Jump to content

MrAlex

Members
  • Content count

    371
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by MrAlex

  1. @ChrisAnd what about the level of panic for 2 raids to which the player is unable to respond?
  2. When should such a raid disappear from the map? After completing one of the three? How will sending a second dropship help play more than one mission? Is it that they will disappear some time after their appearance (as usual)? Can a player send the same team for several raids if they have a low stress ratio? Does this mean that the UFO will have fewer HP and will not have fighters cover?
  3. MrAlex

    Xenonauts 2: Aircraft & Air Combat

    Maybe some mods are good, but the ones I saw for Xenonauts 1 I didn't like, especially air fights.
  4. MrAlex

    Xenonauts 2: Aircraft & Air Combat

    The developers are fixing the game. Mods change it according to the vision of the mod makers. This can be useful if the developers have left the game unfinished. But if the development team is serious about developing a project, it does not need significant fixes.
  5. This is a really huge update. It was worth the long wait, thank you! I look forward to the opportunity to test it.
  6. MrAlex

    Xenonauts 2: Aircraft & Air Combat

    I don't play mod-broken versions, so I'm not interested in what mod makers do with the game.
  7. It would be convenient to add the ability to create a group of soldiers (a platoon, as in the army). So that with a few clicks we could replace the whole team on dropship.For example, if a team returns from a task and they have more than 50% stress, the player needs to replace it all. If it consists of 16 soldiers the player must make 32 clicks to send this team to rest and another 32 clicks to load a new team (64 clicks).In the suggested idea, the player will be able to send a whole team/platoon to the barracks with one click, and load another platoon into the transport with another click. This option can be added for transport. This is what it might look like
  8. MrAlex

    Teams/platoon creation

    It will not be difficult to add replacement functions for the whole team. It is more difficult to add several small groups to one ship, as it takes a lot of checks to avoid loading extra soldiers (Although it would be convenient, but not so important).
  9. After the rebalancing of the Guardian & Warden armor, Guardian armor lost its relevance. Its stats need to be adjusted. Given the fact that Warden Armor is available at the beginning of the game, it is cheaper and gives better protection - making Guardian armor in such conditions just doesn't make sense.
  10. MrAlex

    [v17] Soldier's armor

    I thought we were discussing Xenonauts 2 here, and you give examples with Xenonauts 1
  11. MrAlex

    Xenonauts-2 February Update

    It seems more correct to call the topic the March update rather than the February update.
  12. MrAlex

    [v17] Soldier's armor

    There are no hundreds of missions here, a few dozen per campaign is the maximum. Missions involving 16 soldiers already last about an hour, if played carefully.
  13. MrAlex

    Xenonauts 2: Ground Combat

    We understood you after the first message, but you keep talking about the same thing many times in different topics.
  14. MrAlex

    [v17] Soldier's armor

    Why do you spam screenshots of mods as proof? No one wants to play a few hours each mission, and you've been told many times why. Those who like to create mods can mock the game as they wish, even up to 40 soldiers on a mission. Maybe some players like it. But the main game is created for thousands of players who like the classics.
  15. MrAlex

    Teams/platoon creation

    Maybe, but a separate dropship spends extra money for upkeep and requires an extra hangar. There is not much space on the main base to keep an extra hangar for second dropship there, which also has upkeep cost. Therefore, it is cheaper to use one vehicle.
  16. How did you get them? I started my last few games building the maximum number of offices from the first days, and did not notice any attacks on them. Although the cover of the planet with fighters appeared to me only a few months later. Maybe it was in later versions and then it was turned off? Such as Jetpacks and Shock Grenades?
  17. MrAlex

    Xenonauts-2: The Geoscape

    You reminded me of one interesting feature of the original x-com. Each alien ship had a purpose for which it flew to earth. I played Xenonauts 2 many times, but never noticed the alien ships land during their missions. The original x-com had two features: 1) The number of aliens to be destroyed in the ground mission depended on the damage to the ship during the interception. The more damage - the less aliens will be on the mission. We have something similar. 2) Damage to the ship affects the player's final loot. The more damaged the ship, the less valuable things could be obtained from it. Thus, with heavy damage, the mission was easier, but the reward for it was not so valuable. In order to obtain valuable technology: Power supplies, engines, etc., the player had to explore the surviving parts of the ship. This could be done by capturing a small UFO that landed itself, or by intercepting a large one (alien ships fell if more than half of their engines were destroyed). Thus, the player could intentionally not destroy a small ship, but wait until it lands to capture it and make significant progress in research. The dependence of the player's final loot on the degree of damage to the ship also affected his actions in ground combat. If he used a lot of explosive weapons and destroyed the ship during the mission - he lost much of his valuable loot, so he had to act carefully to capture as many valuable technologies. @Chris I don't know how difficult it is to implement it, but it would make the game much more interesting.
  18. By the way, have you had alien attacks on these outposts? I just haven't noticed this yet, maybe it's only in the developers' plans?
  19. What is the profit of using C4? I can only list its shortcomings compared to grenades: 1) It takes up inventory space = 2 grenades, weighs like 3 grenades. 2) Inflicts damage like one grenade, has no improvements in the future (inflicts 1/3 of the damage of an improved grenade). 3) Inconvenient to use.
  20. MrAlex

    Xenonauts 2: Research Tree

    As I told you in other topics, we are not trying to create a new game here. We testers look for bugs and suggest possible improvements. What you offer is a complete change of game mechanics. I wouldn't play what you suggest, and probably most of the fans too. So I don't think it's an improvement on the game.
  21. I think so it is. Looking at my experience, it doesn't matter what weapon the shot was fired from. It often happened that I suppressed the aliens with sniper rifle shots.
  22. MrAlex

    Teams/platoon creation

    The idea is to simplify team changes so that the player does not make a boring 64 clicks before each mission. Given that some players may like the existing system (64 clicks before each mission), I did not replace the ship selection interface with the team selection, but created it separately (see screenshot)
  23. MrAlex

    Xenonauts-2 February Update

    When a soldier receives a bleeding wound, the game shows a message before the start of the move. You only need a small mark in the top list of soldiers to make it easier to find this soldier.
  24. MrAlex

    Xenonauts 2: Research Tree

    This is more typical of the Aftermath series. Where the player was given everything in the missions and almost nothing had to be bought. I did not like this approach. In real life, you have to pay for everything, and nothing is given for free, so the existing gaming economy is more relevant. It would be even better if the ammunition for the weapon had to be made separately and they were not endless.
  25. Me too. For me, a machine gun is not effective compared to a rifle in combat at a distance, and it does not have enough TU to get closer than a shotgun. Although a laser machine gun is probably very effective against a group of nearby enemies. But in such cases, I prefer grenades and missiles.
×