Mazisky Posted July 11, 2019 Share Posted July 11, 2019 (edited) This is an aspect it shouldn't be understimated. In a long campaign, repeating similar looking maps over and over can kill the game. Xcom2+Wotc did great in this regard with plenty of different scenarios (desert, forest, city, underground, wasteland, ecc) Phoenix Point, on the other side, doesn't look promising because all the maps look like industrial areas, and this will get boring sooner than people may expect. So i ask, how many different type of areas will be in the game? Can we expect a decent amount of variations? Edited July 11, 2019 by Mazisky 1 Quote Link to comment Share on other sites More sharing options...
Chris Posted July 12, 2019 Share Posted July 12, 2019 Yeah, there's quite a few different environments - Polar, Boreal, Temperate / Farm, Arid, Desert, Jungle, Dockyard, Alien Base, Xenonaut Base, Western Town, Soviet Town. Basically what you got in the first game plus the Boreal and Jungle maps. There's more maps in each biome too. Quote Link to comment Share on other sites More sharing options...
Coffee Potato Posted July 13, 2019 Share Posted July 13, 2019 On 7/12/2019 at 7:08 AM, Chris said: Yeah, there's quite a few different environments - Polar, Boreal, Temperate / Farm, Arid, Desert, Jungle, Dockyard, Alien Base, Xenonaut Base, Western Town, Soviet Town. Basically what you got in the first game plus the Boreal and Jungle maps. There's more maps in each biome too. Random idea here, but have you considered a shopping mall/airport raid map? Seems like they would be an awesome maps. (Unless avoided for modern reasons. I just always remember the mall and AP fight from Saints Row 2 being some of the glowing moments from that. Amazing for neat set pieces.) Quote Link to comment Share on other sites More sharing options...
Mazisky Posted July 14, 2019 Author Share Posted July 14, 2019 This is great! Your game cover almost every "must have" environment for a game like this. I also wish there will be some interiors, like various buildings in towns or things like that. Quote Link to comment Share on other sites More sharing options...
Emily_F Posted July 14, 2019 Share Posted July 14, 2019 Out of interest, how do you create the maps? Do you have a map editor or do you have to choose them all individually? Quote Link to comment Share on other sites More sharing options...
Mazisky Posted July 14, 2019 Author Share Posted July 14, 2019 1 hour ago, Emily_F said: Out of interest, how do you create the maps? Do you have a map editor or do you have to choose them all individually? I think they use a plot parcel systems like Xcom 2 does, so u can have some procedural generation but without being completely random. Quote Link to comment Share on other sites More sharing options...
Coffee Potato Posted July 14, 2019 Share Posted July 14, 2019 Seemed like set maps assembled with props like x1 Quote Link to comment Share on other sites More sharing options...
Chris Posted July 15, 2019 Share Posted July 15, 2019 They're currently manually created from large pre-made blocks. There's no runtime randomisation but creating new maps with the pre-made blocks (particularly wilderness maps) only takes 15-20 minutes each, so we can always make more of them if necessary. 1 Quote Link to comment Share on other sites More sharing options...
Emily_F Posted July 15, 2019 Share Posted July 15, 2019 3 minutes ago, Chris said: They're currently manually created from large pre-made blocks. There's no runtime randomisation but creating new maps with the pre-made blocks (particularly wilderness maps) only takes 15-20 minutes each, so we can always make more of them if necessary. That would be cool as it would make you think more about tactics rather than just knowing the terrain and where the aliens like to lurk.... 1 Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted July 15, 2019 Share Posted July 15, 2019 (edited) In the final Game it would make sense to have automaticly Cards for the Biome you fight (Landingsites for UFO´s, shot down UFO´s, etc.). For the Beta-Tests they are enough atm to test the Groundfights and such. But for the Early Access and for the Final Game more Cards from the Bioms should be there. Every Groundfight should be a Challange for your Troops. Edited July 15, 2019 by Alienkiller Quote Link to comment Share on other sites More sharing options...
