takes to repair the fighter. It seems that they are generally not repaired.
  21. MrAlex

    [V14.2 Ground Combat] Game Crush

    And it is desirable to reduce the time between attacks of the orbital station at low difficulty levels. I play at almost the lowest level, but attacks occur every 8-9 game days. Less than two months have passed, and the panic rate has already exceeded 50 in all regions, despite the excellent actions of the fighters and the ground team. P.S. You should also add the ability to fire unwanted soldiers. I can hire a lot of them, but I can't fire them.
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