Coffee Potato Posted July 15, 2019 Share Posted July 15, 2019 I definitely hope the map editor comes with this one too. I remade a bunch of weird maps for my own games just for the hell of it. Like remaking the Resident Evil mansion, Tactics Ogre castles, and random stuff like highways or areas I remembered from traveling. Quote Link to comment Share on other sites More sharing options...
Arabian Knight Posted July 17, 2019 Share Posted July 17, 2019 I'm sorry if this has been covered already, Chris (or anyone who happens to know), but are there any plans for unique maps for certain areas? By this, I mostly am referring to certain cities that we would assume to end up being important alien targets, e.g. Washington, Moscow, London, Paris, Tokyo, and so on and so forth. While that would be neat, I am not necessarily requesting, I'm just curious on what stance, if any, the team has on that. 1 Quote Link to comment Share on other sites More sharing options...
Emily_F Posted July 17, 2019 Share Posted July 17, 2019 46 minutes ago, Arabian Knight said: I'm sorry if this has been covered already, Chris (or anyone who happens to know), but are there any plans for unique maps for certain areas? By this, I mostly am referring to certain cities that we would assume to end up being important alien targets, e.g. Washington, Moscow, London, Paris, Tokyo, and so on and so forth. While that would be neat, I am not necessarily requesting, I'm just curious on what stance, if any, the team has on that. That would be so cool, but probably not feasible. It would take LOADS of coding and art work. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 17, 2019 Share Posted July 17, 2019 3 hours ago, Arabian Knight said: I'm sorry if this has been covered already, Chris (or anyone who happens to know), but are there any plans for unique maps for certain areas? By this, I mostly am referring to certain cities that we would assume to end up being important alien targets, e.g. Washington, Moscow, London, Paris, Tokyo, and so on and so forth. While that would be neat, I am not necessarily requesting, I'm just curious on what stance, if any, the team has on that. There's no plans for unique maps per city, no - it'd require far too much extra art to be worth the time and money we'd have to spend on it. Quote Link to comment Share on other sites More sharing options...
Coffee Potato Posted July 17, 2019 Share Posted July 17, 2019 1 hour ago, Chris said: There's no plans for unique maps per city, no - it'd require far too much extra art to be worth the time and money we'd have to spend on it. Any odds of more indoor areas, though? Malls and such? 1 Quote Link to comment Share on other sites More sharing options...
Arabian Knight Posted July 18, 2019 Share Posted July 18, 2019 Thanks, Chris. Like Emily said, I figured it'd not be on the list. Quote Link to comment Share on other sites More sharing options...
DNK Posted August 3, 2019 Share Posted August 3, 2019 Any interest in doing more developing world themed biomes, since that's the vast majority of the planet? I haven't played the new game, but the old game only really had the desert biome as developing world, while everything else was American farms basically, which is not how 90% of farms on the planet look. Developing world tile set would be a lot more tactically interesting than the griddy and bland American farm tileset. Consider it for a DLC at least, I would gladly pay like $2-4 for a well made additional tileset like that. Quote Link to comment Share on other sites More sharing options...
Mazisky Posted August 3, 2019 Author Share Posted August 3, 2019 (edited) 14 hours ago, DNK said: Any interest in doing more developing world themed biomes, since that's the vast majority of the planet? I haven't played the new game, but the old game only really had the desert biome as developing world, while everything else was American farms basically, which is not how 90% of farms on the planet look. Developing world tile set would be a lot more tactically interesting than the griddy and bland American farm tileset. Consider it for a DLC at least, I would gladly pay like $2-4 for a well made additional tileset like that. Il would require a lot of resources and time. American style is used in those kind of games because it's the standard for a generic theme. (think about Xcom, Simcity, The Sims, etc.) Edited August 3, 2019 by Mazisky Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted August 3, 2019 Share Posted August 3, 2019 Diversity of battle grounds, make this type of game a lot more interesting. At this time you land in the Osprey, and some kind of cover is right there, in a similar place each time. So your deployment is similar each time, and it becomes routine, and lacks that situation pressure to get safe, and return or initiate fire, on the enemy. 1 Quote Link to comment Share on other sites More sharing options...
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